Duskruin/saved posts August 2020
General Information
Topic: Duskruin Arena
Message #: 11942
Author: GS4-THANDIWE
Date: 7/9/2020
Subject: Duskruin Dates
The dates for August's Duskruin will be August 14 - August 30, 2020. You'll see it on the calendar very soon.
~*~ Thandiwe ~*~
ASGM of Events
Shops
Topic: Duskruin Arena
Message #: 11971
Author: GS4-THANDIWE
Date: 8/7/2020
Subject: Duskruin Shop Information
Reopening w.o Inventory Changes | Refreshed | New |
---|---|---|
Bloodriven Bowery | Accessories Of Crime | At the Hand |
Cacographic Critters | Art of Lore, The | Curved Cuts |
Cultural Cuts | Autumnal Den | Essencetials |
Dark and Dangerous | Bare Aggression | First Rule |
Deep Within Darkness | Be Warez | Librarium, Annex |
Den of the Poisoned Heretics | Best Tressed, The | Stay Vigilant |
Haunt of the Silent Investors | Blood Red Rose, The | Mystic Phrase |
High Spirits | Bolt From The Blue | Untamed Spirit |
Lair of the Ophidian Cabal | Bundle Up | - |
Make Your Mark | Cover Up, The | - |
Mar and Scar, The | Covert Couriers | - |
On The Other Hand | Cut And Dried | - |
Out of the Bleak | Drawing The Line | - |
Sigil Shop | Dunh’s Lab | - |
Sprite Club | Gamac's Goods | - |
Stay Awhile and Glisten | Just for Kicks | - |
Temple of Tentacles | Librarium, The | - |
The Veiled Purpose | Madder Hats Tea Room | - |
Vambrace Yourself | Messy Alchemist, The | - |
What Goes Around | Mist Opportunity, A | - |
- | Ode To Resistance | - |
- | Penitent Petitioner, The | - |
- | Rock Solid | - |
- | Sable Quietus, The | - |
- | Shield Thyself | - |
- | Smoke Screen | - |
- | So Shifty | - |
- | Under the Counter | - |
- | Written Word, The | - |
Shops w. New Offerings and/or Changes | Closed This Run | Final Run Shops |
---|---|---|
Bundle Up - TBA | Hand-n-Hand | Penitent Petitioner, The |
Crosswinds & Crosshairs - Unlock Certificates for Tiers 2-4, this includes new Tier 4 unlock (Net Flare) All crossbows are now 5x and T1 | Dark and Dangerous | - |
Dunh's Lab - Added Bandit Bane Oils, Extraplanar Bane Oils and upped all vials to be 20 dose. Undead Bane Oils are stil present. | - | - |
Madder Hats Team Room - TBA | - | - |
Spellbound - Spell Preps have been moved to Mystic Phrase | - | - |
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 11975
Author: GS4-SINDIN
Date: 8/8/2020
Subject: Librarium Teaserium
More new chapters than you can shake a FancyBook at. Like...
You shake your leather book in the air as you threaten to invoke the power of the Lorae-tyr valence against one and all.
You bring your leather book forward in order to call everyone's attention to a particularly crucial passage concerning the Basilican Magistrate.
You flip through the pages of your book with a zealous fervor, inspired by the surprising and auspicious connections between Eorgina and Marlu.
Sindin
Topic: Duskruin Arena
Message #: 11976
Author: GS4-SINDIN
Date: 8/8/2020
Subject: Art of Lore - Teaser
On the slender podium you see a splendid silver-inked certificate and a glittering gold-inked certificate.
Sindin
Topic: Duskruin Arena
Message #: 12011
Author: GS4-RETSER
Date: 8/12/2020
Subject: On The Other Hand - Hand Crossbows
Hey Everyone, just a confirmation here more than a teaser.
Hand Crossbows have been added to the inventory of On The Other Hand for the Twin Weapon lines.
Retser, SGM
Topic: Duskruin Arena
Message #: 12031
Author: GS4-RETSER
Date: 8/13/2020
Subject: The Art of Lore - lil update
MagicSlings for sale in The Art of Lore can now be unlocked with certificates for sale.
a splendid silver-inked certificate will unlock your T1 MagicSlings to T2, for the cost of 500 bloodscrip.
And...
a glittering gold-inked certificate will unlock your T2 MagicSling to T3, for the cost of 500 bloodscrip.
T3 MagicSlings were sold once OTS last year, but now you can upgrade your existing T1s and T2s to that tier. For those who don't know, T3 has two simple but cool upgrades: TOUCH, a verb that lets you show off the sling's flavor, and NUDGE, which lets you turn the sling into a runestaff-displayer.
These certs will work on MagicSlings past and present.
Sindin
High End Scrip Shop
High End Scrip Shop/shop list August 2020/saved posts
Sprite Armor
Topic: Duskruin Arena
Message #: 11944
Author: GS4-RETSER
Date: 7/13/2020
Subject: Teaser: Sprite Armor
This armor should be ready by Duskruin and will be available in one of the shops. Waiver unlocks will be available and limited in quantity with no scaling pricing. All stuff isn’t final until it is out of QC.
The armor and weapon share the same sprite once summoned. You can TAP your sprite to point it to the weapon or armor so that it provides affinity for one or the other. There will also be some new VERBs with the sprites for interactions.
This is a new script and uses the script slot. This script cannot be applied to existing armor.
Enchanting and Ensorcelling have the same penalty (no scaling) as sprite weapons.
Abilities/Passives:
Spritely Maneuvering (Affinity 2)
You have a chance upon being attacked that your sprite will create a combat maneuver defense barrier on your character. This will last up to 60 seconds and can happen once every 5 minutes. The total bonus will be a minimum of 4 with a maximum of 12 depending on your affinity.
The white sprite on Retser's shoulder projects a green barrier, shielding him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +151 with AvD: +17 + d100 roll: +84 = +368
... and hits for 35 points of damage!
Solid blow gouges a chunk out of Retser's left leg.
He is stunned!
Spritely Defense (Affinity 1)
You have a chance upon being attacked that your sprite will create a defensive strength barrier on your character.
