Energy Shield: Difference between revisions

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'''Energy Shields''' were introduced at [[Duskruin Arena]] in Jan 2021 in the shop Safeguards and Currents by [[User:GS4-RETSER|GameMaster Retser]]. These shields can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This is the off-the-shelf offering. At this tier, Energy Shields has the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.<!-- Brief explanation of what this tier does, if any. -->
|analyze=

You analyze the ora shield and sense that the creator has provided the following information:
ENERGY SHIELDS
Energy Flares: Turn them on to let your Shield Flare.
Surged Flares: These drain mana and stored energy to increase flare strength. You cannot
store mana during surged flares.
Drained Flares: These reduce the strength of your flare to bond and store energy.
--------------------------------------------------------------------------------------------------
Verb
PROD ON/OFF Energy Flares
Currently: ON
PULL ON/OFF Drained Flares (Store Energy)
Currently: OFF
PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy)
Currently: OFF
PUNCH UnAttunes the ora shield. This is permanent.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Energy Bound (Bonding): 0
Total Energy Stored: 0/100
Flare Type: Impact
Daily Energy Cap: 0/1000
22 Hour Energy Tracker: Expired
Energy Reverb: Locked
Energy Barrier: Locked
Energy Wave: Locked

Customization
Energy Color: white Accent Color: black
--------------------------------------------------------------------------------------------------
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
!PRAY
| {{addmetext}}
| {{addmetext}}
|-
!PROD
| {{addmetext}}
| {{addmetext}}
|-
!PUNCH
| {{addmetext}}
| {{addmetext}}
|-
!PUSH
| {{addmetext}}
| {{addmetext}}
|-
! TOUCH
| {{addmetext}}
| {{addmetext}}
|}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Shield#Energy Flare|Energy Flare]]''' and '''[[Energy Shield#Energy Reverb|Energy Reverb]]''' are unlocked at this tier.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], and '''[[Energy Shield#Energy Barrier|Energy Barrier]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Energy Armor#Energy Flare|Energy Flare]]''', [[Energy Shield#Energy Reverb|Energy Reverb]], '''[[Energy Shield#Energy Barrier|Energy Barrier]]''', and '''[[Energy Shield#Energy Wave|Energy Wave]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}

==Additional Information==
===Energy Reverb===
Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.
* Cooldown: 60 seconds.
* Duration: Next attack or 20 seconds

===Energy Barrier===
The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.
* Cooldown: 15 minutes.
* Duration: 30 seconds.

===Energy Wave===
Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.
* Cooldown: 24 hours.

===See Also===
*[[Energy Shield/saved posts]]
</td><td>
{{iteminfo
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Energy Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=Accent Color
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=PRAY <!-- Verbs MUST be capitalized when entered. -->
|verb2= PROD
|verb3= PUNCH
|verb4= PUSH
|verb5= RUB
|verb6= TAP
|verb7= APPLAUD
|verb8= GAZE
|verb9= COVER
|verb10= TINKER
|verb11= RAISE
|verb12= TICKLE
|verb13= HUG
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>


==Analyze==
==Analyze==
Line 38: Line 234:


==See Also==
==See Also==
*[[Energy Shield/saved posts]]

Revision as of 10:26, 19 August 2021

Energy Shields were introduced at Duskruin Arena in Jan 2021 in the shop Safeguards and Currents by GameMaster Retser. These shields can be enchanted and ensorcelled.

Tier 0

This is the off-the-shelf offering. At this tier, Energy Shields has the default Reactive Energy Flare upon blocking and Energy flares when striking with the shield.

Analyze

You analyze the ora shield and sense that the creator has provided the following information:
                           ENERGY SHIELDS
  Energy Flares:  Turn them on to let your Shield Flare.
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot
                  store mana during surged flares.
  Drained Flares: These reduce the strength of your flare to bond and store energy.

Verb PROD ON/OFF Energy Flares Currently: ON PULL ON/OFF Drained Flares (Store Energy) Currently: OFF PUSH ON/OFF Surged Flares (Increases flare strength at the cost of energy) Currently: OFF PUNCH UnAttunes the ora shield. This is permanent. Unlocked Abilities General Information Tier: 0 Affinity Level: 0 Total Energy Bound (Bonding): 0 Total Energy Stored: 0/100 Flare Type: Impact Daily Energy Cap: 0/1000 22 Hour Energy Tracker: Expired Energy Reverb: Locked Energy Barrier: Locked Energy Wave: Locked Customization Energy Color: white Accent Color: black

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First ! Third |- !PRAY | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- !PROD | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- !PUNCH | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- !PUSH | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! TOUCH | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |}

Tier 1

Energy Flare and Energy Reverb are unlocked at this tier.

Tier 2

Energy Flare, Energy Reverb, and Energy Barrier are unlocked at this tier.

Tier 3

Energy Flare, Energy Reverb, Energy Barrier, and Energy Wave are unlocked at this tier.

Additional Information

Energy Reverb

Upon blocking an attack, the shield will empower the wielder's attack strength on their next attack. The amount of attack strength granted scales up with affinity from 4 to 12.

  • Cooldown: 60 seconds.
  • Duration: Next attack or 20 seconds

Energy Barrier

The wooden shield provides a chance to reactively provide (Affinity * 3) TD and bolt defense. This effect can only occur once every 15 minutes and will last for 30 seconds.

  • Cooldown: 15 minutes.
  • Duration: 30 seconds.

Energy Wave

Twice per 24 hours the shield will attempt to protect the wielder when they're left in an incapacitated state or low on health. This effect will grant 25 DS, 12 TD, and send out a minor elemental wave.

  • Cooldown: 24 hours.

See Also

Energy Shield Information
Type Mechanical
Item Classification
Item(s) Applied to
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Energy Color
Accent Color
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Affinity Needed Yes
Item Verbs
PRAY PROD PUNCH PUSH
RUB TAP APPLAUD GAZE
COVER TINKER RAISE TICKLE
HUG


Analyze

You analyze the ora shield and sense that the creator has provided the following information:
                           ENERGY SHIELDS
  Energy Flares:  Turn them on to let your Shield Flare.
  Surged Flares:  These drain mana and stored energy to increase flare strength.  You cannot
                  store mana during surged flares.
  Drained Flares: These reduce the strength of your flare to bond and store energy.
--------------------------------------------------------------------------------------------------
 Verb
  PROD     ON/OFF Energy Flares
   Currently: ON
  PULL     ON/OFF Drained Flares (Store Energy)
   Currently: OFF
  PUSH     ON/OFF Surged Flares (Increases flare strength at the cost of energy)
   Currently: OFF
  PUNCH     UnAttunes the ora shield.  This is permanent.

Unlocked Abilities

General Information
 Tier: 0                                  Affinity Level: 0
 Total Energy Bound (Bonding): 0
 Total Energy Stored: 0/100
 Flare Type: Impact
 Daily Energy Cap: 0/1000
 22 Hour Energy Tracker: Expired
 Energy Reverb: Locked
 Energy Barrier: Locked
 Energy Wave: Locked

Customization
 Energy Color: white         Accent Color: black
--------------------------------------------------------------------------------------------------

See Also