Enchant (925)/Enchant Item (925) (old version): Difference between revisions

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{{spell | name = Enchant Item | number = 925 | mnemonic = ENCHANT | duration = Permanent | type = Utility }}
{{spell | name = Enchant Item | number = 925 | mnemonic = ENCHANT | duration = Permanent | type = Utility }}

[[Category: Wizard Base Spells]]


Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.
Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.
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Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.
Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.

== Enchanting Potions ==

{| {{Prettytable}}
|- align=center
!Potion Name
!Purpose
!Base Cost
|-
|[[rohnuru potion|rohnuru]]
|temper anything < +6
|align=right|3850
|-
|[[duqnuru potion|duqnuru]]
|temper anything < +16
|align=right|6050
|-
|[[dirtokh potion|dirtokh]]
|temper anything < +26
|align=right|11000
|-
|[[mirtokh potion|mirtokh]]
|temper anything < +31
|align=right|38500
|-
|[[sisfu potion|sisfu]]
|any project up to +25
|align=right|19250
|-
|[[sarmoc potion|sarmoc]]
|un-temper a project
|align=right|5500
|-
|[[grot t'kel potion|grot t'kel]]
|
|align=right|2200
|}


== External Links ==
== External Links ==

Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925<br>
Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925<br>
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp

[[Category: Wizard Base Spells]]

Revision as of 05:40, 23 May 2006

Enchant (925)/Enchant Item (925) (old version)
Mnemonic [ENCHANT]
Duration Permanent
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 

Enchanting allows the wizard to give an armor, weapon, shield, or the extremely rare DB (defensive bonus) items a permanent +5 bonus with each successful enchantment; as well as increased resistance to damage and destruction. The enchanting process can be very lengthy for the higher enchants.

Each enchantment requires tempering the item with a tempering potion and then a cast. But the number of times tempered, and number of casts, vary based on the enchantment. For example, to enchant a 0x to 1x item requires 1 temper and 1 cast; 1x to 2x requires 2 tempers and two casts; 2x to 3x is 3 tempers and 3 casts, etc.

Currently there is a "soft cap" on enchanting that allows items only to be enchanted up to +35 (7x) without a special tempering potion.

Enchanting Potions

Potion Name Purpose Base Cost
rohnuru temper anything < +6 3850
duqnuru temper anything < +16 6050
dirtokh temper anything < +26 11000
mirtokh temper anything < +31 38500
sisfu any project up to +25 19250
sarmoc un-temper a project 5500
grot t'kel 2200

External Links

Official Spell Description: http://www.play.net/gs4/info/spells/spelllist.asp?circle=5#925
Official Enchanting Notes: http://www.play.net/gs4/info/enchant_notes.asp