The total bonus will be a minimum of 4 DS with a maximum of 12 DS depending on your affinity. 8DS and 24DS based on affinity (adjusted to new values from below)
These flares cost 2 mana and prioritize your spritely reserves over your mana.
The white sprite on Retser's shoulder projects a black barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +131 with AvD: +17 + d100 roll: +63 = +367
... and hits for 30 points of damage!
Grazing blow to the stomach.
Spritely Intervention (Affinity 6)
When being attacked if your character is sitting, kneeling, or prone.. your sprite will pull you to your feet and project a +25 DS barrier in front of your character for 60 seconds.
This uses 25 mana in reserves OR 25 mana from the wielder.
This can happen once every 6 hours.
The white sprite on Retser's shoulder shouts at him as a large, magical hand pulls him upright! The white sprite projects a white barrier in front of him!
An Ithzir adept swings a closed fist at Retser!
AS: +418 vs DS: +189 with AvD: +17 + d100 roll: +16 = +262
... and hits for 22 points of damage!
Mighty blow cracks several ribs.
Spritely Reserves (Affinity 1)
Once every 5 minutes when feeding your sprite mana, this mana instead moves to a reserve storage in the armor.
Most abilities used with your sprite will prioritize using the mana in your reserves over the mana on your character.
Mana Master (Affinity 9)
Channeling with your sprite, you are able to create up to 5 spheres of mana. Each sphere lasts for 18 minutes and each sphere costs 10 mana. These spheres can then be reclaimed to restore 9 mana at any time.
You can also send the sphere at an ally to share that mana with them.
Retser places his hand against the center of his leather and chants quietly. The white sprite flitting above Retser's shoulder glows brightly as a single white sphere begins to circle around him.
>l retser
You see Retser the Last Resort of the Consortium.
He is tall. He appears to be young. He has flickering tinted crimson eyes and brown skin. He has a bald head. He has a small nose and a bushy chestnut beard.
He is in good shape.
There are 5 white spheres circling around him.
There is a small white sprite flying above his shoulder.
wave leather at rester
You wave at one of the white spheres circling you and send it flying at Rester, you feel that 8 mana was successfully transferred to Rester.
wave leat
In a flash, you reach out and grab one of the white spheres circling you.
You regain 9 mana!
Spritely Bombardment (Set Ability)
While wielding a Sprite Weapon and wearing Sprite Armor you are able to tap into a new ability. This ability, when activated, costs 25 mana (Prioritizing reserves) and can be used once an hour.
This move will then cause your sprite to (pulse) send a pair of magical shackles, 1 not already immobilizing target at a random target in the room once every 3 seconds. You need at least 3 affinity collectively between the Sprite Weapon and Sprite Armor.
The total number of pulses of this effect will be (Weapon Affinity + Armor Affinity / 3). This will happen a minimum of 1 pulse with a maximum of 6 pulses. This effect will use your MIU skill and SMR2.
Retser nods at the white sprite flying above his shoulder who nods in return before saying, "Lets get in there!"
[SMR result: 47 (Open d100: -87)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!
[SMR result: 235 (Open d100: 100)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!
[SMR result: 310 (Open d100: 175)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!
[SMR result: 174 (Open d100: 39)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!
[SMR result: 60 (Open d100: -74)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, but they miss it entirely!
[SMR result: 198 (Open d100: 64)]
The white sprite flying above Retser's shoulder sends a pair of magical shackles at the Ithzir adept, immobilizing it!
Retser, SGM
Sprite Armor - DS Flare Change
Topic: Duskruin Arena
Message #: 11955
Author: GS4-RETSER
Date: 7/30/2020
Subject: Sprite Armor - DS Flare Change.
Hey everyone, the DS flare of the soon to be released sprite armor has been adjusted.
In the original teaser it was a scaling 4DS to 12DS with affinity. It is now going to be 8DS to 24DS scaling with the affinity.
Retser, SGM
Sprite Armor - CM -> SMR2 Defense
Topic: Duskruin Arena
Message #: 12050
Author: GS4-RETSER
Date: 8/13/2020
Subject: Sprite Armor - CM -> SMR2 Defense
Hey everyone, the Combat Maneuver Defense flare on Sprite Armor has been updated to instead provide SMR2 Defense.
An Ithzir adept gestures and utters a phrase of magic.
G>
An Ithzir adept gestures at you.
The ground beneath your feet begins to boil violently!
Craggy debris explodes from the ground beneath you!
[SMR result: 35 (Open d100: 52)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 44 (Open d100: 54)]
You dodge out of the way!
G>
The white sprite on your shoulder projects a green barrier, shielding you!
Fiery debris explodes from the ground beneath you!
[SMR result: 67 (Open d100: 89, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 52 (Open d100: 73, Penalty: 12)]
You dodge out of the way!
G>
Fiery debris explodes from the ground beneath you!
[SMR result: 64 (Open d100: 86, Penalty: 12)]
You dodge out of the way!
G>
Craggy debris explodes from the ground beneath you!
[SMR result: 32 (Open d100: 53, Penalty: 12)]
You dodge out of the way!
The ground beneath you suddenly calms.
Retser, SGM
Compartmentalized Quiver Updates
Topic: Duskruin Arena
Message #: 11951
Author: GS4-AVALUKA
Date: 07/25/2020 11:43 AM
Subject: Compartmentalized Quivers V2: The Quivering
Compartmentalized Quivers have gotten an overhaul to fit with the new archery changes! You'll still be able to venture over to Bundle Up to pick up one of these quivers and enjoy their new features.
T1/OTS quivers are fairly normal with some verbs that can make some of your actions fancy. This year, you'll be able to find thigh-worn varieties in addition to the regular belt-worn and shoulder-worn ones.
Unlocked quivers have access to extra compartments that can carry an extra bundle of ammo weightlessly.
READY AMMO the quiver itself to take advantage of the quiver's features.
*Tier 2*
- TURN to change the ammo bundle used when you FIRE.
- INSPECT to view all attributes of your ammo in one output (flares, master-fletched charges, blessed, etc.)
- Toggleable ammo display feature.
- Minimum 2 compartments, maximum 4.
*Tier 3*
- Smart change feature with attunement (attune to a creature and automatically swap to the appropriate ammo as you FIRE).
