Essence Belt: Difference between revisions

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'''Essence Belts''' were first introduced at [[Duskruin]] in August 2022 at the [[BVShop:Essencetials|Essencetials]] shop.
== placeholder from original release post==
{{stub}}

{{TOC limit|2}}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
First and foremost, I want to give a big hats off and shout out to GM Mestys. The man, the myth, the legend. He's a coding ninja, has unlimited patience, and I'm pretty sure he's got two brains. Without him, these belts wouldn't be possible!
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Tier 1

|itemsummary= <!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. --> {{addmetext}}

|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
From the creators of the handheld pylons, comes the Essence Belts! You’ll find them in the shop called the Essencetials!
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->

|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
The Essence Belts may be freely altered, as long as it makes sense to have pockets/compartments, and the description must include runes along its surface, either in the short, long or show description.
}}

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
The essence belts will unlock special abilities and magical benefits depending on which essences are loaded into their pockets. The belt will hold one essence off the shelf, two essences at Tier 2, and a total of three essences at Tier 3.
|- {{verbtableheader}}

! scope="col" style="width:5em;"|Verb
The belt may be charged by DROPing specific alchemy ingredient essences into it. The current essences allowed are: Air, Earth, Fire, and Water.
! scope="col"|First

! scope="col"|Third
The belts may hold up to 1000 charges of each essence. (i.e 1000 fire, 1000 air, etc). Regular elemental essences will add 25 charges. Greater elemental essences will add 250 charges.
|-

! scope="row" role="rowheader"|DROP
If you have more than 1 essence loaded in the belt, you can WHISPER BELT <ELEMENT> to toggle which essence is active in the belt. Only those abilities will be usable, until you toggle to the next essence. Each Essence Ability has a separate cooldown per element. The Magic and Resistance abilities share cooldowns across elements.
| {{addmetext}}

| {{addmetext}}
You can POKE BELT to remove the active essence, but its charges will be fully discarded.
|-

! scope="row" role="rowheader"|WHISPER
PUSH BELT for Resistance buff. (Based on active essence)
| {{addmetext}}
PULL BELT for Attack bonus. (Based on active essence)
| {{addmetext}}
RUB BELT for Special ability. (Based on active essence)
|-

! scope="row" role="rowheader"|POKE
In addition, zesty messaging at Tier 1 (OTS) is TAP, Tier 2 is TOUCH, and Tier 3 is TURN.
| {{addmetext}}

| {{addmetext}}
Air Essence Benefits:
|-

! scope="row" role="rowheader"|PUSH
Reactive Lightning Flares - Cost: 5 Air charges per flare instance.
| {{addmetext}}
Resistance (Push) – 50% Lightning Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Air charges.
| {{addmetext}}
Magic Bonus (Pull) – AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Air charges per activation (5/10/15). This AS bonus applies to the following: Minor Shock, Major Shock, Hand of Tonis, and Physical Ranged Attack.
|-
Ability: Hover (Rub) – Temporarily allows user to hover in the air. It is a AoE SMR attack that applies Disengaged status up to 10 enemies. Duration: 20 seconds. Cooldown: 60 minutes. Cost: 20 Air charges.
! scope="row" role="rowheader"|PULL

| {{addmetext}}
Earth Essence Benefits:
| {{addmetext}}

|-
Reactive Vibration Flares - Cost: 5 Earth charges per flare instance.
! scope="row" role="rowheader"|RUB
Resistance (Push) - 50% Impact Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Earth charges.
| {{addmetext}}
Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Earth charges per activation (5/10/15). This AS bonus applies to the following: Hurl Boulder, Physical Melee Attack
| {{addmetext}}
Ability: Field of Dirt (Rub) – This ability summons a field of spinning dirt and rock around the wearer, blocking the next 1/2/3 (increased per Tier) instances of damage against the user. Duration: 30 seconds (T1), 60 seconds (T2), 90 seconds (T3). Cooldown: 60 minutes. Cost: 20 Earth charges.
|-

! scope="row" role="rowheader"|TAP
Fire Essence Benefits:
| {{addmetext}}

| {{addmetext}}
Reactive Fire Flares - Cost: 5 Fire charges per flare instance.
|}
Resistance (Push) - 50% Fire Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Fire charges.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Fire charges per activation (5/10/15). This AS bonus applies to the following: Minor Fire, Major Fire, Fire Spirit, Balefire.
|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Tier 2
Ability: Cauterize (Rub) – This ability summons a wave of fire essence to wash over the user’s body and remove all bleeding effects while restoring 20 HP at T1, 40 HP at T2, and 60 HP at T3. It does not remove the wounds. Duration: Instant. Cooldown: 60 minutes (T1), 45 minutes (T2), 30 minutes (T3). Cost: 10 Fire charges.
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->

