Searing Light (135)
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Searing Light is a CS-based mass disabling spell against those not in the caster's group. The caster summons a ball of light that explodes, blinding its targets and causing typically low to moderate plasma damage; however, extremely high endrolls can result in fatal criticals.
The blinding effect has a 90% chance to cause the target to lose any prepared spells, as well as have difficulty casting any newly prepared spell. It is easier to evade, block and parry the attacks of a blinded target and to avoid combat maneuvers and creature maneuvers that they attempt.
Searing Light will also reveal affected targets that were hidden and/or invisible.
While creatures without eyes are immune to the blinding effects of the Searing Light spell, other creatures that may be immune to calming, stunning, or other disabling states may be susceptible to Searing Light.
The duration is 10 seconds + 1 second per 5 warding margin (capped at 20 seconds). Casting the spell again before the duration has expired will not stack or refresh the duration of the blindness.
Usage
- PREP 135 | CAST or INCANT 135 to cast this spell against against anything not grouped to the caster. For INCANT, a target must be visible in the room
- INCANT 135 OPEN to open cast this spell once using INCANT (when a target is not visible)
- INCANT SET OPEN 135 to always open cast this spell using INCANT 135
Messaging
Two open hands: Template:Message box
Runestaff: Template:Message box
The blindness effects wearing off: Template:Message box
A series of high endrolls, showing several fatal criticals: Template:Message box