Experience/saved post archive: Difference between revisions

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We are implementing some changes to [[experience]] and absorption, primarily to encourage more player interaction. These changes include the following:
We are implementing some changes to [[experience]] and absorption, primarily to encourage more player interaction. These changes include the following:


<b>Enhanced Experience Absorption In Major Gathering Places</b> -- Major gathering locations in every major realm (see list to follow) will now enhance your rate of experience absorption, above and beyond what a normal node will provide! While most of these nodes are public, all CHEs will also receive this benefit in the Common Room (or equivalent) of their primary house (not annexes). MHOs may coordinate with their guru to purchase an enhanced node for a Common Room (or equivalent) in their building, provided the room is either open to the public or the MHO is sufficiently large and active to support a "members only" location.
<b>Enhanced Experience Absorption In Major Gathering Places</b> -- Major gathering locations in every major realm (see list to follow) will now enhance your rate of experience absorption, above and beyond what a normal node will provide! While most of these nodes are public, all [[CHE]]s will also receive this benefit in the Common Room (or equivalent) of their primary house (not annexes). MHOs may coordinate with their guru to purchase an enhanced node for a Common Room (or equivalent) in their building, provided the room is either open to the public or the MHO is sufficiently large and active to support a "members only" location.


<b>[[Adventurer's Guild|Adventurers Guild]] Bounty Rewards</b> -- The total amount of the experience rewards will remain the same; however, two thirds of the reward will be granted directly to your absorbed experience. The remaining one third of the reward will be granted as unabsorbed experience, as it is currently.
<b>[[Adventurer's Guild|Adventurers Guild]] Bounty Rewards</b> -- The total amount of the experience rewards will remain the same; however, two thirds of the reward will be granted directly to your absorbed experience. The remaining one third of the reward will be granted as unabsorbed experience, as it is currently.
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<b>Enhanced public nodes</b> (Note that in some cases, a room was not previously a node. In those cases, the room is now a true node with this enhanced absorption benefit.)
<b>Enhanced public nodes</b> (Note that in some cases, a room was not previously a node. In those cases, the room is now a true node with this enhanced absorption benefit.)
Wehnimer's Landing:
Wehnimer's Landing:<BR>
Raging Thrak, Trophy Room
Raging Thrak, Trophy Room
Wayside Inn, Garret
Wayside Inn, Garret
Line 34: Line 34:
Hearthstone, Courtyard
Hearthstone, Courtyard


Teras:
Teras:<BR>
Ghorsa Isle, Tower
Ghorsa Isle, Tower
Dragonspine and Krodera
Dragonspine and Krodera
Adventurer's Rest, Deck
Adventurer's Rest, Deck


Solhaven:
Solhaven:<BR>
North Market
North Market
Liabo Plaza
Liabo Plaza
Line 46: Line 46:
South Market
South Market


River's Rest:
River's Rest:<BR>
Town Commons
Town Commons
Sanctuary
Sanctuary


Icemule Trace:
Icemule Trace:<BR>
Town Center
Town Center
Tavern Burrow, Ale Street (well)
Tavern Burrow, Ale Street (well)
Line 59: Line 59:
Voln Ice Garden
Voln Ice Garden


Zul Logoth:
Zul Logoth:<BR>
Crystalline Cavern
Crystalline Cavern


Pinefar:
Pinefar:<BR>
Trading Post, Greatroom
Trading Post, Greatroom


Ta'Illistim:
Ta'Illistim:<BR>
Hanging Dais
Hanging Dais
Glamesine Var (fountain room)
Glamesine Var (fountain room)
Line 76: Line 76:
Veythorne Manor, The Glowbark
Veythorne Manor, The Glowbark


Sylvarraend:
Sylvarraend:<BR>
Town Commons (with barrel)
Town Commons (with barrel)


Ta'Vaalor:
Ta'Vaalor:<BR>
Amaranth Court (between gemshop and furrier)
Amaranth Court (between gemshop and furrier)
Amaranth Court (obelisk)
Amaranth Court (obelisk)
Line 87: Line 87:
Ravelin, Wyvern Plaza
Ravelin, Wyvern Plaza


Four Winds Isle:
Four Winds Isle:<BR>
Gardenia Commons
Gardenia Commons
Sea Breeze Tavern, Front Porch
Sea Breeze Tavern, Front Porch