- Gem-fueled creature bane tied to the attunement of each compartment.
- Toggleable Flare display feature that changes description.
- Minimum 2 compartments, maximum 6.
Some more details on the fully unlocked (T3) major features, which are the Creature Attunement and Creature Bane:
* Creature Attunement (T3 Only)
Each compartment can be attuned to a specific creature, or fine-tuned to focus on a general feature of that foe.
When you FIRE, the quiver will automatically switch to the ammo you have attuned to that creature, or the closest match.
You can set a default compartment as a fallback for foes you haven't attuned.
- POINT the quiver at a foe to attune it.
- SPIN the quiver to fine-tune the focus, such as focusing only on undead or trolls.
- PINCH the quiver to clear that compartment's attunement.
- POINT at the quiver to set a default compartment.
NOTE: At this time, the quiver is expecting you to have 1 type of ammo (arrows OR bolts) inside it, so it won't be able to figure out between crossbows and bows currently. At this time, you should not mix arrows and bolts in the same quiver.
* Creature Bane (T3 Only)
Feed the quiver gems to power a bane effect.
Each compartment can have its own bane and charges, and it is based off of the attunement set with POINT.
- Use PUSH to feed any gem, with more valuable gems giving more charges.
NOTE: This is a +5 AS creature bane. Undead-focused compartments are given lesser undead bane, /not/ greater (you still need a bless!)
Unlock certificates will be available to advance your quiver's tier, as well as to add an extra compartment (which allows the quiver to carry an extra bundle of ammo weightlessly), or unlock the new Wear Location swap feature (swap between belt, shoulder, and thigh-worn at will).
Pricing
T1/OTS to T2 Unlock Certificate = 10,000 bloodscrip (Unlimited Quantity)
T2 to T3 Unlock Certificate = 50,000 bloodscrip (Limit 2)
+1 Compartment certificate = 5,000 bloodscrip (Unlimited Quantity)
Wear Location Swap unlock certificate = 5,000 bloodscrip (Unlimited Quantity)
NOTE: As the T2 to T3 certificates are limited, likely popular, and probably going to be snapped up fast, I'm planning on spinning for the chance to purchase these certificates at a specific time (TBA) instead of just putting them for sale in the shop. This will hopefully make it a bit fairer rather than everyone swarming to the shop to try to grab the T3 certificates within the first 1 minute of opening. Shattered will obviously have the T3 certificates in the shop as usual, and potentially Platinum as well (depending on interest).
I'll be happy to clarify anything if it's too confusing!
Thanks, Avaluka
Curved Cuts Chakram
Topic: Duskruin Arena
Message #: 11972
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Curved Cuts - Teaser 1
A big ugly kobold swings a closed fist at Thandiwe!
Crossing her rolaren chakram and her metal chakram in front of her, Thandiwe repels a big ugly kobold's attack.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 11980
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Curved Cuts - Teaser 2
1st person view
Crossing your rolaren chakram and your metal chakram in front of you, you repel a big ugly kobold's attack. As the last of the sigils on the chakram ignite with power, you feel a distinct vibration travel down your right arm, letting you know it is fully charged.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 11990
Author: GS4-THANDIWE
Date: 8/11/2020
Subject: Curved Cuts - Teaser 3
> push chakram
Releasing your rolaren chakram, you feel it gently push into your side as it magically hooks itself onto your belt.
> snap chakram
You snap your fingers at your side, and your rolaren chakram flies into your waiting hand.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 12008
Author: GS4-THANDIWE
Date: 8/12/2020
Subject: Curved Cuts - Teaser 4
l my chakram
The archaic symbols etched into the rolaren blade of your chakram are glowing with intense silvery light. You also notice a small enchanter's glyph.
throw my chakram
Drawing your right arm to your left shoulder, you hurl a sigil-incised rolaren chakram into the fray of battle.
[SMR result: 232 (Open d100: 86)]
* The chakram spins through the air and strikes a big green kobold! *
... 40 points of damage!
Horrible slash to the green kobold's head! Brain matter goes flying!
Looks like it never felt a thing.
The green kobold keels over and twitches on the ground a few times before dying.
[SMR result: 232 (Open d100: 86)]
* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a big red kobold! *
... 25 points of damage!
Hard blow to the red kobold's ear!
Deep gash and a terrible headache!
The red kobold is stunned!
[SMR result: 240 (Open d100: 94)]
* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a big blue kobold! *
... 25 points of damage!
Hard blow to the blue kobold's ear!
Deep gash and a terrible headache!
The blue kobold is stunned!
[SMR result: 244 (Open d100: 33, Bonus: 65)]
* Continuing to spin through the air, a sigil-incised rolaren chakram slashes at a massive troll king! *
... 70 points of damage!
Wicked slash slices open the red kobold's chest!
Heart and lungs pureed!
Sickening!
The red kobold keels over and twitches on the ground a few times before dying.
A sigil-incised rolaren chakram cycles back to you, and you easily pluck it from the air.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 12040
Author: GS4-THANDIWE
Date: 8/13/2020
Subject: The Curved Cuts Chakram
Hello,
As promised, here are the details of the Curved Cuts Chakram:
Tier | Fluff | Mechanics |
1 | Knock, Throw | 20 charges to hit 2 creatures in the room |
2 | Clean, Exhale, Rub | 15 charges to hit 3 creatures in the room |
3 | Bow, Gaze, Pose | 10 charges to hit 4 creatures in the room |
4 | Flip, Toss, Wave | Provides a 2% parry bonus |
5 | Point, Push, Snap | Provides a 5% parry bonus |
Customization Locations | Examples |
Design | pictographs, sigils, runes, etc |
Method | etched, carved, embossed, stamped, etc |
Light | coppery, silvery, violet-hued, etc |
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 12044
Author: GS4-THANDIWE
Date: 8/13/2020
Subject: The Curved Cuts Chakram
The ability to hit multiple creatures is OTS. It is the THROW ability on the item. This does not happen with HURL. So, no, it is not a returner.
