Hand-held Pylon: Difference between revisions

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'''Hand Pylons''' were first released at the [[Duskruin]] [[pay event]] in August 2020 at the [[BVShop:Essencetials|Essencetials]] shop.
'''Hand-held Pylons''' were first released at the [[Duskruin]] [[pay event]] in August 2020 at the [[BVShop:Essencetials|Essencetials]] shop by [[User:GS4-KENSTROM|GameMaster Kenstrom]].


Hand pylons are damaging tools which can be loaded with essences of [[::Essence_of_fire|fire]] (bright orange), [[::Essence_of_air|air]] (pale silver), [[::Essence_of_earth|earth]] (bright green), or [[::Essence_of_water|water]] (light blue), where each essence is worth 25 charges that can be discharged into a blast dealing damage of the applicable type. Each type of essence results in different colors displayed in the messaging, as noted above. (Greater essences can also be used for 250 charges.)
==Overview==


This is a four-tiered item where each tier adds new verbs and allows an additional essence to be loaded at once; when fired, the pylon will simultaneously fire off one blast of each element. (If the enemy dies before the last shot, it will only take a charge from as many essences as were used.)
Hand pylons are damaging tools which can be loaded with essences of [[::Essence_of_fire|fire]], [[::Essence_of_air|air]], [[::Essence_of_earth|earth]], or [[::Essence_of_water|water]], where each essence is worth 25 charges that can be discharged into a blast dealing damage of the applicable type. (Greater essences can also be used for 250 charges.)

This is a four-tiered item where each tier adds new verbs and allows an additional essence to be loaded at once; when fired, the pylon will fire off all blasts at once. (Regardless of whether the enemy dies before the last shot, it will use a charge from all essences.)


After being fired, a cooldown of 2 minutes applies to the character and item. The pylon requires [[Magic Item Use]] to be activated, with the more ranks the better. Tier 4 enables the pylon to be worn on the arm.
After being fired, a cooldown of 2 minutes applies to the character and item. The pylon requires [[Magic Item Use]] to be activated, with the more ranks the better. Tier 4 enables the pylon to be worn on the arm.
{{TOC limit|2}}

{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
==Analyze==
|tier= Tier 1<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->

|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
You analyze your hand-held pylon and sense that the creator has provided the following information:
|analyze= You analyze the hand-held pylon and sense that the creator has provided the following information:<br><br>A dark blue hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essence of air, earth, fire, or water into it. To discharge the energy, simply POINT it at your opponent.<br><br>The pylon is tier <b>1</b> of 4. This means that it has access to the following verbs:<br><br>Drop and Point<br><br>It can also store one elemental type, and can be unlocked to hold additional element types.<br><br>Currently, the pylon is empty of essence.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
!scope-"col" style="width:5em;"|Verb
!scope-"col" style="width:5em;"|Location
!scope-"col"| First
!scope-"col"| Third
|-
!scope="row"|DROP/PUT
!scope="row"|held/worn
| You open a small panel on the side of your hand-held pylon and gently place your essence of <air/earth/fire/water> inside and securely fasten it. You close the side panel, and the pylon pulses with a <pale silver/bright green/bright orange/light blue> light.
|<Character> opens a small panel on the side of <his/her> hand-held pylon and gently places her essence of <air/earth/fire/water> inside and securely fastens it. <Character> closes the side panel, and the pylon pulses with a <pale silver/bright green/bright orange/light blue> light.
|-
!scope="row"|POINT
!scope="row"|unknown
|{{addmetext}}
|{{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
!scope="col" style="width:5em;"|Verb
!scope="col" style="width:5em;"|Location
!scope="col"| First
!scope="col"| Third
|-
!scope="row"|TOUCH
!scope="row"|held/worn
| You run your fingers along your hand-held pylon, and it crackles with a <pale silver/bright green/bright orange/light blue> light, the tiny arcs of energy briefly dancing about.
| <Character> runs <his/her> fingers along <his/her> hand-held pylon, and it cracks with a <pale silver/bright green/bright orange/light blue> light, the tiny arcs of energy briefly dancing about.
|-
!scope="row"|TURN
!scope="row"|held
|You deftly spin the pylon in your grip, twirling it once before it comes to a stop and points outward.
|<Character> deftly spins the pylon in <his/her> grip, twirling it once before it comes to a stop and points outward.
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
!scope="col" style="width:5em;"|Verb
!scope="col" style="width:5em;"|Location
!scope="col"| First
!scope="col"| Third
|-
!scope="row"|EXHALE
!scope="row"|held/worn
| You raise the pylon up, and it sparks with a <pale silver/bright green/bright orange/light blue> light before emitting wisps of pale smoke. You bring the pylon to your mouth and exhale, blowing the smoke away.
| <Character> raises <his/her> hand-held pylon up, and it sparks with a <pale silver/bright green/bright orange/light blue> light before emitting wisps of pale smoke. <She/He> brings the pylon to <his/her> mouth and exhales, blowing the smoke away.
|-
!scope="row"|WAVE
!scope="row"|held
| You wave your hand-held pylon around menacingly.
| <Character> waves <his/her> hand-held pylon around menacingly.
|-
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 4<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= <!-- Brief explanation of what this tier does, if any. -->
|analyze= You analyze your hand-held pylon and sense that the creator has provided the following information:
A deep red hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essence of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
A deep red hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essence of air, earth, fire, or water into it. To discharge the energy, simply point it at your opponent.
Line 21: Line 98:
It can also store four elemental types.
It can also store four elemental types.
Position 1 is filled with the element of air, and has 25 charges.
The hand-held pylon contains 1364 charges of the element of air.
Position 2 is filled with the element of fire, and has 25 charges.
The hand-held pylon contains 1344 charges of the element of earth.
Position 3 is filled with the element of earth, and has 25 charges.
The hand-held pylon contains 1097 charges of the element of fire.
The hand-held pylon contains 1375 charges of the element of water.<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
Position 4 is filled with the element of water, and has 25 charges.
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->

