Verb:QSTRIKE
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Usage:
QSTRIKE {modifier} {action...} - Perform the specified action with the specified roundtime modifier
QSTRIKE {modifier} - Use the specified roundtime modifier on your next combat action
QSTRIKE {time} {action...} - Perform the specified action with the specified absolute roundtime
QSTRIKE {time} - Use the specified absolute roundtime on your next combat action
QSTRIKE STOP - Do not use a queued modifier/time on your next combat action
QSTRIKE HELP - This help text
{modifier} should be a negative number indicating the roundtime reduction desired
{time} should be a positive number indicating the absolute roundtime desired
Valid combat actions are:
AMBUSH HURL STUNMAN (ATTACK)
ATTACK JAB SUBDUE
CHEAPSHOT KILL SWEEP
CMAN (various) KICK TACKLE
COCK MSTRIKE TRIP
DISARM (weapons) PUNCH WTRICKS (FEINT, SATTACK)
FIRE SHIELD (various)
GRAPPLE SMITE
Examples:
QSTRIKE -3 ATTACK THIRD KOBOLD - Attack the third kobold at -3 seconds to your normal roundtime
QSTRIKE 2 CMAN CHARGE STORM GIANT - Charge the storm giant at a total roundtime of 2 seconds
QSTRIKE -1 - Perform your next combat action at -1 second to your normal roundtime