Cold Snap (512)
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When this spell is cast untargetted, it allows a caster to create a large patch of slippery ice, covering much of the surrounding area. Characters and creatures trying to engage in melee or thrown weapon combat on the ice patch will find that they may slip either before or after an attack is made. Training in Elemental Lore, Water increases both the duration of the patch and how effective it is at making the opponent slip and fall, with possible damage.
If Ice Patch is directed at a specific target, it will root them in place, hindering combat. Then, with Elemental Lore, Water training, it is possible to cast Minor Water (903) at the target and it will convert to Minor Cold (1709) (the spell found in a slender blue wand). 10 ranks of Elemental Lore, Water will allow one cast of 903-converted Minor Cold, increasing by 1 additional cast at 20, 31, 43, 56, 70, 85, 101, 118, 136, 155, 175, and 196 ranks.
Spell Usage
- CAST at a target:
CS Check, followed by:
The mist leaves the entire lower half of Target's body encased in a thick block of ice. Cast Roundtime 3 Seconds.
- CAST without a target:
An airy mist gathers around you and quickly spreads to cover much of the surrounding area. When the mist dissipates, you notice a slippery ice patch has formed.
Alchemy Recipes
A translucent pale blue dust | |
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Eastern version | Western version |
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External Links
- Major Elemental Spell Circle: Ice Patch, on Play.net