Exsanguinate: Difference between revisions

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m (Added back in internal links and mono around math and fixed a spelling error in the last sentence.)
 
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{{PSMinfo
{{PSMinfo
|description = Exploit your foe's existing wounds to bleed them dry.
|description = Exploit your foe's existing wounds to bleed them dry.
|mechanics = Maneuver a target causing all remaining ticks of Major Bleed to trigger. There is a (Rank * 10)% chance of automatically reapplying the bleed at (Success Margin / 5)% effectiveness. Finally, you passively gain one additional round of Major Bleed at ranks 3 and 5 (up to 2 additonal rounds).
|mechanics = Maneuver a target causing all remaining ticks of [[Major Bleed]] to trigger. There is a {{mono|(Rank * 10)%}} chance of automatically reapplying the bleed at {{mono|(Success Margin / 5)%}} effectiveness. Finally, you passively gain one additional round of Major Bleed at ranks 3 and 5 (up to 2 additional rounds).
}}
}}
==Resources==
==Resources==

Latest revision as of 10:27, 29 August 2021

Exsanguinate
Mnemonic [exsanguinate]
Activating Verb CMAN
Type Attack
Roundtime ATTACK-2
Stamina Cost 15
Cooldown 10s
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Exploit your foe's existing wounds to bleed them dry.

Mechanics

Maneuver a target causing all remaining ticks of Major Bleed to trigger. There is a (Rank * 10)% chance of automatically reapplying the bleed at (Success Margin / 5)% effectiveness. Finally, you passively gain one additional round of Major Bleed at ranks 3 and 5 (up to 2 additional rounds).

Resources