Tier 1 - OTS in this instance. So, yes, it is an off the shelf ability. The more tiers you have, the more things you can hit and the less charges you have to wait to absorb.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 12051
Author: GS4-THANDIWE
Date: 8/14/2020
Subject: The Curved Cuts Chakram
Each weapon is evaluated individually for its parry bonus, so no, they don't stack.
Chakrams are a base 5,000.
The certificate to tier 2 is 10,000.
The certificate for tier 3 is 10,000.
The certificate for tier 4 is 30,000.
the certificate for tier 5 is 70,000.
~*~ Thandiwe ~*~
ASGM of Events
Animalistic Spirit Weapon
Topic: Duskruin Arena
Message #: 11974
Author: GameMaster Avaluka
Date: 08/08/2020 10:55 AM CDT
Subject: Tame the Spirit
Gaze intent, the warrior let his hand hover over the line of shields on display, his skin tinged an eerie blue from the flickering candles arrayed nearby. A subtle power seemed to emanate from them, indistinct but noticeable despite their mundane appearance. Eventually he let his hand fall on a tower shield with its surface dyed in ripples of alternating colors, making his decision at long last. As soon as his skin made contact with the metal of the shield, he felt the strange power even more. A flicker of misty green light played over the shield's surface as the warrior lifted it from its resting place and settled it on his arm, testing the heft of it.
It felt much like any other shield he had wielded in his years in the profession, yet different as well. Something seemed to be just beneath the surface, its power tantalizingly out of reach.
Then, without warning, a feeling of pure rage seemed to erupt through the shield, sending an echoing roar through the air. Untamed wildness rippled through the shield's metal, spreading up through his arm and rendering him unable to even bring the shield back into position. Rage. All he felt was rage.
Then, as quickly as it had started, the wildness ebbed away, draining back into the shield and falling dormant once more. It was there, though - the warrior could feel the brewing wildness barely contained, but at least he could use his shield arm again.
"You must be careful," said a creaky voice from behind him, "The spirits within are wild and untamed. They are full of rage. Powerful, yes .... but a wild animal is dangerous, even in this form."
The warrior spun around, shield automatically coming up in a defensive posture at the sudden voice. But he soon relaxed upon seeing the slightly hunched man before him. The shopkeeper? He must be.
"What use is the power if it will be unleashed upon me, as well?" the warrior asked tentatively.
"Tame the spirit," croaked the old man, grinning and displaying several missing teeth. "Tame it and partner with it. It will hurt you no more and the power it will unleash will grow."
As though to demonstrate, the old man tapped the tip of his runestaff on the ground and bowed low. A ripple of light played over the wood of the staff, resolving into a brief visage of a wolf's face overlaying his own. As quickly as it appeared, the illusion disappeared into motes of misty green light with a fading howl.
Reaching out, the old shopkeeper held out a gleaming bastard sword to the burly warrior, "You will not regret it."
Taking the hilt of the sword, the warrior noted the same burst of wild energy emanating from it. Gripping both sword and shield tightly, his expression resolved into grim determination, "Tame the spirit .... yes. I think I will. Thank you." He, too, bowed clumsily toward the old man, causing a brief image of a lion to overlay his face.
Grinning, the warrior strode out, ready to try to tame the spirits within these new acquisitions and test their power first hand.
Topic: Duskruin Arena
Message #: 11989
Author: GameMaster Avaluka
Date: 08/11/2020 05:00 PM CDT
Subject: Tame the Spirit (Pt. 2) + Full Info
Clang! The blow reverberated through the bastard sword as the warrior parried the orc's blow aside with a casual flick. He could feel the wildness slowly ebbing away with each successful hit and parry, the spirit within yielding inch by inch.
With a yell, the warrior suddenly charged forward, his tower shield held aloft. As he collided with the unwary orc, a riotous stream of misty green light erupted across his shield, coalescing into the form of an ethereal lion. As the shield charge drove home, a stampede of many lions erupted forth, adding their damage to what was already inflicted. The orc flipped over and landed in a heap, dazed.
Grinning with triumph, the warrior spun around, catching another orc's blow on the face of his shield. An angry roar erupted from the shield in response to the block, causing another eruption of a stampede of ethereal lions to pour over the orc in revenge.
Spinning around to face the initial orc, the warrior charged forward with his sword raised. The orc staggered back to his feet, though appeared even more dazed due to a flicker of misty green light still playing over his body and sapping his defenses. Gritting his teeth, the warrior brought the sword down in a killing blow, feeling the hilt shudder in his hand as the spirit within's wildness continued to ebb away.
Without warning, rage suddenly burst from the bastard sword in the warrior's hand, a feeling of untamed wildness seeming to seize the muscles in his weapon arm. Momentarily unable to bring his weapon up to parry, he grit his teeth and brought his shield up to bear against another incoming blow. Just as quickly as the rage appeared, it again receded into the weapon, allowing him to raise the sword up to swipe aside another foe's slash.
Straightening up, his chest heaving from exertion, the warrior drew his sword in close and closed his eyes, clenching his fist tightly around the hilt. Warmth spread through him from the weapon as a burst of power erupted from the spirit and into his body. Strength enhanced and body glowing misty green, the warrior leapt forward and finished off the last of the orcs easily.
As the last of the enhanced strength ebbed away from him with a burst of light, the warrior exhaled and glanced down at his sword and shield, pleased with his acquisitions. The old man was right - he could live with the brief outbursts of anger in exchange for the power he now held.
Debuting at the shop Untamed Spirit in Duskruin Arena this year are Animalistic Spirit weapons and shields (also known as Animalistic Fury weapons/shields). These are weapons and shields imbued with the spirit of a wild animal.
Off the shelf they are 4x (+20) and contain offensive script flares called Animalistic Fury flares, which are Grapple damage as a default. They can have regular flares added on, as well, but all the offerings currently do not have normal flares attached off the shelf.
As the spirits within them are wild and untamed, you must tame the spirit to prevent them from backlashing on you. The backlash happens if you are wielding the weapon/shield (IE, held in hand or worn in the case of UCS gloves/boots). The backlash is different depending on the weapon or shield type - melee weapons and runestaves will make it so you cannot parry, UCS gloves/boots and ranged will give you a DS/TD debuff, while shields will make it so you cannot block. NOTE: This is only a very short effect and does not happen all the time. The more tame the spirit is, the less chance it will backlash and the shorter the backlash will last. When fully tame, the spirit will not backlash on you at all.