|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
==Examples==
|itemverbtable=Yes <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
!scope="col" style="width:5em;"|Verb
!scope="col" style="width:5em;"|Location
!scope="col"| First
!scope="col"| Third
|-
!scope="row"|RAISE
!scope="row"|held/worn
| You raise your hand-held pylon up into the air, and it emits a bright flare of <pale silver/bright green/bright orange/light blue> light as a warning!
| <Character> raises <his/her> hand-held pylon up into the air, and it emits a bright flare of <pale silver/bright green/bright orange/light blue> light as a warning!
|-
!scope="row"|REMOVE
!scope="row"|worn
| You press a small rune on the back of the pylon, causing the hardened metal band to retract from your forearm. The pylon drops into your waiting hand.
| <Character> presses a small rune on the back of <his/her> hand-held pylon, causing the hardened metal band to retract from <her/his> forearm. The pylon drops into <his/her> waiting hand.
|-
!scope="row"|TILT
!scope="row"|held
| You give the pylon a whirl around your finger. Motes of <pale silver/bright green/bright orange/light blue> light trail behind it spinning three times before you catch it with a firm grip.
| <Character> gives <his/her> the pylon a whirl around <his/her> finger. Motes of <pale silver/bright green/bright orange/light blue> light trail behind it spinning three times before <she/he> catches it.
|-
!scope="row"|WEAR
!scope="row"|held
| You press a small rune on the back of the pylon, and a hardened metal band extends outward. You slip your arm through the band, which instantly clamps down on your forearm.
| <Character> presses a small rune on the back of <his/her> hand-held pylon, and a hardened metal band extends outward. <She/He> slips <his/her> arm through the band, which instantly clamps down on <her/his> forearm.
|-
|}
==Additional Information==
===Examples of Use===


>point pylon at tegu
<pre{{log2}}>>point pylon at tegu
[SMR result: 183 (Open d100: 89)]
[SMR result: 183 (Open d100: 89)]
You steady your hand-held pylon and take aim at a spotted tri-toed tegu!
You steady your hand-held pylon and take aim at a spotted tri-toed tegu!
Line 52: Line 161:
... 30 points of damage!
... 30 points of damage!
Flames cook a spotted tri-toed tegu's chest. Looks about medium well.
Flames cook a spotted tri-toed tegu's chest. Looks about medium well.
The tri-toed tegu stumbles and falls to the ground, twitches and dies.
The tri-toed tegu stumbles and falls to the ground, twitches and dies.</pre>


The shots fire off in the order of the essences loaded in; the above example is water, earth, air, and fire used by a 202 Magic Item Use cleric against an unharmed first round Duskruin enemy (so slightly underleveled).
The shots fire off in the order of the essences loaded in; the above example is water, earth, air, and fire used by a 202 Magic Item Use cleric against an unharmed first round Duskruin enemy (so slightly underleveled).


