Disarming Traps: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Disarm traps moved to Disarming Traps)
(added disarming traps formula (I am basing this on mild research (primarily Ildran's posts)); would be great if this page could mimic the info from the picking locks page (but this is not something I want to do at this time, sorry))
 
(9 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The [[Disarming Traps]] [[skill]] enables a character to, as the name implies, [[DISARM (verb)|disarm]] [[trap]]s. Traps that require disarming are most often found on various types of [[Box (treasure)|boxes]] dropped as treasure by [[creature]]s.<ref>Skills, [http://www.play.net/gs4/info/skills.asp Play.net]</ref>
==Resources==
http://www.play.net/gs4/info/skills.asp


{{skill|
== See also ==
| Bardranks = 2 || Bardcost = 2/3
| Clericranks = 1 || Clericcost = 2/6
| Empathranks = 1 || Empathcost = 2/6
| Monkranks = 2 || Monkcost = 3/4
| Paladinranks = 1 || Paladincost = 2/5
| Rangerranks = 2 || Rangercost = 2/4
| Rogueranks = 3 || Roguecost = 1/1
| Sorcererranks = 1 || Sorcerercost = 2/6
| Warriorranks = 2 || Warriorcost = 2/4
| Wizardranks = 1 || Wizardcost = 2/6
|}}

Success in disarming a trap is based on the following formula:

{{Equation box|'''Endroll {{=}} ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)'''}}

== Related Articles ==
* [[Traps]]
* [[Picking Locks]]
* [[Picking Locks]]
* [[Lock mastery]]
* [[Lock Mastery]]
* [[Locksmithing saved post]]
* [[Locksmithing saved post]]

== References ==
<references/>


[[Category: Skills]]
[[Category: Skills]]
[[Category:Locksmithing]]

Latest revision as of 18:11, 24 March 2023

The Disarming Traps skill enables a character to, as the name implies, disarm traps. Traps that require disarming are most often found on various types of boxes dropped as treasure by creatures.[1]

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 3 2 2 2 1 2 1 1 - 1 1
Training Point Cost 1/1 2/4 3/4 2/3 2/5 2/4 2/6 2/6 - 2/6 2/6

Success in disarming a trap is based on the following formula:

Endroll = ([Disarming Traps Skill + Dexterity Bonus]) - trap difficulty + d100(Open)

Related Articles

References

  1. Skills, Play.net