Category:Ascension

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The Ascension Skill System allows you to divert experience into an Ascension Training Point (ATP) pool, which can then be spent on Ascension Skills to further define your character.

Note: The initial release was limited to the Common tier. The Elite/Legendary tier will be released at a later date.

Ascension Tiers

Once earned, Ascension Training Points (ATPs) are spent to unlock a number of passive and active abilities. On the back end, spending ATPs is managed through the Player System Manager which means that it works very similarly to Combat Maneuvers, Armor Specializations, and Shield Specializations.

There are 3 tiers of abilities: Common, Elite, and Legendary.

  • Common abilities are intended to be very generic and apply to things that most characters might be interested in. It includes things like boosts to stats, skills, and resistances. Just those 3 different areas represent 71 different abilities, since each stat/skill/damage type is a separate ability.
  • Elite abilities are designed to enhance build or character archetypes (such as squares, semis, pures, archers, locksmiths). It may include things like rapid health/mana/stamina/spirit regeneration, elemental arrows for archers, or locksmiths detecting traps when being handed a box. Requires 150 points spent in the common tier to unlock training in elite tier skills.
  • Legendary abilities are designed for specific abilities/spells and usually tailored to a specific profession. It may include things like rangers being able to tame one of each animal companion type (and separate ability to temporarily summon them all in combat), warriors being able to manually stop a Berserk, bards being able to create higher enchant sonic armaments, double attacks/spells, etc.

Characters will be required to invest a certain amount of points into the Common tier before they can access the Elite tier. They will then also be required to invest a certain amount of points into the Elite tier before they can access the Legendary tier. The abilities in each tier will get more expensive to unlock as the perceived power that those abilities represent grows. In addition, the development team intends to have a lot of chained abilities to promote certain builds. Some abilities may be exclusive of each other (so if you learn X, you can't learn Y).

Earning ATPs

To earn ATP, characters designate a specific experience percentage split to absorb from their field experience pool into their standard experience pool and their ascension experience pool. Any experience going into the ascension experience pool is experience that is not going into the standard experience pool and cannot be used for training in skills. A character who would normally absorb 30 experience per pulse who has set 50% field experience going into their ascension experience pool would gain 15 standard experience and 15 ascension experience per pulse.

Every 50,000 AEXP earned yields 1 ATP, which may then be spent on Common, Elite, or Legendary skills.

Ascension was designed to enhance character post-cap development and ensure character longevity, but is not restricted to level 100 characters. Starting at level 20, characters can select up to their level as a percentage of their experience gain towards Ascension Experience (AEXP). This means at level 20, a character can select up to 20% of their field experience going into their ascension experience pool with the remainder going into their standard experience pool. The development goal is that the average character will easily earn 10 ATPs by level 100, with an additional 5 or so ATPs being possible for more dedicated characters. This is enhanced by characters' ability to earn milestone ATP (see below).

Milestones

Characters earn milestone Ascension Training Points (ATPs) for completing certain activities.

Number Name Details
1 A Noble Effort Reach level 20
2 Great Expectations Reach level 40
3 Master of My Fate Reach level 60
4 High and Mighty Reach level 80
5 A Grand Triumph Reach level 100
6 Up to the Task 1,000,000 Bounty Points
7 Class-specific Differs by Class
8 Master of your Craft Master an Artisan Skill
9 All the World's a Stage... Acquire 10 Full RPAs (multipliers, orbs do not count)
10 Big Game Hunter Kill a Challenging Creature (Currently only the Silver-scaled cold wyrm)

Class-specific

  • Cleric, Empath, Rogue, Sorcerer, Warrior, Wizard: Daily Grind -- Master a Guild Skill
  • Bard: Virtuoso -- Master an Instrument
  • Monk: The Art of War -- Tattoo 500,000 Motes
  • Paladin: A Sacred Bond -- Fully Bond with Holy Weapon
  • Ranger: Kindred Spirit -- Fully Bond with Companion

Note for F2P: While you cannot turn on conversion from Experience to Ascension Experience at level 20 as Free to Play, you do obtain Ascension Training Points(ATPs) from the Milestones. Some milestones, like mastering a guild skill, will remain impossible since you cannot join a guild as F2P.

Spending ATPs

The development goal is that no character should ever maximize every ability, or even more than a handful of them. With this goal in mind, some abilities can be unlocked multiple times with an increasing skill cost for each unlock and abilities may have different set costs depending upon their perceived power. The Elite and Legendary will potentially be significantly more expensive than the Common tier, but also more impactful and character defining.

Verb

ASCENSION
Type System
System Combat, PSM

ASCENSION is a system verb that is part of the Player System Manager for Ascension.

