Duck and Weave
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Description
Redirect your enemies' attacks to each other as you weave between them.Mechanics
Upon evading a melee attack, there is a chance that the attack can be redirected against another enemy in the same room. The chance for redirection is ((8 * (1 + Ranks)) + (8 * Dodge Ranks per level) + (1 / 10) MoC ranks to 100 ranks + (1 / 20) MoC ranks over 100 + ((Agi Bonus + (2 * Inf Bonus)) / 5)). Each stance higher than offensive reduces the redirection chance by 20%, and is removed entirely in defensive stance.Additional Information
Messaging
A human robber removes a plain wooden arrow from in his quiver. A human robber fires a plain wooden arrow at you! You manage to maneuver yourself such that when you dodge aside at the last moment, a human robber finds himself attacking an elven thug, much to their mutual surprise! AS: +424 vs DS: +337 with AvD: +30 + d100 roll: +68 = +185 ... and hits for 33 points of damage! Nice puncture to the back, just grazed the spine! The wooden arrow breaks apart and crumbles away.
Formula
Below is the formula for your % chance to redirect an incoming attack at another enemy in the room when you evade. Success chance is reduced by not being in the OFFENSIVE stance by a flat modifier. Advance is -20%, forward is -40%, etc.
Base D & W Chance
(8 * (1 + D&W Ranks)) + (8 * Dodge Ranks / Level) + (1/10 MoC ranks up to 100) + (1/20 MoC ranks over 100) + ((Agi Bonus + (2 * Inf Bonus)) / 5)
Stance Modifier
Stance | Reduction |
---|---|
Offensive | None |
Advanced | 20% |
Forward | 40% |
Neutral | 60% |
Guarded | 80% |
Defensive | 100% |
Example
A level 50 monk in the advanced stance with 3 ranks D&W, 2x Dodge, 15 MoC, 20 Agi bonus and 15 Inf bonus.
(8 * (1 + 3)) + (8 * 102 / 50) + (1/10 * 15) + (1/20 * 0) + ((20 + (2 * 15)) / 5) = 32 + 16 + 1 + 0 + 10 = 59%
59% base chance *.8 (20% reduction) = 47.2% chance to trigger D & W when you evade an attack