Balefire (713)
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This spell will cause the target to experience their worst nightmare, which will manifest in their mind and begin to attack them. Though the spell is actually just an illusion, the target will suffer stuns and small amounts of damage. Targets will routinely fall to their knees and begin to weep before the vision in their mind.
Spell Mechanics
Due to the nature of the spell, it is set to begin ten seconds after a warding failure. The target will initially feel a chill breeze and nothing else. The vision, once manifested, will remain for one second per warding failure over 100. (An endroll of 132, for example, would be a duration of 32 seconds) As a bonus to the spell, creatures that are normally immune to stuns will suffer short stuns from this spell. Many creatures are immune to this spell, however, including all undead and various monstrous creatures.
Every player has a particular vision that will come to them. They can include Storm Giants, Dark Pumas, Shadowy Roltons, and Mammoth Arachnids, among others.
The Rose Illusion
The Sorcerer Guild skill Illusion Rose contains this spell. Any non-sorcerer eating one of those roses will be under the effect of this spell for one second per level of the sorcerer who created the rose. Any player dying from the small amounts of damage done during this spell will cause a murder charge for the caster.
Messaging
Third person:
Sorcerer traces a sign that contorts in the air while he forcefully incants a dark invocation...
Sorcerer gestures at Victim.
- CS: +X - TD: +X + CvA: +2 + d100: +77 - -5 == +130
- Warding failed!
Victim looks nervous for a moment.
>
Victim's eyes dart around for a moment.
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Victim's eyes suddenly glaze over.
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Victim is able to move again.
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Victim grabs her abdomen in pain!
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Victim is able to move again.
See Also
External Links
- Sorcerer Base Spell Circle: Nightmare, on Play.net