Hamstring: Difference between revisions

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(Added that crit and damage weighting on weapons is taken into account when using hamstring)
(updated minimum RT)
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While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.

The minimum [[RT]] for hamstring is 3 seconds.


== External Links ==
== External Links ==

Revision as of 17:34, 6 April 2007

Hamstring
Available To Warrior, Rogue, Ranger, Bard
Mnemonic [HAMSTRING]
Cost 15
Roundtime {{{roundtime}}}
Requirements A one-handed slashing weapon
Prerequisites None
Rank Square Semi
1 2
2 4
3 6
4 8 12 
5 10 15

When a character uses the hamstring combat maneuver, they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has flares, there is a chance that the weapon will flare when the hamstring is successful, thus making feras weapons particularily deadly when combined with hamstring, as this skill bypasses the AS/DS system and instead relies on the combat maneuver system. Hamstring takes critical weighting or damage weighting on the weapon used into account.

While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.

The minimum RT for hamstring is 3 seconds.

External Links