Hurl Boulder (510)
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With the Hurl Boulder spell, a small boulder is shot from the palm of the caster and slams into an opponent with devastating force. This is an elemental attack spell that uses the Spell Aiming skill.
In addition to hitpoint damage this spell can potentially cause impact critical injuries with their associated stuns, knockdowns, and instant deaths.
Usage
- PREP 510 | CAST {target} or INCANT 510 to cast this spell
- PREP 510 | CHANNEL {target} to channel the spell for additional damage/critical strength, incurring 3 sec. of hard RT
- INCANT 510 CHANNEL to channel this spell once using INCANT
- INCANT SET CHANNEL 510 to always channel this spell using INCANT 510
Lore Benefit
Training in Elemental Lore, Earth increases the spell's damage factor (DF).
Earth Lore Ranks | |
0.001 per rank | |
0.001 per two ranks | |
0.001 per four ranks |
- Note: Damage factor truncates at three decimal places.
- E.g., with 126 ranks of EL: Earth the DF increase is:
- (50 * 0.001) + (50/2 * 0.001) + trunc( 26/4) * 0.001) = 0.081 not 0.0815
Cone of Elements (518) can cast a multi-fire version of this spell with 20 ranks of Earth Lore and all damage factor increases will carry over to the other spell.
Bolt Spell Table
Spell | AG | Cloth | Leather | Scale | Chain | Plate | ||||||||||||
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AsG | 1 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Hurl Boulder | DF | .710 | .520 | .460 | .435 | .440 | ||||||||||||
AvD | 40 | 40 | 39 | 38 | 37 | 40 | 38 | 36 | 34 | 40 | 36 | 32 | 28 | 40 | 34 | 28 | 22 |
Channel Damage
CHANNELing a bolt spell imposes a 3 second hard roundtime in exchange for a higher chance of hitting a vital area and subjects the attack to less critical randomization. The critical randomization floor is raised by 1-2 ranks (depending on the actual critical) and the chance to hit every location is the same at 7.7%.
When a bolt is CAST/EVOKEd without CHANNELing, it has a little over 16% chance to hit the eyes, head, or neck. A CHANNELed bolt has over a 30% chance. Most of those locations will also result in a critical kill for ranks as low as 5 or 6, while it will take 7+ against the chest, abdomen, or back. If it is determined to be a rank 9 critical wound, critical randomization can lower that all the way down to a rank 5 (typically non-lethal against vital spots). If the same bolt is CHANNELed for the same rank 9 critical wound, crit randomization will not lower it less than a rank 7 (typically lethal against vital spots).
The roundtime imposed by channeling cannot be reduced by haste effects.
Messaging
Successful cast:
You intone a phrase of elemental power while raising your hands, invoking Hurl Boulder... Your spell is ready. You gesture at a hill troll. You hurl a large boulder at a hill troll! AS: +262 vs DS: +132 with AvD: +40 + d100 roll: +70 = +240 ... and hit for 94 points of damage! Impact removes the right hand in a spray of red mist! The troll's war mattock falls to the ground. The hill troll is stunned! Cast Roundtime 3 Seconds.
Alchemy Recipe
A faceted topaz wand |
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Resources
- Major elemental Spells: Hurl Boulder, on Play.net