[SMR result: 111 (Open d100: 23)]
<pre{{log2}}>[SMR result: 111 (Open d100: 23)]
You steady your hand-held pylon and take aim at a horned kobold servant!
You steady your hand-held pylon and take aim at a horned kobold servant!
Line 63: Line 172:
... 30 points of damage!
... 30 points of damage!
The kobold servant gets a glassy look in her eyes as blast connects solidly... or is that an icy stare?
The kobold servant gets a glassy look in her eyes as blast connects solidly... or is that an icy stare?
The kobold servant crumples to the floor motionless.
The kobold servant crumples to the floor motionless.</pre>

In the above case, the first shot was a lethal crit immediately. This example is against an unharmed 24th round Duskruin enemy (so slightly overleveled).

==Verb Traps==

(Note: Where you see <pale silver/bright green/bright orange/light blue>, this refers to the color of air, earth, fire, and water essences respectively. The DROP verb refers to DROPping or PUTting essences into the pylon.)

{| {{prettytable|background:#F0F8FF;height:15px;}}
|- style="background:#000080; vertical-align: top; font-size: larger; color:white;"
! Verb !!Viewpoint !!Messaging
|-
!rowspan=2 |DROP (Tier 1; can be done while worn)
|First Person || You open a small panel on the side of your hand-held pylon and gently place your essence of <air/earth/fire/water> inside and securely fasten it. You close the side panel, and the pylon pulses with a <pale silver/bright green/bright orange/light blue> light.
|-
|Third Person || <Character> opens a small panel on the side of <his/her> hand-held pylon and gently places her essence of <air/earth/fire/water> inside and securely fastens it. <Character> closes the side panel, and the pylon pulses with a <pale silver/bright green/bright orange/light blue> light.
|-
!rowspan=2 |TOUCH (Tier 2; can be done while worn)
|First Person || You run your fingers along your hand-held pylon, and it crackles with a <pale silver/bright green/bright orange/light blue> light, the tiny arcs of energy briefly dancing about.
|-
|Third Person || <Character> runs <his/her> fingers along <his/her> hand-held pylon, and it cracks with a <pale silver/bright green/bright orange/light blue> light, the tiny arcs of energy briefly dancing about.
|-
!rowspan=2 |TURN (Tier 2; only when held)
|First Person || You deftly spin the pylon in your grip, twirling it once before it comes to a stop and points outward.
|-
|Third Person || <Character> deftly spins the pylon in <his/her> grip, twirling it once before it comes to a stop and points outward.
|-
!rowspan=2 |EXHALE (Tier 3; can be done while worn)
|First Person || You raise the pylon up, and it sparks with a <pale silver/bright green/bright orange/light blue> light before emitting wisps of pale smoke. You bring the pylon to your mouth and exhale, blowing the smoke away.
|-
|Third Person || <Character> raises <his/her> hand-held pylon up, and it sparks with a <pale silver/bright green/bright orange/light blue> light before emitting wisps of pale smoke. <She/He> brings the pylon to <his/her> mouth and exhales, blowing the smoke away.
|-
!rowspan=2 |WAVE (Tier 3; only when held)
|First Person || You wave your hand-held pylon around menacingly.
|-
|Third Person || <Character> waves <his/her> hand-held pylon around menacingly.
|-
!rowspan=2 |RAISE (Tier 4; can be done while worn)
|First Person || You raise your hand-held pylon up into the air, and it emits a bright flare of <pale silver/bright green/bright orange/light blue> light as a warning!
|-
|Third Person || <Character> raises <his/her> hand-held pylon up into the air, and it emits a bright flare of <pale silver/bright green/bright orange/light blue> light as a warning!
|-
!rowspan=2 |REMOVE (Tier 4)
|First Person || You press a small rune on the back of the pylon, causing the hardened metal band to retract from your forearm. The pylon drops into your waiting hand.
|-
|Third Person || <Character> presses a small rune on the back of <his/her> hand-held pylon, causing the hardened metal band to retract from <her/his> forearm. The pylon drops into <his/her> waiting hand.
|-
!rowspan=2 |TILT (Tier 4; only when held)
|First Person || You give the pylon a whirl around your finger. Motes of <pale silver/bright green/bright orange/light blue> light trail behind it spinning three times before you catch it with a firm grip.
|-
|Third Person || <Character> gives <his/her> the pylon a whirl around <his/her> finger. Motes of <pale silver/bright green/bright orange/light blue> light trail behind it spinning three times before <she/he> catches it.
|-
!rowspan=2 |WEAR (Tier 4)
|First Person || You press a small rune on the back of the pylon, and a hardened metal band extends outward. You slip your arm through the band, which instantly clamps down on your forearm.
|-
|Third Person || <Character> presses a small rune on the back of <his/her> hand-held pylon, and a hardened metal band extends outward. <She/He> slips <his/her> arm through the band, which instantly clamps down on <her/his> forearm.
|-
|}


