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Duskruin/saved posts February 2025

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Revision as of 15:49, 3 February 2025 by WHIGHTCNIGHT (talk | contribs) (→‎Teaser 1 - With a Flourish Shop Updates: add links to item scripts)
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Announcements

Announcement 1

Discord Message Link: [Link Name of Link]
Author:
Date:


Teasers

Teaser 1 - With a Flourish Shop Updates

Discord Message Link: With a Flourish Shop Updates
Author: GM Vanah
Date: 2/1/2025


I have two new non-combat flourishes debuting this year: Alchemy Jar Container and Pelt Bag Flourish.

Alchemy Jar Container will be a conversion of the existing script or an add on. You can continue how you have been or convert it to a flourish. If you add it to an existing container, the container cannot trap TAP, RUB, RUMMAGE, or PEER.

Pelt Bag Flourish is solely the bundling functionality from existing Pelt Bags, none of the verb traps. It can be added to any container that isn't already a Pelt Bag, and doesn't trap DROP.

Teaser 2 - New Combat Flourishes - Steel/Glaes/Adamantine Skin Flares; Warding Flares

Discord Message Link: New Combat Flourishes - Steel/Glaes/Adamantine Skin Flares; Warding Flares
Author: GM Nysux
Date: 2/1/2025

Steel Skin Flares and Warding Flares will debut at the February '25 run of Duskruin!

Steel Skin Flares
Steel Skin Flares are a combat flourish that can be applied to weapons (including bows), runestaves, and UCS armaments. It has a standard flare chance to provide +10 CER damage padding for 60 seconds. This effect is refreshable and does not stack with itself or bubble flares. Steel Skin Flares can be upgraded +2 CER at a time, up to +50 CER. Upon reaching 25 CER, the flourish will become Glaes Skin Flares, and upon reaching 50 CER the flourish will become Adamantine Skin Flares. The change of material is cosmetic only.

`You exhale in pain as your skin rapidly hardens into a shimmering barrier of steel!`
`You exhale in pain as your skin rapidly hardens into a seamless barrier of glaes!`
`You exhale in pain as your skin rapidly hardens into a peerless barrier of adamantine!`

Warding Flares$R Warding Flares are a combat flourish that can be applied to shields and armor. It has a standard flare chance to provide +10 TD for 10 seconds. This effect is refreshable and does not stack with itself or banshee flares. Warding Flares can be upgraded +5 TD at a time, up to +50 TD. Warding Flares can also be upgraded +5 seconds at a time, up to 60 seconds.

`You hear a deafening wail as a ghostly white vapor surrounds you, swirling around your vultite armor!`

Combat Flourishes - General Context
Combat flourishes are a special type of script that occupy their own slot alongside other scripts, and have near universal compatibility with other scripts. A single item can have multiple flourishes. By default only one combat flourish can be active at a time, and the player can swap between active combat flourishes, but there is sometimes a purchaseable service available to unlock multiple active combat flourishes on a single item.

Teaser 3 - Twisted Weapons - Acid

Discord Message Link: Twisted Weapons - Acid
Author: GM Marstreforn
Date: 2/1/2025

Twisted Weapons - Acid Edition are getting a facelift to better align with how Twisted Shields and Twisted Armors display their customizations and abilities. This should help with understanding the two new tier unlocks being made available for Acid Edition weapons this Duskruin.

Twisted Potency (10,000 bloodscrip)
Potency Boost (10,000 bloodscrip)

Fully unlocked analyze:

You analyze the black alloy lance and sense that the creator has provided the following information:

   * Twisted Weapon - Acid Edition *

     Available Actions
   * RUB
   * PULL
   * TILT
   * KNOCK
  ** WAVE [AT {SELF | TARGET}]
  ** PEER (when scintillating)
 *** RAISE - twisted flares - [ON]
**** POINT - maneuver ability
           - Usage: POINT <my> lance [AT {TARGET}]

Merchants that are skilled with this type of weapon may also customize the following:
   * Parts:   "length"
              "tip"
              "shaft"
   * Fumes:   "virescent"
   * Grooves: "labyrinthine"
  ** Glow:    "green"
 *** Flares:  "a twisted, prismatic spray of acid"

Unlocks:
  ** Twisted Affinity  (scintillating): UNLOCKED!
      - You have full affinity with the black alloy lance!
 *** Twisted Flares (offensive - acid): UNLOCKED! - [ON]
      - Chance for extra flares when you hit a foe with an attack.
      - These flares damage the target twice when they hit.
**** Twisted Potency    (POINT - acid): UNLOCKED & BOOSTED!
      - Maneuver ability that deals damage equivalent to Twisted Flares if it hits.
      - Weakened Armament is applied to foe's armor/body after damage.
      - Twisted Potency has a 3 minute cooldown.
      - BOOSTED: Twisted Flares have a 20% chance to damage the foe a third time.
        Additionally, Twisted Flares apply Weakened Armament to the foe's armor/body.

