Beard clip: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
(→‎Usage: wear/remove)
(Updated to newest item templates, especially accessibility for screen readers. Removed specific character information from verb messaging. Updated initial paragraph in preparation for page move.)
Line 1: Line 1:
<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->

Beard clips are lightly scripted fluff that include verb traps where the user eats fleas and other questionable material. They require that the character have a beard to be worn and used. Notably, several of these messages reference the beard alone, not the item.
<table><tr valign="top"><td>
[[Unsanitary beard clips]] are lightly scripted fluff beard clips that include options to eat fleas and other questionable material. They require that the character have a beard to be worn and used. Notably, several of these messages reference the beard alone, not the item.

{{TOC limit|2}}
{{TOC limit|2}}
==Analyze==
==Analyze==
Line 9: Line 7:
You get no sense of whether or not the clips may be further lightened.</pre>
You get no sense of whether or not the clips may be further lightened.</pre>
==Usage==
==Usage==
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader}}
! style="width:5em;"|Verb
! scope="col" style="width:5em;"|Verb
! First
! scope="col"|First
! Third
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|EAT
! EAT
| You reach up to scratch your beard and find something small stuck there. You're not quite sure what it is, but since it was in your beard, you're fairly sure it must be edible. With a happy grunt, you pop it into your mouth. || Gnurr reaches up and removes something small from his beard. After a moment of inspecting his find, he pops it into his mouth with a happy grunt.
| You reach up to scratch your beard and find something small stuck there. You're not quite sure what it is, but since it was in your beard, you're fairly sure it must be edible. With a happy grunt, you pop it into your mouth.
| <Character> reaches up and removes something small from <his/her> beard. After a moment of inspecting <his/her> find, <he/she> pops it into <his/her> mouth with a happy grunt.
|-
|-
! scope="row" role="rowheader"|PINCH
! PINCH
| You pull a single, squirming flea out of your beard and, with an audible SQUISH, crush it between your fingers. Almost as an afterthought, you pop it into your mouth with a gleeful grunt. || Gnurr pulls something out of his beard and, with an audible SQUISH, crushes it between his fingers. Almost as an afterthought, he pops it into his mouth with a gleeful grunt.
|You pull a single, squirming flea out of your beard and, with an audible SQUISH, crush it between your fingers. Almost as an afterthought, you pop it into your mouth with a gleeful grunt.
| <Character> pulls something out of <his/her> beard and, with an audible SQUISH, crushes it between <his/her> fingers. Almost as an afterthought, <he/she> pops it into <his/her> mouth with a gleeful grunt.
|-
|-
! scope="row" role="rowheader"|POKE
! POKE
| You quickly comb your fingers through your beard and gleefully flick away a handful of fleas. || Gnurr quickly combs his fingers through his beard, then flicks away a handful of fleas with a grunt of amusement.
| You quickly comb your fingers through your beard and gleefully flick away a handful of fleas.
| <Character> quickly combs <his/her> fingers through <his/her> beard, then flicks away a handful of fleas with a grunt of amusement.
|-
|-
! scope="row" role="rowheader"|PULL
! PULL
| You gently tug on your mithril beard clips, making sure it is securely fastened. || Gnurr gently tugs on his mithril beard clips, making sure it is securely fastened.
| You gently tug on your mithril beard clips, making sure it is securely fastened.
| <Character> gently tugs on <his/her> mithril beard clips, making sure it is securely fastened.
|-
|-
! REMOVE
! scope="row" role="rowheader"|REMOVE
| You carefully disentangle your mithril beard clips from your beard. || Gnurr carefully disentangles his mithril beard clips from his beard.
| You carefully disentangle your mithril beard clips from your beard.
| <Character> carefully disentangles <his/her> mithril beard clips from <his/her> beard.
|-
|-
! SCRATCH
! scope="row" role="rowheader"|SCRATCH
| You scratch vigorously at your beard, releasing a small flurry of dust and hair. || Gnurr scratches vigorously at his beard, releasing a small flurry of dust and hair.
| You scratch vigorously at your beard, releasing a small flurry of dust and hair.
| <Character> scratches vigorously at <his/her> beard, releasing a small flurry of dust and hair.
|-
|-
! scope="row" role="rowheader"|TURN
! TURN
| You absentmindedly twist your mithril beard clips, your thoughts drifting. || Gnurr absentmindedly twists his mithril beard clips, his thoughts obviously drifting.
| You absentmindedly twist your mithril beard clips, your thoughts drifting.
| <Character> absentmindedly twists <his/her> mithril beard clips, <his/her> thoughts obviously drifting.
|-
|-
! WEAR (bearded)
! scope="row" role="rowheader"|WEAR (bearded)
| You carefully attach your mithril beard clips to your beard. || Gnurr carefully attaches his mithril beard clips to his beard.
| You carefully attach your mithril beard clips to your beard.
| <Character> carefully attaches <his/her> mithril beard clips to <his/her> beard.
|-
|-
! WEAR (beardless)
! WEAR (beardless)
| Perhaps you should grow some whiskers first... || n/a
| Perhaps you should grow some whiskers first...
| n/a
|}
|}