|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
Water Essence Benefits:
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
Reactive Cold Flares - Cost: 5 Water charges per flare instance.
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
Resistance (Push) - 50% Cold Resistance for 30 seconds. Cooldown is 60 minutes at T1, 45 minutes at T2, and 30 minutes at T3. Cost: 15 Water charges.
}}
Magic Bonus (Pull) - AS Bonus Equal to +10 per tier (+30 max). Duration: 120 seconds. Cooldown: 30 minutes. Cost: AS bonuses / 2 Water charges per activation (5/10/15). This AS bonus applies to the following: Minor Water, Minor Cold, Major Cold, Minor Steam, Holy Bolt, Moonbeam.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
Ability: Frozen Crest (Rub) – This summons a wave of jagged ice that is an AoE SMR knockdown/damage attack. Duration: Instant. Cooldown: 5 minutes (T1), 4 minutes (T2), 3 minutes (T3). Cost: 20 Water charges.
|- {{verbtableheader}}

! scope="col" style="width:5em;"|Verb

! scope="col"|First
Examples:
! scope="col"|Third

|-
Below, I load earth essence into the belt, toggle to fire, cauterize my wounds, toggle to earth, throw up a spinning field of rocks, toggle to air and then hover out of the reach of nearby enemies.
! scope="row" role="rowheader"|TOUCH

| {{addmetext}}

| {{addmetext}}
>put earth in my belt
|}
You press a small rune on the side of your earth and a narrow compartment opens up, releasing a small puff of smoke. As you place your essence of earth into the pocket, there is a flash of green light, and the compartment closes tight.
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->

|tier= <!-- REQUIRED: Must be entered as Tier # or Tree (Name) --> Tier 3
>whisper belt fire
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
You whisper faintly and the air around you begins to thicken as a wave of heat washes over your body and dark orange threads of energy swirl across the surface of your belt.
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
Roundtime: 3 sec.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
>rub my belt
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
You press a small rune on your belt and sparks of fiery energy burst into existence all around you, igniting a rippling wave of fire that washes over your body. Your wounds become cauterized and the bleeding subsides.
}}
Roundtime: 10 sec.
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
>whisper belt earth
! scope="col" style="width:5em;"|Verb
You whisper faintly and the earth beneath you rumbles for a moment as dark green threads of energy swirl across the surface of your belt.
! scope="col"|First
Roundtime: 3 sec.
! scope="col"|Third

|-
>rub my belt
! scope="row" role="rowheader"|TURN
You press a small rune on your belt and sparks of deep green energy burst into existence all around you as jagged chunks of dirt and rock erupt from the ground, rapidly spinning around you.
| {{addmetext}}
Cast Roundtime 3 Seconds.
| {{addmetext}}

|}
>whisper belt air
==See Also==
You whisper faintly and the air around you begins to thicken, glimmering for a moment as light blue threads of energy swirl across the surface of your belt.
* [[/saved posts|Saved posts]]
Roundtime: 3 sec.
* [[Hand-held Pylon]]

</td><td>
>rub belt
{{iteminfo
You press a small rune on your belt and sparks of light blue energy burst into existence all around you, swirling about and lifting you up into the air.
|type= <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" --> Mechanical
[SMR result: 147 (Open d100: 73, Bonus: 20)]
|itemclass= <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" --> Accessory
You create enough distance between yourself and a luminous small woodland arachnid to stay out of its reach!
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> Waist-worn belt
[SMR result: 67 (Open d100: 28)]
|alter= <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. --> Unknown
You manage to create some distance between yourself and a Taladorian knight, but remain in reach!
|ld= <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. --> Unknown
[SMR result: 139 (Open d100: 21, Bonus: 20)]
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
You create enough distance between yourself and a glistening blood golem to stay out of its reach!
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
Cast Roundtime 3 Seconds.
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->

|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
Costs:
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. --> Duskruin Arena
Belt – 25k Bloodscrip
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
Tier 2 Voucher – 25k Bloodscrip
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. --> Yes
Tier 3 Voucher – 25k Bloodscrip
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). --> 3
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.--> Certificate
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.--> DROP
|verb2= POKE
|verb3= PULL
|verb4= PUSH
|verb5= RUB
|verb6= TAP
|verb7= TOUCH
|verb8= TURN
|verb9= WHISPER
}}
</td></tr></table>

Revision as of 10:53, 18 August 2022

Essence Belts were first introduced at Duskruin in August 2022 at the Essencetials shop.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Tier 1

Analyze

This section has not been added yet; please add to it now!
Verb First Third
DROP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WHISPER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
POKE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PUSH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PULL This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Verb First Third
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 3

Verb First Third
TURN This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

See Also

Essence Belt Information
Type Mechanical
Item Classification Accessory
Item(s) Applied to Waist-worn belt
Alterable Unknown
Light/Deep Unknown
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 3
How to Unlock Certificate
Item Verbs
DROP POKE PULL PUSH
RUB TAP TOUCH TURN
WHISPER