Help

USAGE: ASCENSION {ability} {target} or
       ASCENSION [option] {args}

Options:
  LIST [availability] [type] [category] [subcategory] [WINDOW]
    [availability]          - PROFESSION (default), ALL, AVAILABLE, KNOWN, or any profession
    [type]                  - ALL (default), PASSIVE
    [category]              - ALL (default), COMMON, ELITE
    [subcategory]           - ALL (default), OTHER, REGEN, RESIST, SKILL, STAT
    [WINDOW]                - Show the list in a popup window.

  EXP                       - View your Ascension experience and ATP
  SET #                     - Set the percent of experience to absorb as Ascension experience
  MILESTONES                - View your Ascension Milestone progress
  LEARN {ability}           - Spend Ascension Ability Training Points for abilities
  UNLEARN {ability}         - Unlearn abilities known to you for Ascension Ability Training Points
  INFO                      - Displays your current ability training info
  HELP {ability}            - List information about the selected ability
  WIKI {ability}            - Show Wiki output for the selected ability
  WIKILIST                  - Show Wiki list output for abilities

Note: {ability} references above require use of the ability mnemonic.

Usage

LIST

ASCENSION LIST lists potential skills available for a character to train in, and can be further narrowed based on entered parameters.

Messaging Example
You must specify a valid tier.  Try one of the following: Common.

(Character), the following Ascension Abilities are available for you to train in:

  Skill                Mnemonic        Ranks Type           Category        Subcategory
  -------------------------------------------------------------------------------------
  Acid Resistance      resistacid      0/40  Passive        Common          Resist          
  Agility              agility         0/40  Passive        Common          Stat            
  Ambush               ambush          0/50  Passive        Common          Skill           
  Arcane Symbols       arcanesymbols   0/50  Passive        Common          Skill           
  Armor Use            armoruse        0/50  Passive        Common          Skill           
  Aura                 aura            0/40  Passive        Common          Stat            
  Blunt Weapons        bluntweapons    0/50  Passive        Common          Skill           
  Brawling             brawling        0/50  Passive        Common          Skill           
  Climbing             climbing        0/50  Passive        Common          Skill           
  Cold Resistance      resistcold      0/40  Passive        Common          Resist          
  Combat Maneuvers     combatmaneuvers 0/50  Passive        Common          Skill           
  Constitution         constitution    0/40  Passive        Common          Stat            
  Crush Resistance     resistcrush     0/40  Passive        Common          Resist          
  Dexterity            dexterity       0/40  Passive        Common          Stat            
  Disarming Traps      disarmingtraps  0/50  Passive        Common          Skill           
  Discipline           discipline      0/40  Passive        Common          Stat            
  Disintegration Resis resistdisintegr 0/40  Passive        Common          Resist          
  Disruption Resistanc resistdisruptio 0/40  Passive        Common          Resist          
  Dodging              dodging         0/50  Passive        Common          Skill           
  Edged Weapons        edgedweapons    0/50  Passive        Common          Skill           
  Electric Resistance  resistelectric  0/40  Passive        Common          Resist          
  Elemental Lore - Air elair           0/50  Passive        Common          Skill           
  Elemental Lore - Ear elearth         0/50  Passive        Common          Skill           
  Elemental Lore - Fir elfire          0/50  Passive        Common          Skill           
  Elemental Lore - Wat elwater         0/50  Passive        Common          Skill           
  Elemental Mana Contr elementalmc     0/50  Passive        Common          Skill           
  First Aid            firstaid        0/50  Passive        Common          Skill           
  Grapple Resistance   resistgrapple   0/40  Passive        Common          Resist          
  Harness Power        harnesspower    0/50  Passive        Common          Skill           
  Health Regeneration  regenhealth     0/50  Passive        Common          Regen           
  Heat Resistance      resistheat      0/40  Passive        Common          Resist          
  Impact Resistance    resistimpact    0/40  Passive        Common          Resist          
  Influence            influence       5/40  Passive        Common          Stat            
  Intuition            intuition       0/40  Passive        Common          Stat            
  Logic                logic           0/40  Passive        Common          Stat            
  Magic Item Use       magicitemuse    0/50  Passive        Common          Skill           
  Mana Regeneration    regenmana       0/50  Passive        Common          Regen           
  Mental Lore - Divina mldivination    0/50  Passive        Common          Skill           
  Mental Lore - Manipu mlmanipulation  0/50  Passive        Common          Skill           
  Mental Lore - Telepa mltelepathy     0/50  Passive        Common          Skill           
  Mental Lore - Transf mltransference  0/50  Passive        Common          Skill           
  Mental Lore - Transf mltransform     0/50  Passive        Common          Skill           
  Mental Mana Control  mentalmc        0/50  Passive        Common          Skill           
  Multi Opponent Comba multiopponent   0/50  Passive        Common          Skill           
  Perception           perception      0/50  Passive        Common          Skill           
  Physical Fitness     physicalfitness 0/50  Passive        Common          Skill           
  Picking Locks        pickinglocks    0/50  Passive        Common          Skill           
  Picking Pockets      pickingpockets  0/50  Passive        Common          Skill           
  Plasma Resistance    resistplasma    0/40  Passive        Common          Resist          
  Polearm Weapons      polearmsweapons 0/50  Passive        Common          Skill           
  Porter               porter          0/50  Passive        Common          Other           
  Puncture Resistance  resistpuncture  0/40  Passive        Common          Resist          
  Ranged Weapons       rangedweapons   0/50  Passive        Common          Skill           
  Shield Use           shielduse       0/50  Passive        Common          Skill           
  Slash Resistance     resistslash     0/40  Passive        Common          Resist          
  Sorcerous Lore - Dem soldemonology   0/50  Passive        Common          Skill           
  Sorcerous Lore - Nec solnecromancy   0/50  Passive        Common          Skill           
  Spell Aiming         spellaiming     0/50  Passive        Common          Skill           
  Spirit Mana Control  spiritmc        0/50  Passive        Common          Skill           
  Spiritual Lore - Ble slblessings     0/50  Passive        Common          Skill           
  Spiritual Lore - Rel slreligion      0/50  Passive        Common          Skill           
  Spiritual Lore - Sum slsummoning     0/50  Passive        Common          Skill           
  Stalking and Hiding  stalking        0/50  Passive        Common          Skill           
  Stamina Regeneration regenstamina    0/50  Passive        Common          Regen           
  Steam Resistance     resiststeam     0/40  Passive        Common          Resist          
  Strength             strength        0/40  Passive        Common          Stat            
  Survival             survival        0/50  Passive        Common          Skill           
  Swimming             swimming        0/50  Passive        Common          Skill           
  Thrown Weapons       thrownweapons   0/50  Passive        Common          Skill           
  Trading              trading         0/50  Passive        Common          Skill           
  Transcend Destiny    trandest        0/10  Passive        Elite           Other           
  Two Weapon Combat    twoweaponcombat 0/50  Passive        Common          Skill           
  Two-Handed Weapons   twohandedweapon 0/50  Passive        Common          Skill           
  Unbalance Resistance resistunbalance 0/40  Passive        Common          Resist          
  Vacuum Resistance    resistvacuum    0/40  Passive        Common          Resist          
  Wisdom               wisdom          4/40  Passive        Common          Stat            

