Spirit regeneration
Race | On Node | Off Node |
---|---|---|
Aelotoi | 2 per 4 min | 1 per 4 min |
Dwarf | 4 per 5 min | 2 per 5 min |
Elf | 2 per 5 min | 1 per 5 min |
Elf, Dark | 2 per 5 min | 1 per 5 min |
Elf, Half | 2 per 4 min | 1 per 4 min |
Elf, Sylvan | 2 per 4 min | 1 per 4 min |
Erithian | 2 per 4 min | 1 per 4 min |
Gnome, Burghal | 2 per 3 min | 1 per 3 min |
Gnome, Forest | 4 per 5 min | 2 per 5 min |
Giantman | 2 per 3 min | 1 per 3 min |
Halfling | 4 per 5 min | 2 per 5 min |
Human | 2 per 3 min | 1 per 3 min |
Krolvin, Half | 2 per 4 min | 1 per 4 min |
The Spirit regeneration rate is a value assigned to a race that represents how many spirit points a character gains per so many minutes. The spirit regeneration rate is doubled on a node for all races. These regeneration rates are not affected by statistics, nor by total spirit (unlike the mana, health, and stamina systems).
Enhancing Spirit Regeneration
Spirit point regeneration rates may be increased through the enhancive system or by using spirit regeneration crystals made through Alchemy. . Wearing an item that provides +1 to regeneration will increase the spirit regeneration of the character by one tier. For example, a dark elf will have spirit regeneration rates of 2/4 min, 2/3 min, and 4/5 min on-node while wearing +1, +2, and +3 to spirit regeneration items, respectively.
There are three enhanced tiers above the highest intrinsic racial regeneration rate (which is 4/5 min on-node for halflings, dwarves, and forest gnomes). The tiers are outlined in the table below. Note that these tiers were determined empirically, rather than divulged.<ref>
Enhanced Tier | On Node | Off Node |
---|---|---|
1 | 4 per 3 min | 4 per 3 min |
2 | 6 per 5 min | 3 per 5 min |
3 | 4 per 4 min | 2 per 4 min |