WAVE MY lance AT {SELF} while it is scintillating to toggle aspects of its messaging in that mode.

You might be able to have a talented merchant lighten the black alloy lance for you.
>point my lance
Your black alloy lance trembles with power as you brandish it at a tomb troll!
[SMR result: 251 (Open d100: 32, Bonus: 1)]

 ** A scintillating virescent glow shimmers and oscillates across your lance's length as a twisted, prismatic spray of acid surges from its tip and strikes a tomb troll! **
   ... 5 points of damage!
   Spray just catches the hand as the tomb troll's little finger is badly blistered.
   ... 15 points of damage!
   Acid raises angry red welts on the arm!
   The tomb troll is stunned!
A tomb troll wilts with frailty.
Roundtime: 3 sec.
You thrust with a scintillating black alloy lance at a tomb troll!
  AS: +322 vs DS: +288 with AvD: +33 + d100 roll: +77 = +144
   ... and hit for 34 points of damage!
   Smash to the kneecap.

   Your black alloy lance's shaft trembles with power!
 ** A scintillating green glow shimmers and oscillates across your lance's length as a twisted, prismatic spray of acid surges from its tip and strikes a tomb troll! **
   ... 15 points of damage!
   Nasty burn eats the skin away from the spine!
   ... 15 points of damage!
   Spray of acid bites deep into the skin over the sternum.
   ... 10 points of damage!
   Acid burn on the right ear!
A tomb troll wilts with frailty.
Roundtime: 5 sec.
  • Attunement is available on all Twisted gear now.
  • Twisted Potency and Potency Boost are unique to Twisted Weapons only.
  • Acid Edition is all I can offer information about at this time, since it is sold at Duskruin.
  • Twisted Armor already has its own unlocks for Twisted Synergy and Synergy Boost.
  • The debuff lasts for 30 seconds when applied with either POINT or the boosted flares.
  • The gear difficulty is +150 when you unlock T3-Twisted Flares.

Teaser 4 - New Combat Flourishes - Skullcrusher Flares and Sweep Flares

Discord Message Link: New Combat Flourishes - Skullcrusher Flares and Sweep Flares
Author: GM Nysux
Date: 2/1/2025


Skullcrusher Flares and Sweep Flares will debut at the February '25 run of Duskruin!

Skullcrusher Flares
Skullcrusher Flares are a combat flourish that can be applied to weapons with >50% crush damage, as well as quarterstaffs. Skullcrusher Flares have a standard flare chance to deal a crush damage critical to your opponent's head, possibly knocking them unconscious and inflicting roundtime. The effect itself is identical to KO flares, and a single weapon can have both KO flares and Skullcrusher Flares, if so desired.

Sweep Flares
Sweep Flares are a combat flourish that can be applied to two-handed polearm weapons, as well as polearm weapons like tridents that can be wielded with two hands. Sweep Flares have a standard flare chance to deal a crush damage critical to a random location on your foe. With sufficient training in Multi-Opponent Combat (at least 50), there is a 33% chance to also sweep your opponent off their feet with your polearm. At 100 MoC, this chance is raised to 66%. The effect itself is identical to "Polearm aka Poleaxe" flares, and a single weapon can have both "Polearm aka Poleaxe" flares and Sweep Flares, if so desired.

Combat Flourishes - General Context
Combat flourishes are a special type of script that occupy their own slot alongside other scripts, and have near universal compatibility with other scripts. A single item can have multiple flourishes. By default only one combat flourish can be active at a time, and the player can swap between active combat flourishes, but there is sometimes a purchaseable service available to unlock multiple active combat flourishes on a single item.

Teaser 5 - New Combat Flourishes - New Lore Flares '25

Discord Message Link: New Combat Flourishes - New Lore Flares '25
Author: GM Nysux
Date: 2/1/2025


The Lore Flare suite will be fully filled out - with the exception of Divination - as of February 2025!

New Lore Flare Additions
- `Sorcerous Lore - Demonology`
- `Mental Lore - Manipulation`
- `Mental Lore - Transference`
- `Mental Lore - Transformation`
- `Spiritual Lore - Blessings`

The final two Lore Flares are special and do not inflict a DoT. Instead, they each have their own unique advantage!