To tame the spirit, you must successfully hit like-level foes with the weapon/shield, or successfully parry(melee/runestaves), evade (UCS/ranged), or block (shield) attacks from like-level foes while you are in a forward or greater stance and actively participating in combat.
The spirits will only trust one person at a time - if you want to pass this weapon/shield off to someone else, the new owner will have to work off the trust gained by the previous owner before gaining trust of their own.
The more tame the spirit is, the more powerful the Animalistic Fury flares will become. You can unlock the ceiling/potential top end of the flare strength by unlocking the flare tier. Off the shelf, the flares will max out at regular flare strength.
Unlockable Extra Features
- Animalistic Fury Flares
While these weapons/shields come with this grapple-based offensive script flare off-the-shelf, you can unlock the ceiling of the flare's potential power even more. (NOTE: The flare power scales based on your affinity with the spirit, the flare tier only raises how high the flare's power can go when the spirit si fully tame.)
- Revenge flares
Unlock this to have a chance to unleash Animalistic Fury flares upon a successful parry (melee/runestaves), evade (UCS/ranged) or block (shields). NOTE: You must be in forward or greater stance and be an active participant in combat recently for the spirit to be roused into responding. IE, you can't just stand in defensive in front of a creature and let the flares kill things for you. As well, UCS gloves/boots reactive flares will NOT proc if your hands are full. You should NOT expect these to work unless you actually use UCS open-handed Brawling - no casters wearing these for an extra reactive flare chance. In addition, only one piece of equipment will reactively flare on each successful evade, so you will not be able to get multiple flares from gloves/boots on the same evade.
- Wild Backlash
Unlock this to add a DS/TD debuff to your target when Animalistic Fury flares hit. The stronger your Fury flares, the stronger this debuff becomes. NOTE: This is essentially a -5 DS/-3 TD debuff per flare tier. Unlocking this will add the debuff to the flare itself, so consider it a boost to the flare itself with the power tied to the flare tier. At max flare tier, the debuff is -20 DS/-12 TD.
- Savage Power
Unlock this to be able to draw upon the strength of the spirit within your weapon/shield once every 60 minutes to increase your AS, CS and critical padding for 2 minutes. Each unlock adds equivalent to 1x accuity (+5 AS/+3 CS) up to +25 AS/+15 CS at Tier 5. You need to CLENCH the weapon/shield to activate this, and the cooldown is applied to your character itself. (IE, you will not be able to activate a weapon and a shield in the same 60 minute period.)
- Damage Type Change
If you are unhappy with the default Grapple damage of the Animalistic Fury flares, you can change the damage type to something else (either a common damage type or uncommon damage type). Please be sure to READ the vouchers to see what types are available.
- Fluff Action unlocks
There are 2 unlocks available to add more verbs/actions to your weapons/shields that are pure fluff. These are completely separate from the flare tier unlocks to allow you to expand the fluff actions without having to pay a premium price if you do not want the extra power.
- Spirit Change
If you want to change the type of spirit in your weapon/shield (IE changing a feline to a canine), you can use this certificate. All GALD merchants should be able to change the color of the spirit, but only limited merchants can change how the spirit looks in general, while only certificates can change the overall "type" of the spirit. Each "type" of spirit has a limited list of pre-approved nouns/species that will work for that type in alterations.
Available "Types" of spirits so far:
- Large Feline
- Small Feline
- Canine
- Avian (Predatory)
- Hooved Mammal (Horned)
- Equine
- Snake
- Aquatic Mammal
- Small Rodent
- Ursine
- Rabbit/Hare
- Porcine
Potential questions/Answers:
- Does this work with Ranged?
Yes, the flares do fire with Ranged, but they do NOT fire with every shot. The flare chance is equivalent to if you were swinging a weapon.
This also works with UCS, runestaves and all shields. Armor is not available at this time.
- Can I add this to an existing weapon/shield?
Not at this time unfortunately. There will be a small selection of some weapon bases this run, as well as all sizes of shields, but you will not find every single weapon base available off-the-shelf. I tried to cover the more popular bases this run to try to appeal to most.
- How long will it take to fully tame the spirit?
Hard to say - it depends on how much you use it. The spirit is tamed by successful hits with the weapon/shield, and successful parry/evade/block while in forward+ stance and actively participating in combat (depending on the weapon/shield you have- these must be done with a like-level foe that you can gain experience from. You do not need to kill the creatures to get credit for taming - they only care about whether you do damage, bloodthirsty spirits that they are.
Due to shield maneuvers not being used as much, shields can also gain affinity from any successful physical attack if the shield is being wielded in the left hand.
- How does the flare tier affect the flares?
The flare tier only affects the potential power of the flare, /not/ the flare rate. The flare rate of Animalistic Fury flares is always a base flare rate that you'd see with any flare. The flare power is dependent on the flare tier, but this is a ceiling of how high the power will go. The power itself scales based on your affinity with the spirit. OTS weapons/shields have Animalistic Fury flares with the ceiling of normal flare power.
- Do I need to unlock all of these different features in some kind of order?
No, not really. The only ones dependent on "order" are the unlock certificates in the same "feature" (IE, you'd need to unlock the flare tiers in order from T2 up to T4.) However, you can easily unlock Wild Backlash and Revenge flares on something without even unlocking the flare power beyond the first tier. If you do not think you want Savage Power, you do not need to unlock it at all. If you are more interstsed in the fluff verbs, you can just grab those. It is a mix and match approach.
- How hard are these to enchant/ensorcell?
They do have a difficulty to them on par with similar scripted weapons. The penalty is flat, however, so an OTS weapon/shield will have the same penalty even before it is unlocked, so you do not need to worry about enchanting first before unlocking abilities.
- So the flares will not work on these for UCS gloves/boots at all?
That is /only/ the case for the Revenge/retaliatory flares. Offensive Animalistic Fury script flares will still fire on your UCS gloves/boots with UCS attacks, even if you have Brawling weapons or a shield in your hand. If you plan to try to take advantage of the Revenge flares firing on a successful evade, however, these will /not/ fire if you have anything whatsoever in your hands (both hands must be empty.)
