Bull Rush: Difference between revisions
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SPYRIDONM1 (talk | contribs) (User friendly formulas) |
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{{Player System Manager |
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{{Cman |
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|mnemonic = bullrush |
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|type = Setup |
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| available = [[Warrior]]s, [[Paladin]]s |
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|roundtime = 2s |
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| cost = Base 15 (-5 Rank 1, -5 Rank 2, -3 Rank 3) |
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|stamina = 7 |
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| requirements = None |
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|offensivegear = Arm accessory, or armor covering the arms |
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| roundtime = 5 sec. |
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|requirements = None |
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|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus |
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| sq1 = 2 |
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|availableto = [[Warrior]]s, [[Paladin]]s |
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| sq2 = 4 |
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|availablein = Combat Maneuvers |
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| sq3 = 6 |
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}} |
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| sq4 = 8 |
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{{PSMcosts |
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| sq5 = 10 |
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| se1 = 3 |
|sq1 = 2|se1 = 3|pu1 = - |
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| se2 = 6 |
|sq2 = 4|se2 = 6 |
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| se3 = 9 |
|sq3 = 6|se3 = 9 |
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| se4 = 12 |
|sq4 = 8|se4 = 12 |
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| se5 = 15 |
|sq5 = 10|se5 = 15 |
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}} |
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| pu1 = -}} |
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{{TOC limit|2}} |
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{{PSMinfo |
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'''Bull Rush''' is a [[Combat Maneuvers|combat maneuver]] that allows the attacker to attempt to rush an opponent and knock them to the ground. |
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|description = Attempt to rush your opponent and knock them to the ground. |
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|mechanics = On slight successes, your opponent will be knocked off balance (a roundtime penalty). On more substantial successes, your opponent will be knocked down with roundtime and may suffer HP damage. |
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|additionalinfo = |
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===Creatures that utilize this maneuver=== |
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==Roundtime Penalty Formula== |
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{{Equation box|{{math|Roundtime {{=}} round up[3 + (([[Endroll]] - 127)/7)]}}}} |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>Roundtime<br/> |
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! |
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! Roll<br>Result<br/> |
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! Target<br>Roundtime<br/> |
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|-align=center |
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| 101-127 |
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| 3 |
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| |
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| 170-176 |
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| 10 |
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|-align=center |
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| 128-134 |
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| 4 |
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| |
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| 177-183 |
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| 11 |
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|-align=center |
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| 135-141 |
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| 5 |
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| |
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| 184-190 |
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| 12 |
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|-align=center |
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| 142-148 |
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| 6 |
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| 191-197 |
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| 13 |
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|-align=center |
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| 149-155 |
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| 7 |
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| 198-204 |
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| 14 |
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|-align=center |
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| 156-162 |
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| 8 |
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| |
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| 205+ |
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| 15 |
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|-align=center |
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| 163-169 |
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| 9 |
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|} |
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==Added Damage Formula== |
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{{Equation box|{{math|Damage {{=}} [[trunc]][10 + (([[Endroll]] - 150)/5)]}}}} |
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{| {{prettytable|text-align:center}} |
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|-bgcolor = lightgrey |
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! Roll<br>Result<br/> |
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! Target<br>HP Damage<br/> |
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! |
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! Roll<br>Result<br/> |
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! Target<br>HP Damage<br/> |
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|-align=center |
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| 150-154 |
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| 10 |
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| |
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| 175-179 |
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| 15 |
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|-align=center |
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| 155-159 |
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| 11 |
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| |
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| 200-204 |
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| 20 |
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|-align=center |
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| 160-164 |
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| 12 |
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| |
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| 225-229 |
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| 25 |
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|-align=center |
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| 165-169 |
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| 13 |
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| |
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| 250-254 |
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| 30 |
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|-align=center |
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| 170-174 |
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| 14 |
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| |
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| 275+ |
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| 35 |
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|} |
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Not all values shown. |
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==Creatures that utilize this maneuver== |
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*[[Centaur]] |
*[[Centaur]] |
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*[[lesser minotaur]] |
*[[lesser minotaur]] |
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*[[ithzir champion]] |
*[[ithzir champion]] |
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==Messaging== |
===Messaging=== |
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Roundtime messaging: |
Roundtime messaging: |
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<pre{{log2|margin-right=400px}}> |
<pre{{log2|margin-right=400px}}> |
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== Resources == |
== Resources == |
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*[[List of combat maneuvers by profession]] |
*[[List of combat maneuvers by profession]] |
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*[[Research:Bull Rush|RT and Added Damage tables]] |
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*[http://www.play.net/gs4/info/maneuvers/list.asp#bullrush Combat Maneuvers List: Bull Rush] on play.net |
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}} |
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[[Category:Combat Maneuvers]] |
Revision as of 14:14, 25 January 2021
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Description
Attempt to rush your opponent and knock them to the ground.Mechanics
On slight successes, your opponent will be knocked off balance (a roundtime penalty). On more substantial successes, your opponent will be knocked down with roundtime and may suffer HP damage.Additional Information
Creatures that utilize this maneuver
Messaging
Roundtime messaging:
[Roll result: 140 (open d100: 35) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! Roundtime: 5 sec.
Roundtime and damage messaging:
[Roll result: 178 (open d100: 68) Bonus: 10] You rush towards a zombie and connect with a shoulder check! You manage to knock a zombie flat on her back! 15 hits! Roundtime: 5 sec.
Failure:
[Roll result: 58 (open d100: 58)] A black centaur rushes towards Target and connects with a shoulder check! Target stands firm and manages to maintain his balance.