</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type= Fluff
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemtype= Beard clips <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|itemclass= Accessory
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|ld= Unknown <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemclass3=
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype= Beard clips
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|itemtype2=
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|itemtype3=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|itemtype4=
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|itemtype5=
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes
|ld= {{addmetext}}
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=
|custom=
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch=
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
Line 87: Line 74:
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
Line 97: Line 81:
}}
}}
{{itemverb
{{itemverb
|verb= EAT<!-- Verbs MUST be capitalized when entered. -->
|verb= EAT <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= PINCH
|verb2= PINCH
|verb3= POKE
|verb3= POKE
Line 105: Line 89:
|verb7= TURN
|verb7= TURN
|verb8= WEAR
|verb8= WEAR
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
}}
</td></tr></table>
</td></tr></table>

Revision as of 19:01, 17 September 2022

Beard clips are lightly scripted fluff that include verb traps where the user eats fleas and other questionable material. They require that the character have a beard to be worn and used. Notably, several of these messages reference the beard alone, not the item.

Analyze

You analyze your mithril beard clips and sense that the item is largely free from merchant alteration restrictions.

You get no sense of whether or not the clips may be further lightened.

Usage

Verb First Third
EAT You reach up to scratch your beard and find something small stuck there. You're not quite sure what it is, but since it was in your beard, you're fairly sure it must be edible. With a happy grunt, you pop it into your mouth. <Character> reaches up and removes something small from <his/her> beard. After a moment of inspecting <his/her> find, <he/she> pops it into <his/her> mouth with a happy grunt.
PINCH You pull a single, squirming flea out of your beard and, with an audible SQUISH, crush it between your fingers. Almost as an afterthought, you pop it into your mouth with a gleeful grunt. <Character> pulls something out of <his/her> beard and, with an audible SQUISH, crushes it between <his/her> fingers. Almost as an afterthought, <he/she> pops it into <his/her> mouth with a gleeful grunt.
POKE You quickly comb your fingers through your beard and gleefully flick away a handful of fleas. <Character> quickly combs <his/her> fingers through <his/her> beard, then flicks away a handful of fleas with a grunt of amusement.
PULL You gently tug on your mithril beard clips, making sure it is securely fastened. <Character> gently tugs on <his/her> mithril beard clips, making sure it is securely fastened.
REMOVE You carefully disentangle your mithril beard clips from your beard. <Character> carefully disentangles <his/her> mithril beard clips from <his/her> beard.
SCRATCH You scratch vigorously at your beard, releasing a small flurry of dust and hair. <Character> scratches vigorously at <his/her> beard, releasing a small flurry of dust and hair.
TURN You absentmindedly twist your mithril beard clips, your thoughts drifting. <Character> absentmindedly twists <his/her> mithril beard clips, <his/her> thoughts obviously drifting.
WEAR (bearded) You carefully attach your mithril beard clips to your beard. <Character> carefully attaches <his/her> mithril beard clips to <his/her> beard.
WEAR (beardless) Perhaps you should grow some whiskers first... n/a
Beard clip Information
Type Fluff
Item Classification Accessory
Item(s) Applied to Beard clips
Alterable Yes
Light/Deep Unknown
Item Verbs
EAT PINCH POKE PULL
REMOVE SCRATCH TURN WEAR