Cysaegir:
Cysaegir:<BR>
Linsandrych Common (with bench)
Linsandrych Common (with bench)


Miscellaneous:
Miscellaneous:<BR>
Cavern of the Ages (ledge room)
Cavern of the Ages (ledge room)


CHEs:
CHEs:<BR>
Phoenix - Library
Phoenix - Library
Argent Aspis - Trophy Room
Argent Aspis - Trophy Room

Revision as of 04:25, 27 November 2007

Category: Help for Players
Topic: The Experience System
Message #: 563
Author: GS4-WARDEN
Date: 11/20/2007 5:46:03 PM
Subject: Enhanced Nodes and Experience Absorption Changes


We are implementing some changes to experience and absorption, primarily to encourage more player interaction. These changes include the following:

Enhanced Experience Absorption In Major Gathering Places -- Major gathering locations in every major realm (see list to follow) will now enhance your rate of experience absorption, above and beyond what a normal node will provide! While most of these nodes are public, all CHEs will also receive this benefit in the Common Room (or equivalent) of their primary house (not annexes). MHOs may coordinate with their guru to purchase an enhanced node for a Common Room (or equivalent) in their building, provided the room is either open to the public or the MHO is sufficiently large and active to support a "members only" location.

Adventurers Guild Bounty Rewards -- The total amount of the experience rewards will remain the same; however, two thirds of the reward will be granted directly to your absorbed experience. The remaining one third of the reward will be granted as unabsorbed experience, as it is currently.

Logic Bonus Changes -- The benefit of Logic bonus on experience absorption has been changed from a multiplier of the base amount to an addition to the base amount. When on a node or in town, you will absorb an extra (Logic Bonus/5) experience every pulse. When in a hunting area, you will absorb an extra (Logic Bonus/7) per pulse. For most players this will result in a small improvement while on a node and no significant change when in a hunting area.

Enjoy!

Warden

Enhanced public nodes (Note that in some cases, a room was not previously a node. In those cases, the room is now a true node with this enhanced absorption benefit.) Wehnimer's Landing:
Raging Thrak, Trophy Room Wayside Inn, Garret Landing Tower East Helga's Pub Room Frith's Inn, Main Saloon Town Square Central Garden Niche Small Park Voln Courtyard Hearthstone, Foyer Hearthstone, Courtyard

Teras:
Ghorsa Isle, Tower Dragonspine and Krodera Adventurer's Rest, Deck

Solhaven:
North Market Liabo Plaza Marshtown Beacon Tower South Market

River's Rest:
Town Commons Sanctuary

Icemule Trace:
Town Center Tavern Burrow, Ale Street (well) Commerce Burrow, Giantman Path Honeybeer Inn, Tap Room Thirsty Penguin, Parlour Clovertooth Hall, Main Lobby Voln Ice Garden

Zul Logoth:
Crystalline Cavern

Pinefar:
Trading Post, Greatroom

Ta'Illistim:
Hanging Dais Glamesine Var (fountain room) Glamesine Var (small garden park) Briarstone Court, SW Briarstone Court, W Briarstone Court, NW Moonglae Inn, Rooftop Park (northernmost) Shimmarglin Inn, Fountain Room Veythorne Manor, The Glowbark

Sylvarraend:
Town Commons (with barrel)

Ta'Vaalor:
Amaranth Court (between gemshop and furrier) Amaranth Court (obelisk) Garden of Ancients (small bench) Victory Court (bench) Victory Court (Kai statue) Ravelin, Wyvern Plaza

Four Winds Isle:
Gardenia Commons Sea Breeze Tavern, Front Porch

Cysaegir:
Linsandrych Common (with bench)

Miscellaneous:
Cavern of the Ages (ledge room)

CHEs:
Phoenix - Library Argent Aspis - Trophy Room Arcane - Hall of Lords Paupers - Commons Brigatta - Common Room Twilight - Warble's Parlor Silvergate - Private Lounge Sovyn - Courtyard Sylvanfair - Rogal-Keli Hall Helden - Great Hall White Haven - Founders Hall Obsidian Tower - Greatroom Beacon Hall - Common Room Rone Academy - Elanthian Library Willow Hall - Garden Moonstone Abbey - Lounge