Juramis Du'Lasfeur

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Revision as of 13:16, 20 May 2022 by FIREPHOENIX (talk | contribs) (New description. Updated background info.)
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Juramis Du'Lasfeur
Storyline Beyond the Arkati
Cross Into Shadows
Gender male
Race human
Hometown Brisker's Cove

Juramis is a merchant originally from Brisker's Cove where he inherited his father's precious metal business.

First appearance was on 7/20/2011

Appearance

1st 
You see Councilman Juramis Du'Lasfeur the Delegate.
He appears to be a Human from Seareach.
He is short and appears to be middle-aged. He has heavy-lidded brown eyes and ruddy skin. He has short, curly ginger hair. He has a plump face and heavy jowls. He is rotund.
He is in good shape.
He is holding an urglaes-capped enruned ironwood scepter branded with ancient sigils in his right hand.
He is wearing an intricate black ora rose suspended from a slender veil iron chain, a mottled morduska skin reticule, some crimson watered silk vestments trimmed with gold and silver thread, a tiny black coin pouch emblazoned with a pair of crossed silvery scimitars, and some cork and snakeskin sandals decorated with polished golvern beads.

Later in 2015.
You see Lord Juramis Du'Lasfeur the Master Trader.
He appears to be a Human from Seareach.
He is short and appears to be middle-aged.  He has heavy-lidded brown eyes and ruddy skin.  He has short, curly ginger hair.  He has a plump face and heavy jowls.  He is rotund.
He is in good shape.
He is wearing an intricate black ora rose suspended from a slender veil iron chain, a mottled morduska hide satchel, some crimson watered silk vestments trimmed with gold and silver thread, a tiny black coin pouch emblazoned with a pair of crossed silvery scimitars, and some cork and snakeskin sandals decorated with polished golvern beads.

and in 2022
You see Lord Juramis Du'Lasfeur the Nobleman.
He appears to be a Human from Seareach.
He is short.  He appears to be time-worn.  He has heavy-lidded brown eyes and ruddy skin.  He has short, curly ginger hair.  He has a plump face and heavy jowls.  He appears a bit scorched.
He is in good shape.
He is holding a mithril-banded dark ironwood walking stick capped with a carved eagle head in his right hand.
He is wearing a crystal amulet, a crimson and gold brocade mantle, a red and black leather bracer, a mottled morduska hide satchel, a deep blue watered silk vestment with a cloth-of-gold sunburst, a tiny black coin pouch emblazoned with a pair of crossed silvery scimitars, and some cork and snakeskin sandals.

Background

Juramis first came to Wehnimer's Landing as a traveling merchant and eventually made connections with Grishom Stone, who he believed was an outstanding citizen and entrepreneur who was promoting the growth of the town. After Mayor Walkar Wellington was framed for murder and run out of town in 5111, Juramis was appointed to the Town Council by Barnom Slim, who had become the interim mayor during the time. Juramis later went against Barnom and Grishom when he learned of their evil intentions and it almost cost him his life. Juramis then resigned from the council but remained a staunch ally of the town.

It wasn't until months later that his warehouses and ships were attacked and burned in Brisker's Cove, leaving him with a huge loss of fortune and only one ship left to his name. Since then he has been on the move more frequently, fearing for his life while still trying to investigate the forces behind his misfortune. Just recently Juramis revealed to some town citizens during Frontier Days that he now has suspicions that Lord Eldurn Winter, a prominent merchant in Brisker's Cove played a role in destroying his business and home.

In 5115 he held a raffle that detailed his background further.

You ask, "Juramis aren't you from near Seareach?"

Juramis huskily says, "My last ship was destroyed by the Krolvin."

Juramis huskily says, "My father's work there was legendary.  Lord Elgon was his name."

Juramis huskily says, "He was a runemaster, who managed to corner the ore trade in western Elanthia.  I continued his work after his death."

Speaking to Juramis, you ask, "Wehnimer's is being plagued by an organization calling them th' Rooks. Did you every hear of any underworld organizations from there?"

Juramis huskily asks, "Rooks?"

Juramis rubs his chin thoughtfully.

Juramis huskily says, "There are some who still call me friend in Brisker's Cove.  I can see if they might be able to find any information on this group.  They were not of any concern to me while I lived there."

Juramis huskily says, "I have spent a great deal of time away from home since my political venture in Wehnimer's Landing.  And now I can not return."

Juramis huskily says, "My warehouses and ships were destroyed.  I managed to escape, and ended up reaching port in Wehnimer's right before the Krolvin attacked."

Juramis huskily says, "I suspect foul play.  And those who asked for a reason on my behalf have not been heard from again."

Speaking to Juramis, Soasis asks, "There must be some way to clear your name, right?"

Juramis huskily says, "One piece of information I do know, is that this goes very high up the chain in Brisker's Cove.  Perhaps even to the Count himself."

Juramis huskily says, "Even beyond Brisker's Cove.  The entirety of Seareach."

Juramis huskily says, "Someone must be taking over my business.  The ore trade has continued in my absence."

Juramis nods slowly.

Speaking huskily to Kerl, Juramis says, "One interesting fact I've learned is that the government of Seareach has taken over my old business, using the profits towards the coffers of the county instead of my own."

Juramis huskily says, "An old friend of mine.  One I wish to have parted with."

Speaking suspiciously to Juramis, Soasis asks, "The government, as in the Count?"

Juramis huskily says, "Or someone under him, working on his behalf."

Juramis huskily says, "I can't get anyone to pry further, they all end up dead."

Juramis huskily says, "But I don't believe in luck.  Politics proved that they do not exist."

Juramis huskily says, "What you call luck, I call someone else deciding your fate for you."

Juramis shrugs.

Seydai says, "Deep."

Soasis says, "I never thought of it that way..."

Speaking to Juramis, Bremerial says, "Am a dwarf - we don't believe in luck."

Juramis huskily says, "You only believe in ale."

Bremerial begins chuckling at Juramis!

Juramis huskily says, "And maybe a sharp blade."

Juramis huskily says, "Ah, if I could only go back and right my wrongs.  But time is a fickle thing."

Juramis huskily says, "My wares for next year are still undecided, but I've been looking into some of my father's old rune work."

Juramis huskily says, "Rune working is an old magic, used to create anything from a common enchantment to something that would be considered a relic or artifact with great magical powers."

Speaking to Juramis, Soasis says, "You know... I think you should really consider that research. You might be able to use it to right those wrongs."

Juramis huskily says, "I suppose anything is possible, given the right circumstances."