EXP

ASCENSION EXP allows a player to view their Ascension experience and earned ATP.

Messaging Example
(Character), your Ascension experience is as follows:

  Ascension Experience: 0
       Absorption Rate: 0%
           ATPs Earned: 6
            ATPs Spent: 0
        ATPs Available: 6

SET #

ASCENSION SET # allows a player to set a percentage of experience to be absorbed as Ascension experience in order to gain ATPs.

Messaging Example
You must provide a number between 1 and 100 for the percent of normal experience you wish to absorb as Ascension experience.

MILESTONES

ASCENSION MILESTONES lists specific milestones that a character may have reached, along with gained ATPs as a result. These ATPs are earned outside of Ascension experience earned.

Messaging Example
(Character), your Ascension Milestones are as follows:

  ##  Milestone                     Requirement                   Acquired
  ------------------------------------------------------------------------
  1.  A Noble Effort                Reach level 20                Yes
  2.  Great Expectations            Reach level 40                Yes
  3.  Master of My Fate             Reach level 60                Yes
  4.  High and Mighty               Reach level 80                Yes
  5.  A Grand Triumph               Reach level 100               Yes
  6.  Up to the Task                1,000,000 Bounty Points       No
  7.  Cleric: Daily Grind           Master a Guild Skill          Yes
  8.  Master of your Craft          Master an Artisan Skill       No
  9.  All the World's a Stage...    Acquire 10 Full RPAs          No
  10. Big Game Hunter               Kill a Challenging Creature   No

LEARN

ASCENSION LEARN works in a similar way to other PSM verbs that allow players to learn a skill. In Ascension, LEARN can be used to add to skills, stats, or other abilities. For a full list of available skills, see the Ascension Verb: ASCENSION#LIST.

UNLEARN

ASCENSION UNLEARN works in a similar way to other PSM verbs that allow players to unlearn a skill.

INFO

ASCENSION INFO displays a character's current ability training info.

Messaging Example
(Character), your Ascension Abilities are as follows:

Available Ascension Ability Points: 6

HELP

ASCENSION HELP (ability) lists information about a specified ability.

Messaging Example
Name: Aura [aura] (#25, s22119)
Type: Passive Buff
Other Requirements: None
Available to: All
Prerequisites: 
Ascension Ability Points:
  CEIL(Rank / 5)
Mechanics: Gain +1 Aura statistic per rank

WIKI

ASCENSION WIKI (ability) outputs GSWiki code to be added to the Wiki.

See Also

Resources

Subcategories

This category has the following 2 subcategories, out of 2 total.

G

Pages in category "Ascension"

The following 77 pages are in this category, out of 77 total.

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