Hamstring: Difference between revisions
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While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again. |
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again. |
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The minimum [[RT]] for hamstring is 3 seconds. |
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== External Links == |
== External Links == |
Revision as of 17:34, 6 April 2007
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When a character uses the hamstring combat maneuver, they attempt to knock an opponent over by cutting the tendons behind the knee. A successful use of the skill results in a prone opponent with a level 2 wound to the leg. Additionally, if the weapon used has flares, there is a chance that the weapon will flare when the hamstring is successful, thus making feras weapons particularily deadly when combined with hamstring, as this skill bypasses the AS/DS system and instead relies on the combat maneuver system. Hamstring takes critical weighting or damage weighting on the weapon used into account.
While, in life, a severed hamstring will cripple the victim, a creature affected by the Hamstring maneuver can still stand up. Though, if Hamstring is used a second time on the same victim, it will sever the leg, preventing the victim from standing again.
The minimum RT for hamstring is 3 seconds.
External Links
- Combat Maneuver List: Hamstring, on Play.net