Elemental Lore, Water: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Hsn tag)
(→‎Sorcerer Base: update 10 to 12 for first crit rank and link address for full info)
Line 22: Line 22:
== Sorcerer Base ==
== Sorcerer Base ==
;*[[Dark Catalyst (719)]]
;*[[Dark Catalyst (719)]]
:Despite being a [[Sorcerer]] spell, Dark Catalyst is affected only by Elemental Lores. All four Lores affect only the damage from the respective element during Dark Catalyst's cycle. It is not based on the [[Summation Chart]]. It is known, however, that returns for this spell from training in Elemental Lores diminish after ten ranks.
:Despite being a [[Sorcerer]] spell, Dark Catalyst is affected only by Elemental Lores. All four Lores affect only the damage from the respective element during Dark Catalyst's cycle. It is not based on the [[Summation Chart]]. It is known, however, that returns for this spell from training in Elemental Lores diminish after 12 ranks.


''Dark Catalyst's (719) Elemental Lore bonus is a bit convoluted. I will tell you this: at 10 ranks of the appropriate lore, it almost adds one crit rank to the relevant damage cycle, at 50 lore ranks it adds 2 crit ranks, and at 100 lore ranks it adds 3 crit ranks. It's a flat modifier and the warding margin is not a factor. If you're wanting to crit kill with Dark Catalyst, the lore benefit is pretty good, although admittedly, you don't receive much other benefit with those ranks (at least until the Elemental Lore Review for the Minor Elemental spell circle).''
''Dark Catalyst's (719) Elemental Lore bonus is a bit convoluted. I will tell you this: at 12 ranks of the appropriate lore, it adds one crit rank to the relevant damage cycle, at 50 lore ranks it adds 2 crit ranks, and at 100 lore ranks it adds 3 crit ranks. It's a flat modifier and the warding margin is not a factor. If you're wanting to crit kill with Dark Catalyst, the lore benefit is pretty good, although admittedly, you don't receive much other benefit with those ranks (at least until the Elemental Lore Review for the Minor Elemental spell circle).''


-GameMaster Estild ([[http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Banter/thread/1689479]] #16)
-GameMaster Estild [http://forums.play.net/forums/GemStone%20IV/Sorcerers/Sorcerer%20Spells/view/3314]


== Related Links ==
== Related Links ==

Revision as of 11:58, 4 September 2015

Since mid-2015 there has been a considerable amount of development with Hot Summer Nights 2015, the Elemental Lore Review, and the Teleportation review.

Pages with this banner have been affected by development and are in various stages of update progress, but not yet complete.

Major Elemental

Training in Water Lore increases the duration of the Ice Patch and its ability to make people/critters fall and hurt themselves. Targetted, Water Lore allows subsequent casts of Minor Water to convert to Minor Cold (the blue wand spell, 1709), with 10 ranks allowing one cast conversion and a maximum of 13 conversions at 196 ranks (uses the summation chart with a seed of ten.)
Training in Water Lore increases the damage factor by .001 per two ranks up to rank 100 and .001 per 4 ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of water lore.

Wizard Base

Training in Water Lore increases the damage factor by .001 per two ranks up to rank 100 and .001 per 4 ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of water lore.
Training in Water Lore increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100.
Training in Water Lore increases the damage factor by .001 per rank up to 50 ranks, .001 per two ranks for ranks 51 to 100 and .001 per four ranks for ranks above 100. In addition, Water Lore determines the maximum number of opponents you can hit with the additional flares from the spell (See ball spells).
Training in Water Lore increases the damage factor by .001 every two ranks up to rank 100 and .001 per four ranks for ranks 101 to 200. Total cumulative bonus of .075 at 200 ranks (300 skill) of water lore.

Sorcerer Base

Despite being a Sorcerer spell, Dark Catalyst is affected only by Elemental Lores. All four Lores affect only the damage from the respective element during Dark Catalyst's cycle. It is not based on the Summation Chart. It is known, however, that returns for this spell from training in Elemental Lores diminish after 12 ranks.

Dark Catalyst's (719) Elemental Lore bonus is a bit convoluted. I will tell you this: at 12 ranks of the appropriate lore, it adds one crit rank to the relevant damage cycle, at 50 lore ranks it adds 2 crit ranks, and at 100 lore ranks it adds 3 crit ranks. It's a flat modifier and the warding margin is not a factor. If you're wanting to crit kill with Dark Catalyst, the lore benefit is pretty good, although admittedly, you don't receive much other benefit with those ranks (at least until the Elemental Lore Review for the Minor Elemental spell circle).

-GameMaster Estild [1]

Related Links

External Links