~Avaluka
Topic: Duskruin Arena
Message #: 12023
Author: GameMaster Avaluka
Date: 08/12/2020
Subject: Tame the Spirit (Pt. 2) + Full Info
The differences between the animal types is mainly messaging. IE, a lion may attack by swiping with claws, where as an equine may attack by kicking out with hooves.
I'm going to list what pre-approved nouns are available for each spirit type currently. Note: you need the certificate to change the spirit type, but to change the noun/descriptor of the spirit you will need a merchant, though not all will be able to work on the spirit looks. When you change the spirit type on your weapon/shield with the certificate, you will get the "default" noun for that spirit (which is usually the very first noun noted on the list). If you want any of the other nouns, a merchant will need to be involved.
- Large Feline
Available nouns for this type are: lion, lioness, panther, tiger, puma, catamount, jaguar, leopard, snow leopard, clouded leopard, cheetah.
- Small Feline
Available nouns for this type are: cat, kitten, bobcat, lynx, serval, caracal, margay, ocelot, jaguarundi, snowcat.
- Canine
Available nouns for this type are: wolf, jackal, fox, fennec fox, hyena, dhole, coyote, dog, bush dog, foxhound, bloodhound, wolfhound, mastiff.
- Avian (Predatory)
Available nouns for this type are: hawk, falcon, eagle, owl, barn owl, snow owl, screech owl, gyrefalcon, peregrine falcon, kestrel, osprey, goshawk, kite.
- Horned/Hooved
Available nouns for this type are: stag, deer, goat, antelope, buffalo, bison, bull, oryx, wildebeest.
- Equine
Available nouns for this type are: horse, pony, stallion, mare, zebra, donkey, mule.
- Snake
Available nouns for this type are: snake, serpent, cobra, asp, adder, boa, boa constrictor, rattlesnake, corn snake, mamba, eel.
- Aquatic Mammal (Ie with flippers)
Available nouns for this type are: dolphin, whale, orca, seal, sea lion, walrus.
- Small Rodent
Available nouns for this type are: mouse, dormouse, rat, squirrel, chinchilla, hamster, cavy, gopher, groundhog, lemming.
- Ursine
Available nouns for this type are: bear, grizzly bear, polar bear, black bear, brown bear, cave bear, red bear.
- Rabbit/Hare
Available nouns for this type are: hare, rabbit, jackrabbit, cottontail, arctic hare, snowshoe hare.
- Porcine
Available nouns for this type are: boar, iron boar, pig, hog, warthog.
Topic: Duskruin Arena
Message #: 12025
Author: GameMaster Avaluka
Date: 08/12/2020 10:12 PM CDT
Subject: Tame the Spirit (Pt. 2) + Full Info
And a clip of the flares going off (lion spirit):
You attempt to jab a greater burrow orc!
You have good positioning against a greater burrow orc.
UAF: 537 vs UDF: 108 = 2.000 (capped) * MM: 100 + d100: 60 = 260
... and hit for 30 points of damage!
Fast strike jars the spine.
The burrow orc is stunned!
Strike leaves foe vulnerable to a followup jab attack!
Riotous misty green energy races along the surface of the gloves, slender tendrils rising up to coalesce into the ethereal form of a lithe lion.
Baring its sharp teeth in a snarl, a lithe ghostly lion charges forward with a deafening roar as a stampede of wispy misty green lions roil forward in an angry torrent!
... 25 points of damage!
Solid leg grapple, pulls muscles to their limits!
It is knocked to the ground!
A turbulent cloud of misty green light lashes out from some gloves with an echoing roar!
Rage fills the orc's eyes as her body tenses up.
Roundtime: 2 sec.
Topic: Duskruin Arena
Message #: 12038
Author: GameMaster Avaluka
Date: 08/13/2020 04:42 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
Re: Message length.
No, no way to shorten the message, nor any plans to offer it, as it'd unfortunately require essentially rewriting all of the messaging and have twice the work.
The 2 lines at the end about the turbulent energy and the rage in the orc's eyes are from the Wild Backlash (DS/TD debuff) unlock, which won't be there if that particular part of the flare is not unlocked.
Re: Stampede vs. other nouns
Currently that is locked in, though you're the 2nd person to wonder about customization of that particular word in the messaging. I can't promise anything, especially for this run, but I can consider that for the future.
Re: UCS gloves/boots revenge flare chance.
It would likely still be worth it to have revenge on both, if you want or can afford it. While they cannot flare on the same evade, they each track flare chance separately. Similar to having a weapon and a shield with revenge on both, with the weapon having a chance for parry and the shield for block - you still have more chances with both of them in play.
Topic: Duskruin Arena
Message #: 12122
Author: GameMaster Avaluka
Date: 08/15/2020 07:26 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
The revenge flares for the shields (and possibly also the UCS gloves/boots and bows) will now work, I'm pretty sure. There was a bit of code missed that didn't get released with the rest.
Please let me know if there are still issues with it.
Also note you need to be actively attacking to be able to trigger a reactive flare, as well as being in forward+ stance.
Topic: Duskruin Arena
Message #: 12134
Author: GameMaster Avaluka
Date: 08/15/2020 09:34 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
Currently the process is that you buy the OTS weapon/shield, which comes with a specific spirit already inside it.
If you do not like that one, there is a "spirit change slip" that you can buy in the backroom that will morph your spirit into a different type (with the default noun for that type). You can TURN the slip to switch to all the different types available.
I'm hoping after Duskruin is over there will be an opportunity for me to offer some spirit customization (changing the noun, descriptor, etc.), but will have to wait until the event is over.
Topic: Duskruin Arena
Message #: 12147
Author: GameMaster Avaluka
Date: 08/16/2020 10:06 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
There was a bug with the blocking with the shields (as well as probably with parrying and evading with weapons), in which affinity increases were not properly being tracked in most cases.
This has been resolved, and you should now see affinity increases (a message about energy being absorbed) if you block (shields), parry (melee/runestaves), or evade (UCS/ranged) an attack from a foe within 10 levels of you while being in forward+ stance and actively participating in combat.
