Auction block

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Revision as of 21:47, 17 March 2016 by VANKRASN39 (talk | contribs) (add unlocked analyze and raffle example, it's a bit tricky)
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Auction blocks were originally released as part of the Simucon 2015 Indiegogo promotion. Locked versions allow players to auction off personal items in game with an auction format. Unlocked versions allow for a raffle to be set up.

Analyze

You analyze your auction block and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."

The creator has also provided the following information:
The auction block can be used as a tool and prop for setting up your own auctions.
The auction block is LOCKED.

Alteration Guidelines:
The auction block can be altered freely as long as it still reflects being some sort of flat container with an interior and flat upper surface for displaying items for examination.

A gavel is used for messaging which can also be altered, but it must remain a "gavel" and cannot have a long or show.

Usage:
To run an auction: PUT the prize(s) (if desired) on the auction block for your customers to INSPECT and ANALYZE.
PUSH the auction block to toggle between runner-up and non-runner up modes.
BID <amount> block to set the starting bid amount.
POUND the block to begin bidding!
Bidders should BID <amount> block to up their bids.
POUND the block to end bidding.
The winning bidder will get five minutes to return with a note large enough to cover their bid, after which DROPping it in the block will give them the prize(s) you have placed on top (if any).

The profit will be placed inside the block as a note you can extract later.

Verb Traps

TIER VERB FIRST THIRD
LOCKED PUT You carefully set the auction block down onto the ground and fold open its top. N/A
GET You carefully fold and pack up the auction block before picking it up. XXX carefully folds and packs up a square auction block.
PUSH Setting the auction block to allow runner-ups during auctions. N/A
Setting the auction block to not use runner-ups during auctions.
PUT
(Item) on Block
You carefully place a s'ayanad crystal on top of a square auction block. XXX carefully places a s'ayanad crystal on top of a square auction block.
GET
(Item) on Block
Owner
You quickly collect a s'ayanad crystal from a square auction block. XXX quickly collects a s'ayanad crystal from a square auction block.
GET
(Item) on Block
Bidder, prior to win
Nuh uh! No touchy! N/A
GET
Note in Block
You quickly collect a Mist Harbor promissory note from inside a square auction block. XXX quickly collects a Mist Harbor promissory note from inside a square auction block.
BID
(Amount) Block
Owner
Setting the starting bid at 1! N/A
BID
(Amount) Block
Bidder
You make a bid of 1 silvers!!! XXX makes a bid of 1 silvers!!!
POUND
Twice
Start
You pick up a wooden gavel and pound on the auction block, opening the bidding at 1 silvers! XXX picks up a wooden gavel and pounds on the auction block, opening the bidding at 1 silvers!
POUND
Twice
End
You pound a wooden gavel on the block with a loud *BANG* signalling the end of bidding!
XXX is the winner! She has approximately 5 minutes to drop a note covering their win into the auction block.
XXX pounds a wooden gavel on the block with a loud *BANG* signalling the end of bidding!
You are the winner! You have approximately 5 minutes to pay the winning bid amount.
To pay, return here with a large enough note to cover 1 silvers in your hand and DROP the note in the block.
DROP
Note in Block
You stuff the note in a slot in the block and it disappears from sight!
You quickly grab a s'ayanad crystal off of the top of the auction block.
XXX stuffs a Mist Harbor promissory note in a slot in the block and it disappears from sight!
XXX quickly grabs a s'ayanad crystal off the top of the auction block.

Unlocked Block

The raffle function of unlocked blocks are intended to be short-term raffles (meaning an hour or two, NOT MULTI-DAY). The block should not be left in a room alone, and the owner should not be absent for an extended period of time, as the janitor will claim it. There is a limit of 99 tickets available, and as many winners as desired may be drawn. Unlike traditional raffles set up by GameMasters, the block can be set to allow multiple ticket purchases, and the command to buy a ticket is GET TICKET. Like traditional raffles, the ticket purchaser must be logged in to win (see example below).

Analyze
To run a raffle, PULL the auction block to place tickets and a raffle barrel on top of the auction block.
PUSH the auction block to toggle between one ticket per customer or multiple tickets allowed.
TURN the auction block to select which line of credit to store your raffle proceeds in.
WRITE ticket;prize <description> to set the description on the tickets.
WRITE ticket;price # to set the cost of each ticket.
Wait until tickets have been collected in the barrel.
Up to 99 tickets can be purchased.
SPIN the barrel to draw a name.
SPIN the barrel more times to draw more names.
If any tickets have been purchased, you must SPIN the barrel at least once before you can stop the raffle.
The list of winners can be reviewed by LOOKing at the tickets.
CLEAN the barrel after SPINning to reset the raffle.
Please note that for raffles, the winner will not automatically receive any prizes on the table.  You must deliver them manually.
Example
>put bloc
You carefully set the auction block down onto the ground and fold open its top.
>pull bloc
You reach into the auction block and pull out a small pile of tickets and a wooden ticket barrel, placing them on top.
>write ticket;prize a small statue
You carefully write down the prize as: "a small statue".
>write ticket;price 1
You carefully mark the price of the tickets as 1 silvers.
>buy tick
There is nobody here to buy anything from.

>get tick
You write your name on a ticket and then drop it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>
{Person 1} writes her name down on a ticket and then drops it in the barrel.
>l in barr
You see 8 tickets in the barrel.
You remember that 1 of the tickets was purchased by you.
You do not recall spinning for any tickets in the barrel yet.
>
{Person 1} just left.
>spin barr
You give the barrel a few good cranks, getting it up to a fast spin!
You reach in a few times, but each name drawn out doesn't seem to match anybody present!
Perhaps another try?
>spin barr
You give the barrel a few good cranks, getting it up to a fast spin!
You reach in a few times, but each name drawn out doesn't seem to match anybody present!
Perhaps another try?
>spin barr
You give the barrel a few good cranks, getting it up to a fast spin!
You reach in and draw out the name... {Person 2}!
Crumpling up the ticket, you toss it onto the auction block.
If you are done spinning, CLEAN the barrel to reset it for the next raffle!

>clean barr
You dump out any remaining tickets in the barrel and place it back on the auction block.

>get note
You quickly collect a Wehnimer's promissory note from inside a square auction block with a smooth polished surface.

>get bloc
You should probably PULL the auction block to clear off its raffle paraphernalia before closing shop.

>pull bloc
You pluck the barrel and tickets from on top of the auction block and tuck them back inside.

>get bloc
You carefully fold and pack up the auction block before picking it up.

See Also