Haymaker: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
m (Minor style change done correctly.)
(Updated to reflect PSM3 update.)
 
Line 1: Line 1:
{{Player System Manager
{{Player System Manager
|mnemonic = haymaker
|mnemonic = haymaker
|verb = [[CMAN]]
|type = Setup
|type = Setup
|roundtime = 3s
|roundtime = 3s
Line 7: Line 8:
|offensivegear = Right hand, arm accessory, or armor covering the arms
|offensivegear = Right hand, arm accessory, or armor covering the arms
|requirements = An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended.
|requirements = An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended.
|attributes = Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Racial Size Modifiers<br>Target Stance Bonus<br/>
|attributes = <br>Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s
|availableto = [[Warrior]]s, [[Monk]]s
|availablein = Combat Maneuvers
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = -|pu1 = -
|rank1 = 2
|sq2 = 4
|rank2 = 4
|sq3 = 6
|rank3 = 6
|sq4 = 8
|rank4 = 8
|sq5 = 10
|rank5 = 10
}}
}}
{{TOC limit|2}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Attempt to daze your opponent with a roundhouse punch to the head.
|description = Attempt to daze your opponent with a roundhouse punch to the head.
|mechanics = Maneuver a target with a punch to the head. Applies [[Confused]] to the target for {{mono|(5 + (Rank * 2))}} seconds and [[Staggered]] for {{mono|(Success Margin / 10)}} seconds.
|additionalinfo = This maneuver uses the height system already present in {{boldmono|[[AMBUSH (verb)|AMBUSH]]}}. Barehanded attacks give the opportunity for the attacker's arm armor to flare.
|additionalinfo = This maneuver uses the height system already present in {{boldmono|[[AMBUSH (verb)|AMBUSH]]}}. Barehanded attacks give the opportunity for the attacker's arm armor to flare.


Line 56: Line 57:
Roundtime: 2 sec.
Roundtime: 2 sec.
</pre>
</pre>
}}

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
}}
[[Category:Combat Maneuvers]]

Latest revision as of 22:02, 1 August 2021

Haymaker
Mnemonic [haymaker]
Activating Verb CMAN
Type Setup
Roundtime 3s
Stamina Cost 9
Targets Head
Offensive Gear Right hand, arm accessory, or armor covering the arms
Requirements An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended.
Attributes
Flares/Spikes Enabled
Height Check
Hostile
Initiator Stance Penalty
Racial Size Modifiers
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Monks
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attempt to daze your opponent with a roundhouse punch to the head.

Mechanics

Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds.

Additional Information

This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.

Messaging

Success:

[Roll result: 126 (open d100: 32) Bonus: 10]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Your punch catches Target square in the face! He reels backwards in pain!
...6 points of damage!
Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground!
...20 points of damage!
Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0]
You clench your right fist and bring your arm back for a roundhouse punch aimed at Target!
Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes!
...20 points of damage!
Roundtime: 5 sec.

Failure:

[Roll result: 90 (open d100: 33)]
Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you!
You manage to deflect Attacker's blow in the nick of time!
Roundtime: 2 sec.

Resources