In the above case, the first shot was a lethal crit immediately, so no charges would be used from the subsequent essences that didn't actually fire. This example is against an unharmed 24th round Duskruin enemy (so slightly overleveled).
[[Category:Functional Scripts]][[Category:Scripted Items]]
===Credits===
Posted by GameMaster Kenstrom on the forums:
No no, we shall share kudos! [[User:GS4-THANDIWE|Thandiwe's]] ninja coding skills and her eternal patience with my 1000 questions has been invaluable! Thank you Thandiwe!
==See Also==
* [[Essence Belt]]
</td><td>
{{iteminfo
|type= Mechanical<!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Weapon <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, or Miscellaneous -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter=Unknown<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld=Unknown <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch=Amos <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue=Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered=Yes<!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber=4<!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock=Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=DROP<!-- Verbs MUST be capitalized when entered. -->
|verb2=EXHALE
|verb3= POINT
|verb4= RAISE
|verb5=REMOVE
|verb6=TILT
|verb7=TOUCH
|verb8=TURN
|verb9=WAVE
|verb10=WEAR
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Latest revision as of 11:00, 18 August 2022

Hand-held Pylons were first released at the Duskruin pay event in August 2020 at the Essencetials shop by GameMaster Kenstrom.

Hand pylons are damaging tools which can be loaded with essences of [[::Essence_of_fire|fire]] (bright orange), [[::Essence_of_air|air]] (pale silver), [[::Essence_of_earth|earth]] (bright green), or [[::Essence_of_water|water]] (light blue), where each essence is worth 25 charges that can be discharged into a blast dealing damage of the applicable type. Each type of essence results in different colors displayed in the messaging, as noted above. (Greater essences can also be used for 250 charges.)

This is a four-tiered item where each tier adds new verbs and allows an additional essence to be loaded at once; when fired, the pylon will simultaneously fire off one blast of each element. (If the enemy dies before the last shot, it will only take a charge from as many essences as were used.)

After being fired, a cooldown of 2 minutes applies to the character and item. The pylon requires Magic Item Use to be activated, with the more ranks the better. Tier 4 enables the pylon to be worn on the arm.

Tier 1

Analyze

You analyze the hand-held pylon and sense that the creator has provided the following information:

A dark blue hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents. To use it, PUT either an essence of air, earth, fire, or water into it. To discharge the energy, simply POINT it at your opponent.

The pylon is tier 1 of 4. This means that it has access to the following verbs:

Drop and Point

It can also store one elemental type, and can be unlocked to hold additional element types.

Currently, the pylon is empty of essence.

Usage

Verb Location First Third
DROP/PUT held/worn You open a small panel on the side of your hand-held pylon and gently place your essence of <air/earth/fire/water> inside and securely fasten it. You close the side panel, and the pylon pulses with a <pale silver/bright green/bright orange/light blue> light. <Character> opens a small panel on the side of <his/her> hand-held pylon and gently places her essence of <air/earth/fire/water> inside and securely fastens it. <Character> closes the side panel, and the pylon pulses with a <pale silver/bright green/bright orange/light blue> light.
POINT unknown This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Tier 2

Usage

Verb Location First Third
TOUCH held/worn You run your fingers along your hand-held pylon, and it crackles with a <pale silver/bright green/bright orange/light blue> light, the tiny arcs of energy briefly dancing about. <Character> runs <his/her> fingers along <his/her> hand-held pylon, and it cracks with a <pale silver/bright green/bright orange/light blue> light, the tiny arcs of energy briefly dancing about.
TURN held You deftly spin the pylon in your grip, twirling it once before it comes to a stop and points outward. <Character> deftly spins the pylon in <his/her> grip, twirling it once before it comes to a stop and points outward.

Tier 3

Usage

Verb Location First Third
EXHALE held/worn You raise the pylon up, and it sparks with a <pale silver/bright green/bright orange/light blue> light before emitting wisps of pale smoke. You bring the pylon to your mouth and exhale, blowing the smoke away. <Character> raises <his/her> hand-held pylon up, and it sparks with a <pale silver/bright green/bright orange/light blue> light before emitting wisps of pale smoke. <She/He> brings the pylon to <his/her> mouth and exhales, blowing the smoke away.
WAVE held You wave your hand-held pylon around menacingly. <Character> waves <his/her> hand-held pylon around menacingly.

