Dodging
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The Dodge skill is the primary skill of the Evade portion of the Evade/Block/Parry system which helps determine a character's overall Defensive Strength against melee, ranged and bolt AS attacks. Because of the training point costs and skill ranks available per level, dodge is often a staple of the more physical professions while magic users will often forego it entirely. The decision for how much dodge training a character will have is usually a function of a character's particular training path.
Note: The DS formula that uses dodge as a primary skill can be found on the Evade page along with other information regarding dodging (evading) attacks.
Ranks and Training Costs
Type | Square | Semi | Pure | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Profession | Rogue | Warrior | Monk | Bard | Paladin | Ranger | Cleric | Empath | Savant | Sorcerer | Wizard |
Max Ranks Per Level | 3 | 3 | - | 2 | 2 | 2 | 1 | 1 | - | 1 | 1 |
Training Point Cost | 2/2 | 4/2 | - | 6/6 | 5/3 | 7/5 | 20/20 | 20/20 | - | 20/20 | 20/20 |