Attack strength: Difference between revisions

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== Factors ==
== Factors ==
Many things factor into how high a [[character]] or [[creature]]'s attack strength is. [[STANCE (verb)|Stance]] and training in a weapon [[skill]] or skills applicable to the [[weapon]] being used have the greatest effect on attack strength. [[Stat]]s, [[spell]]s, other skills (such as [[Combat Maneuvers]] and [[Perception]]), weapon enchantment, low [[health]], low [[spirit]], and having recently pulled muscles due to over-use of [[stamina]] also play a rather large effect on a character's attack strength.
Many things factor into how high a [[character]] or [[creature]]'s attack strength is. [[STANCE (verb)|Stance]] and training in a weapon [[skill]] or skills applicable to the [[weapon]] being used have the greatest effect on attack strength. [[Stat]]s, [[spell]]s, other skills (such as [[Combat Maneuvers]] and [[Perception]]), weapon enchantment, low [[health]], low [[spirit]], and having recently pulled muscles due to over-use of [[stamina]] also play a rather large effect on a character's attack strength.

== References ==
* http://www.play.net/gs4/info/combat_guide/factors.asp#AS


[[Category:Basic Mechanics]]
[[Category:Basic Mechanics]]

Revision as of 16:57, 20 March 2008

Attack strength is a numerical value that determines if, and how hard, an attack strikes an opponent.

Factors

Many things factor into how high a character or creature's attack strength is. Stance and training in a weapon skill or skills applicable to the weapon being used have the greatest effect on attack strength. Stats, spells, other skills (such as Combat Maneuvers and Perception), weapon enchantment, low health, low spirit, and having recently pulled muscles due to over-use of stamina also play a rather large effect on a character's attack strength.

References