Tier 4

Analyze

You analyze your hand-held pylon and sense that the creator has provided the following information:
 
 A deep red hand-held pylon is a type of handheld magical device that will discharge energy blasts at opponents.  To use it, PUT either an essence of air, earth, fire, or water into it.  To discharge the energy, simply point it at your opponent.
 
 The pylon is tier 4 of 4.  This means that it has access to the following verbs:
 
 Drop, Exhale, Point, Raise, Remove, Tilt, Touch, Turn, Wave, and Wear
 
 It can also store four elemental types.
 
 The hand-held pylon contains 1364 charges of the element of air.
 The hand-held pylon contains 1344 charges of the element of earth.
 The hand-held pylon contains 1097 charges of the element of fire.
 The hand-held pylon contains 1375 charges of the element of water.

Usage

Verb Location First Third
RAISE held/worn You raise your hand-held pylon up into the air, and it emits a bright flare of <pale silver/bright green/bright orange/light blue> light as a warning! <Character> raises <his/her> hand-held pylon up into the air, and it emits a bright flare of <pale silver/bright green/bright orange/light blue> light as a warning!
REMOVE worn You press a small rune on the back of the pylon, causing the hardened metal band to retract from your forearm. The pylon drops into your waiting hand. <Character> presses a small rune on the back of <his/her> hand-held pylon, causing the hardened metal band to retract from <her/his> forearm. The pylon drops into <his/her> waiting hand.
TILT held You give the pylon a whirl around your finger. Motes of <pale silver/bright green/bright orange/light blue> light trail behind it spinning three times before you catch it with a firm grip. <Character> gives <his/her> the pylon a whirl around <his/her> finger. Motes of <pale silver/bright green/bright orange/light blue> light trail behind it spinning three times before <she/he> catches it.
WEAR held You press a small rune on the back of the pylon, and a hardened metal band extends outward. You slip your arm through the band, which instantly clamps down on your forearm. <Character> presses a small rune on the back of <his/her> hand-held pylon, and a hardened metal band extends outward. <She/He> slips <his/her> arm through the band, which instantly clamps down on <her/his> forearm.

Additional Information

Examples of Use

>point pylon at tegu
 [SMR result: 183 (Open d100: 89)]
 You steady your hand-held pylon and take aim at a spotted tri-toed tegu!
 
 ** It sparks with a pale light before firing a blast of light blue energy, which snakes through the air and strikes a spotted tri-toed tegu! **
 
   ... 25 points of damage!
   Massive strike of icy shards shatters the tri-toed tegu's skull!
   The tri-toed tegu is stunned!
 
 ** Immediately, another blast of light green energy hurls from the pylon and slams into a spotted tri-toed tegu! **
 
   ... 20 points of damage!
   Good blow to chest!
 
 ** Immediately, another blast of pale silver energy hurls from the pylon and slams into a spotted tri-toed tegu! **
 
   ... 25 points of damage!
   Ribs shatter and blood fills lungs!
 
 ** Immediately, another blast of bright orange energy hurls from the pylon and slams into a spotted tri-toed tegu! **
 
   ... 30 points of damage!
   Flames cook a spotted tri-toed tegu's chest.  Looks about medium well.
 The tri-toed tegu stumbles and falls to the ground, twitches and dies.

The shots fire off in the order of the essences loaded in; the above example is water, earth, air, and fire used by a 202 Magic Item Use cleric against an unharmed first round Duskruin enemy (so slightly underleveled).

[SMR result: 111 (Open d100: 23)]
 You steady your hand-held pylon and take aim at a horned kobold servant!
 
 ** It sparks with a pale light before firing a blast of light blue energy, which snakes through the air and strikes a horned kobold servant! **
 
   ... 30 points of damage!
   The kobold servant gets a glassy look in her eyes as blast connects solidly... or is that an icy stare?
 The kobold servant crumples to the floor motionless.

In the above case, the first shot was a lethal crit immediately, so no charges would be used from the subsequent essences that didn't actually fire. This example is against an unharmed 24th round Duskruin enemy (so slightly overleveled).

Credits

Posted by GameMaster Kenstrom on the forums:

No no, we shall share kudos! Thandiwe's ninja coding skills and her eternal patience with my 1000 questions has been invaluable! Thank you Thandiwe!

See Also

Hand-held Pylon Information
Type Mechanical
Item Classification Weapon
Item(s) Applied to
Alterable Unknown
Light/Deep Unknown
Original Release Merchant Amos
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Item Verbs
DROP EXHALE POINT RAISE
REMOVE TILT TOUCH TURN
WAVE WEAR