Duskruin/saved posts August 2015

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General Information

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 1840
Author: GS4-WYROM
Date: 8/15/2015
Subject: Next Duskruin Run and Limited Prize Updates

Hey everyone, it's been a hectic week back. When you have 20+ staff members at SimuCon, it's really tough to get back into swing of things right away. First thing I want to talk about are the dates. In order to refresh some inventory, we're going to need to look at September 4th as the next run date. Duskruin stays open until the following Sunday, so it will be open until the 13th at 9pm ET.

The next thing I want to talk about are the limited prizes. The way we handled it last run were good on paper, but seeing how many spell knowledge enhancives went out creates some worries for gear down the road. Yes, a lot of time, effort, and money goes into getting 300,000 bloodscrip. There is no doubt about anything like that. We just need to weigh all the issues properly.

In Platinum, we had an auction and a game of White Urgh (Brutality, Dirty Santa, etc). In Prime, I think we'll likely take two routes. We'll put the certificates on sale at the start of the event in a limited quantity. When they are gone, they are gone. At the end of the event, we'll have an auction for each certificate being offered. This isn't set in stone, but it's something I've discussed with the senior staff on several nights already.

The next run will have the coin hand and blink weapon certificate for sure. I'll tell you what the other 2 will be soon.


~Wyrom, APM

>>They call him Wyrom, not afraid to get dirty; work all day, in game by 5:30; loresongs eloquent, item embellishment, double speed development... ~Silvean

Realm Flares

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 1795
Author: GS4-TAMUZ
Date: 8/3/2015
Subject: Realm Weapons: Take 2!

Some small fixes going out for Realm Weapons:

1. UAC gear will now check if it has the right flares when it is used in combat instead of when you draw the weapon, as gloves and boots don't get handled all that much.

2. The Elemental Confluence area will now impart Disruption flares to smack those pesky Air Elementals.

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ASGM of Events and Festivals

Category: Paid Events: Adventures, Quests, and SimuCoins
Topic: Duskruin Arena
Message #: 1805
Author: GS4-TAMUZ
Date: 8/4/2015
Subject: Realm Weapons: Take 2!

Some history: Realm Weapons debuted at the 2000 auction. We brought them back for the Droughtman runs and then again for Duskruin with updates for more realms, an improved list of flares (no lightning in Solhaven which has many watery rooms, for example), and support for UAC gear.

Realm Weapons are intended to offer a good flare for every realm. It is not the optimal flare for every single hunting ground or creature you might want to kill, but it's a good, flavorful choice for each realm that won't actively set off environmental hazards. Fire and ice elementals heating and cooling gear is an environmental hazard that is up to individual hunters to deal with. A weapon that switches its flares to combat different elementals would be a neat script on its own and something I'll consider for the future, but that's outside the scope of this script. It was intended to be a serviceable weapon anywhere you go in the game.

Things that remain blessable while providing flares are incredibly rare, as that's a huge mechanical advantage over other weapons. Don't expect to see that with any sort of regularity. It's not something I'm overly interested in providing in any sort of large quantities as it makes existing gear much less desirable.

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ASGM of Events and Festivals