Please let me know if you notice anything odd from now on. ~Avaluka
Topic: Duskruin Arena
Message #: 12179
Author: GameMaster Avaluka
Date: 08/17/2020 08:23 PM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
Could you BUGITEM the shield next you get a chance? I'll check the numbers.
Likely you are gaining affinity if you see "absorbs energy" message when you block while in combat (and in a forward+ stance), or do specific shield maneuvers.
I did halve the amount of affinity needed for shields prior to release, but this may be something I need to reassess. I'll check the numbers after you BUGITEM.
And re: the different shield maneuvers currently not working. These are being looked into, but I don't have an ETA. Thanks for compiling a list of what's not working as expected!
Topic: Duskruin Arena
Message #: 12188
Author: GameMaster Avaluka
Date: 08/18/2020 04:21 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
Animalistic Spirit shields will now also gain affinity from any physical attacks done while the shield is wielded in the user's left hand. As shields now are on par with weapons as to their opportunities to gain affinity, the amount of hits needed to tame the spirit has been raised to match the weapons again.
I had to reassess the affinity gain for shields after seeing how slow it was, even with the block affinity properly being counted - it was not meant to be that slow, and the halved hit count was really not cutting it. Apologies for this, and thanks to those who bought shields in being patient and coming forward with what you guys were seeing!
~Avaluka
Topic: Duskruin Arena
Message #: 12201
Author: GameMaster Avaluka
Date: 08/19/2020 04:26 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
The issue with AMBUSH not taking into account hits for the shield affinity should be resolved now.
~Avaluka
Topic: Duskruin Arena
Message #: 12215
Author: GameMaster Avaluka
Date: 08/21/2020 07:26 AM CDT
Subject: Re: Tame the Spirit (Pt. 2) + Full Info
Just a note that the "turbulent energy" and the rage filling the creature's eyes is the Wild Backlash (DS/TD debuff) part of the Animalistic Fury flares.
Revenge flares solely mean the ones that trigger on a successful block, at least for shields.
I believe it /should/ work for forward stance, as well, but I'll double check behind the scenes to make sure that's working as intended. (Or if I somehow misspoke.)
Mechanical ranged weapon Updates
Topic: Duskruin Arena
Message #: 11978]
Author: GS4-THANDIWE
Date: 8/8/2020
Subject: Mechanical Crossbow - Teaser 1
Mechanical crossbows were updated to allow for tier unlocking certificates. This is the new breakdown of tiers:
TIER | # of Pre-loaded Bolts | Verbs |
---|---|---|
1 (OTS) | 2 | Wear, Remove |
2 | 3 | Point, Poke, Rub, Pull, Push, Spin |
3 | 5 | - |
4 | - | Net Flare |
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 11988
Author: GS4-THANDIWE
Date: 8/11/2020
Subject: Mechanical Crossbow - Teaser 3 - Net Flares
Thandiwe loads her light repeating crossbow with an umber light crossbow bolt.
Thandiwe fires an umber light crossbow bolt at a massive troll king!
AS: +240 vs DS: +249 with AvD: +19 + d100 roll: +36 = +46
A clean miss.
- A small bundle of woven hemp is discharged from her light repeating crossbow. It expands as it sails through the air and then coils about a massive troll king's legs!
... 15 points of damage!
Shot to hand spins the troll king in circles.
The bolt streaks off into the distance!
Struggling against the netting that is keeping it pinned to the ground, a massive troll king finally breaks enough of the hemp to pull it completely off.
~*~ Thandiwe ~*~
ASGM of Events
Topic: Duskruin Arena
Message #: 12079
Author: GS4-THANDIWE
Date: 8/14/2020
Subject: Mechanical Crossbow - Teaser 3 - Net Flares
The certificates are not limited.
Tier 2 Certificate - 2,500
Tier 3 Certificate - 5,000
Tier 4 Certificate - 50,000 - Tier 4 has the Net Flare
~*~ Thandiwe ~*~
ASGM of Events
Hand-held Pylon
Topic: Duskruin Arena
Message #: 11987
Author: GS4-KENSTROM
Date: 8/11/2020
Subject: Essencetials - Teaser
Just going to leave this right here.
You give the pylon a whirl around your finger. Motes of white hot light trail behind it spinning three times before you catch it with a firm grip.
You steady your hand-held pylon and take aim at a Taladorian knight!
It sparks with a pale light before firing a blast of white hot energy, which snakes through the air and strikes a Taladorian knight! **
... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
The Taladorian knight is stunned!
Immediately, another blast of light green energy hurls from the pylon and slams into a Taladorian knight! **
... 20 points of damage!
Good blow to head!
-GM Kenstrom-
Waylayer of Wehnimer's Landing
Topic: Duskruin Arena
Message #: 12124
Author: GS4-KENSTROM
Date: 8/15/2020
Subject: Hand Pylon Info!
Here's a quick breakdown of the hand pylons sold in the Essencetials.
- Can be charged with essences of fire,air,earth and water. Lesser essences create 25 charges. Greater essence is 250 charges.
- Pylon requires MIU to use. More ranks the better.
- Tier 1 is some zest verbs and 1 Essence slot.
- Tier 2 is more zests and 2 Essence slots.
- Tier 3 is some more zests and 3 Essence slota.
- Tier 4 is a few more zests and 4 Essence slots. The pylon can also become forearm mounted at Tier 4.
- When used the pylon will fire off up to 4 blasts at once depending on the tier. 1 attack per tier basically.
- The cooldown is 2 minutes and applies to the character. No dual wielding.
- Future opportunities will exist to customize the energy colors when fired.
- Pylons are 10k bloodscrip. Each tier unlock is also 10k.
-GM Kenstrom-
Waylayer of Wehnimer's Landing
Topic: Duskruin Arena
Message #: 12263
Author: GS4-THANDIWE
Date: 8/25/2020
Subject: Hand-held Pylons
Hello,
I did a few updates on the hand-held pylons today to make things a bit more convenient.
Analyze will now display what element is in which position, and how many charges are left. Example:
Position 1 is filled with the element of fire and has 18 charges.
Position 2 is filled with the element of air and has 18 charges.
Position 3 is filled with the element of water and has 18 charges.
