Searing Light (135)
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The Searing Light spell is a CS-based mass disabling spell against those not in the caster's group. The caster summons a ball of light that explodes, blinding its targets and causing typically low to moderate plasma damage; however, extremely high endrolls can result in fatal criticals.
The blinding effect has a 90% chance to cause the target to lose any prepared spells, as well as have difficulty casting any newly prepared spell. It is easier to evade, block and parry the attacks of a blinded target and to avoid combat maneuvers and creature maneuvers that they attempt.
While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light.
Duration: 10 seconds + 1 second per 5 warding margin; capped at 20 seconds
Casting the spell again before the duration has expired will not stack or refresh the duration of the blindness.
Searing Light will reveal affected targets that were hidden and/or invisible.
Usage
- PREP 135 | CAST or INVOKE 135
Searing Light is an open cast spell that does not require any target specification.
Messaging
Two open hands: Template:Message box
Runestaff: Template:Message box
The blindness effects wearing off: Template:Message box
A series of high endrolls, showing several fatal criticals: Template:Message box