Animated Disk: Difference between revisions

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(Added iteminfo templates for a proper item page. Needs additions such as crate whistles, verb traps, descriptions, etc)
(Page updated to encompass both gremlin horns and animated crates, which are now confirmed to be different flavors of the same base script per GMs Tivvy and Xeraphina. Those pages will be updated to redirect here shortly.)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
An '''Animated Disk''' is an auction quality item that, while different in appearance, acts similarly to the [[Floating Disk (511)|floating disk spell]]. The disk is summoned by an object, such as a horn or a [[Crate whistle|whistle]]. An example would be the [[Animated_Disk#Additional_Information|an onyx-marbled smooth bone horn]] available for bidding at [[Duskruin_February_2023_Prime_Mania_Teaser_List|Duskruin Mania]], February 2023
An '''Animated Disk''' is an auction-quality item that summons an object which attunes to the caller permanently and works very similarly to a [[Floating Disk (511)]]. The two flavors of Animated Disks are '''crate whistles''', which summon an animated crate, and '''gremlin horns''', which summons a gremlin.

The Animated Disk holds 10 items total, including the count of items inside boxes. It does not disintegrate upon death. Grouped party members can remove items from the Animated Disk, but it will snap at the fingers of anyone ungrouped trying to get anything from it. Both crates and gremlins have a variety of idle ambient messages specific to their appearance. However, if by chance you have more than one Animated Disk's horn or whistle, you may only ever activate one at a time.

Items left inside an Animated Disk will remain inside it when logging out of the game. Items will remain in the Animated Disk even if summoned many days later, except in the case of game crashes. Items left inside are '''not safe from game crashes'''. Make sure to not leave anything in an Animated Disk that is important as it will be lost in a crash.
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==Analyze==
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
<pre{{log2}}>
|item=Crate Whistle <!-- REQUIRED: Must be entered as Item Type -->
{{addmetext}}
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
</pre>
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->{{addmetext}}
==Usage==
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col" style="width:5em;"|Style <!-- (Only if applicable. Additional options would be Demeanor, Location, Climate, etc. Essentially, modifiers to the verbs.) -->
! scope="col" style="width:33%;"|First
! scope="col"|Third
|-
! scope="col" style="width:33%;"|Second (Only if applicable)
! scope="col" style="width:33%;"|Third
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Crate <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->{{addmetext}}
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Verb
! scope="row" role="rowheader"|Style
|<!-- First Person View --> {{addmetext}}
|<!-- First Person View --> {{addmetext}}
|<!-- Second Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
|}
==Additional Information==
===Duskruin Mania, 2023===
<pre{{log2}}>

an onyx-marbled smooth bone horn

You note the following details about an onyx-marbled smooth bone horn:


{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
It is a small item, under a pound.
|item=Gremlin Horn <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary=A '''gremlin horn''' is able to summon a gremlin henchman to carry items. One example is ''an onyx-marbled smooth bone horn'' that was auctioned during the [[Duskruin_February_2023_Prime_Mania_Teaser_List|February 2023 Duskruin Mania]].
|analyze= It is a small item, under a pound.
It is estimated to be worth about 1,000,000 silvers.
It is estimated to be worth about 1,000,000 silvers.
It is magic resistant.
It is magic resistant.
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This smooth bone horn will summon a grumpy little gremlin and will function as an animated disk. It can be altered provided the item remains a horn of some kind. Use EXHALE to call forth your gremlin, but once you do this, the item will become bonded to you. If you have two summoning items, you will only ever have ONE crate out at the same time. Dismiss and resummon to change between multiples.
This smooth bone horn will summon a grumpy little gremlin and will function as an animated disk. It can be altered provided the item remains a horn of some kind. Use EXHALE to call forth your gremlin, but once you do this, the item will become bonded to you. If you have two summoning items, you will only ever have ONE crate out at the same time. Dismiss and resummon to change between multiples.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item=Gremlin <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Tier 1/OTS required to be listed here. Other tiers only to list changes between analyzes (so as to not populate duplicate information), and final unlock to be listed in full -->{{addmetext}}
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|show= <!-- ONLY for when an item has a hard-coded show. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader|90}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|Verb
|<!-- First Person View --> {{addmetext}}
|<!-- Third Person View --> {{addmetext}}
|}

==Additional Information==
===Ambient Messages===
The crate has a variety of random ambient messages that can appear when summoned.
<pre{{log2}}>
{{addmetext}}
</pre>
</pre>
The goblin has its own random ambient messages that can appear when summoned.
<pre{{log2}}>
{{addmetext}}
</pre>

===See Also===
* [[Floating Disk (511)]]
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type=Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass=Miscellaneous <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype=Whistle <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemtype2=Crate
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemtype3=Horn
|itemtype4=Gremlin
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
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|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary=Yes <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune=Permanent <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement=Character <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
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}}
}}
</td></tr></table>
</td></tr></table>

[[Category:Duskruin]]
[[Category:Mania]]
[[Category:Mania]]

Revision as of 09:35, 21 March 2023

An Animated Disk is an auction-quality item that summons an object which attunes to the caller permanently and works very similarly to a Floating Disk (511). The two flavors of Animated Disks are crate whistles, which summon an animated crate, and gremlin horns, which summons a gremlin.

The Animated Disk holds 10 items total, including the count of items inside boxes. It does not disintegrate upon death. Grouped party members can remove items from the Animated Disk, but it will snap at the fingers of anyone ungrouped trying to get anything from it. Both crates and gremlins have a variety of idle ambient messages specific to their appearance. However, if by chance you have more than one Animated Disk's horn or whistle, you may only ever activate one at a time.

Items left inside an Animated Disk will remain inside it when logging out of the game. Items will remain in the Animated Disk even if summoned many days later, except in the case of game crashes. Items left inside are not safe from game crashes. Make sure to not leave anything in an Animated Disk that is important as it will be lost in a crash.

Crate Whistle

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Crate

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Gremlin Horn

A gremlin horn is able to summon a gremlin henchman to carry items. One example is an onyx-marbled smooth bone horn that was auctioned during the February 2023 Duskruin Mania.

Analyze

It is a small item, under a pound.
It is estimated to be worth about 1,000,000 silvers.
It is magic resistant.
It is predominantly crafted of bone.
The horn can be worn, attaching it to the belt.

This smooth bone horn will summon a grumpy little gremlin and will function as an animated disk.  It can be altered provided the item remains a horn of some kind.  Use EXHALE to call forth your gremlin, but once you do this, the item will become bonded to you.  If you have two summoning items, you will only ever have ONE crate out at the same time.  Dismiss and resummon to change between multiples.

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Gremlin

Analyze

This section has not been added yet; please add to it now!

Usage

Verb First Third
Verb This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

Ambient Messages

The crate has a variety of random ambient messages that can appear when summoned.

This section has not been added yet; please add to it now!

The goblin has its own random ambient messages that can appear when summoned.

This section has not been added yet; please add to it now!

See Also

Animated Disk Information
Type Fluff
Item Classification Miscellaneous
Item(s) Applied to Whistle
Crate
Horn
Gremlin
Alterable
Light/Deep
Legendary Yes
Attunement Permanent
Attunes to Character
Item Verbs