Position 4 is filled with the element of earth and has 18 charges.
Also, before if you failed to hit the creature on the 1st hit, it would fall you for all hits. Now, if the 1st hit misses, each other hit still has a chance.
Please remember, I did the coding, but this was a Kenstrom-vision. All kudos go to him.
~*~ Thandiwe ~*~
ASGM of Events
Energy Weapon Updates
Topic: Duskruin Arena
Message #: 11999
Author: GS4-RETSER
Date: 8/12/2020
Subject: Stay a while and Glisten (Energy Runestaves -> Weapons)
Hey everyone!
The Energy Runestaves have been updated and now allow for almost all held weapon bases. This includes runestaves, bows, crossbows, OHB, OHE, polearms, two handed weapons. (No UCS at this time.)
Henceforth we will call them, ENERGY WEAPONS!
Retser, SGM
Animate Dead Weaponry
Topic: Duskruin Arena
Message #: 12003
Author: GameMaster Zissu
Date: 08/12/2020 11:53 AM CDT
Subject: At the Ready - Teaser
You wave your ironwood stick at an animated Ithzir janissary. An animated Ithzir janissary kneels, then plunges its arm shoulder-deep into the earth. A low, grinding rumble fills your ears before the janissary's arm emerges clutching an ancient bone spear.
Will get the details out later this evening!
Zissu - Combat and Magic Systems Dev Lackey
Topic: Duskruin Arena
Message #: 12017
Author: GameMaster Zissu
Date: 08/12/2020 07:57 PM CDT
Subject: Re: At the Ready - Teaser
Animated dead weaponry is an item (usually a wand) that when waved at an animated creature corpse, will create a weapon for the animate. They have 3 Tiers of potency.
Tier 1 (off the shelf) - Creates a 4x weapon of the purchased type (analyze to see the weapon type associated with each item).
Tier 2 - Improves weapon created with the wand to 6x.
Tier 3 - Improves weapon created with the wand to 8x. In addition, at Tier 3, additional weapon types and and abilities can be unlocked via certificates.
Additionally, there are different weapon summoning messaging options, with certificates available to unlock them.
Wands can be GAZEed at to change the messaging, or INFUSEd to change the weapon summoned if the wand has more than 1 available.
For this DR, off the shelf we will have wands for lance, battle-axe, flail, maul, handaxe, shortsword, morning star, and spear.
We will have certificates for sale for Tier 2 as well as certificates that will unlock one summoning message per cert.
Finally, the Tier 3 certs will be available with the same weapon familes as above (though you do not have to buy the same type as the original item if you want different weapon types) and will grant Terror flares* for that weapon.
- Terror flares are a previously unreleased type of flare that immobilizes the target, and against creatures, cause them to drop their weapons.
An animated Ithzir janissary thrusts with an ancient bone spear at an Ithzir initiate!
AS: +405 vs DS: +361 with AvD: +28 + d100 roll: +92 = +164
... and hits for 26 points of damage!
Strike pierces upper arm!
An animated Ithzir janissary's bone spear releases a distorted black shadow!
The Ithzir initiate freezes in utter terror!
A twisted crystal-tipped staff slips from the Ithzir initiate's grasp.
Zissu - Combat and Magic Systems Dev Lackey
Topic: Duskruin Arena
Message #: 12021
Author: GameMaster Zissu
Date: 08/12/2020 08:23 PM CDT
Subject: Re: At the Ready - Teaser
No limited availability.
OTS Tier 1 - 5000
Tier 2 Cert - 1000
Tier 3 Cert w/ Terror Flares - 50000
Messaging Unlock - 5000
It's a little different than usually, but think about the unlocks like this:
Once you unlock to Tier 3, all of your weapons are 8x.
When you buy a cert that adds a new weapon (like those with terror flares), it adds it as an option. So if you buy at Tier3 cert at this DR, you will have a 8x plain weapon and a 8x Terror flare weapon option. If you want to buy two Tier3 certs to have two different weapon bases with Terror flares, you can. If we offer another cert down the line that has impact flares, you would then have 8x plain, 8x terror, and 8x impact that you can cycle between by using infuse.
The analyze gives good info:
--- Animate Dead Weaponry ---
This stick is an item used to create a weapon for use by an animated creature. It has 3 Tiers of functional improvement, with each higher tier improving the combat effectiveness of the created weapon. It also allows for unlocking of both new messaging and new mechanical options through certificates.
--- Current Settings ---
Current Tier: 3
Current Enchant: 40
Current Weapon Ability: Terror Flares
Current Weapon: an ancient bone spear
Create Weapon Message Description: reaching into the earth
--- Item Messaging Options ---
reaching into the earth - Unlocked
an animated limb delivery - Locked
summoning a sickly fog - Locked
forming from seeping ichor - Unlocked
being forged from balefire - Locked
--- Unlocked Abilities ---
Weapon Appearance: a splayed carved bone morning star - None
Weapon Appearance: an ancient bone spear - Terror Flares
Weapon Appearance: an ancient bone handaxe - Terror Flares
--- Usage Information ---
Wave [at animate] - Wave at an an animated dead to create a weapon within its hands.
Infuse - Change the weapon abilities that will be created.
Gaze - Change the messaging for generating the weapon.
You sense that the stick can be altered, bearing in mind it must remain necromantic in nature.
Zissu - Combat and Magic Systems Dev Lackey
Topic: Duskruin Arena
Message #: 12076
Author: GameMaster Zissu
Date: 08/14/2020 02:54 PM CDT
Subject: Re: At the Ready - Teaser
Quick clarity on the bless topic.
Terror flares conflict with bless, so if you want a blessed weapon your wand must use a weapon that has no other abilities. As of this moment, these weapons can be blessed in the following ways:
- A cleric can cast bless at the animate holding the weapon as long as the cleric could normally bless magical weapons.
- You can order the animate to drop the weapon and then use Symbol of Blessing while it is on the ground, then have the animate pick it back up. If you attempt to pick the weapon up, it will crumble.
I am exploring allowing the wand itself to be blessed, then transfering the bless to the weapon upon the next summon, so I will update once I have a plan around that.
Zissu - Combat and Magic Systems Dev Lackey