Sorcerous Lore - Demonology and Mental Lore - Manipulation These Lore Flares will function akin to the elemental Lore Flare suite. They do partial DoT damage and the DoT is effective against all foes. `Demonology` inflicts vacuum criticals, and `Manipulation` inflicts impact criticals.

Mental Lore - Transference This Lore Flare functions akin to Necromancy Lore Flares. It does full DoT damage and the DoT is effective against foes with blood only. `Transference` inflicts disintegration criticals.

Mental Lore - Transformation This Lore Flare will briefly transform you into a vicious melee killing machine, immediately inflicting a slash, crush, or puncture critical on your foe. This critical is more heavily weighted than any other Lore Flare. To compensate for this extra weighting, no DoT will occur. This Lore Flare includes a wide variety of messaging.

Spiritual Lore - Blessings This Lore Flare will immediately inflict a lightning critical on your foe. Additionally, you will receive a +10 AS / + 6 CS buff for 10 seconds. This buff is refreshable but not stackable. To compensate for this extra AS/CS, no DoT will occur. This Lore Flare includes a wide variety of messaging.

Combat Flourishes - General Context Combat flourishes are a special type of script that occupy their own slot alongside other scripts, and have near universal compatibility with other scripts. A single item can have multiple flourishes. By default only one combat flourish can be active at a time, and the player can swap between active combat flourishes, but there is sometimes a purchaseable service available to unlock multiple active combat flourishes on a single item. For general context on Lore Flares, including existing Lore Flare types, please see Lore Flares.

Teaser 6 - Jammy Juicer

Discord Message Link: Jammy Juicer
Author: GM Vanah
Date: 2/1/2025

The shop Wet and Dry will feature two new food-creating devices, the Jammy Juicer and the Stovetop Dehydrator!

The Jammy Juicer takes foraged or edible fruits, flowers, vegetables, and herbs and turns them into juice. Add sugar and the jam unlock and you can create Finishing Touches jam that can be added to other food to enhance its flavor.

The Stovetop Dehydrator takes foraged fruit and herbs and turns them into edible dried fruit and Finishing Touches herbs. A tobacco unlock allows you to add tobacco leaves and two scent additives to craft your own cigars, selecting the look, scent, and color. There are more than 1,200 scents to choose from provided from foraged items, player-created food and drink, and other smelly things.

Both the Juicer and the Dehydrator are heated on top of cooking stoves, which are available alongside their various unlocks in the shop. Two new non-combat flourishes have been added to the shop With a Flourish: Alchemy Jar Container and Pelt Bag Flourish.

The Alchemy Jar Container Flourish is the same as the existing script; this item makes using alchemy jars easier by sorting them and emptying them for you. You can also RUMMAGE for an EMPTY jar or a SINGLE gem without having to juggle jars. The flourish can be added to any item that does not already trap TAP, RUB, RUMMAGE, or PEER.

The Pelt Bag Flourish is solely the bundling functionality from existing Pelt Bags, none of the verb traps. It can be added to any container that isn't already a Pelt Bag and doesn't trap DROP or its variations.

Teaser 7 - Alcohol Still Updates and Vinegar

Discord Message Link: Alcohol Still Updates and Vinegar
Author: GM Avaluka
Date: 2/2/2025


Some updates have been made to the Alcohol Still this Duskruin, adding both new recipes and a newly unlockable feature that lets you make vinegar. The Alcohol Recipe books, as well, will be gaining access to the verb of "SHUFFLE" to allow you to alphabetize the recipes you have unlocked. In addition, the flavor code is being updated to a newer, more expansive system; items that were useable before should still work, though the new system allows for newer flavor possibilities. (Note: The Meat Grinder and the Popcorn Kettle will eventually be migrating to this newer flavor system but, for the time being, will remain on the old system until I have time to migrate them over.)

New Recipes:

  • aplixta (*)
  • arbutus (*)
  • belien (*)
  • chycha
  • vass
  • malyrtak
  • sylath (*)
  • tepache
  • tiswin

(*): Uses rare ingredients that currently cannot be foraged.

New Feature: Vinegar

  • When unlocked, you are able to make "Finishing Touches" bottles of vinegar in the still. This vinegar can be ADDed to food for some extra flavor!
  • Optional flavor additives, as well as any after effects, transfer to the vinegar.
  • Every alcohol recipe as been associated with a type of vinegar it will create.
  • Possible types of vinegar: vinegar, malt vinegar, beer vinegar, wine vinegar, honey vinegar, balsamic vinegar, fruit vinegar.
  • Bottles of vinegar can be altered in the Alcohol Bottle Contraption.
    • These updates are not yet live.