Haymaker: Difference between revisions
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MOD-GSMOTTE (talk | contribs) m (Minor style change done correctly.) |
(Updated to reflect PSM3 update.) |
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{{Player System Manager |
{{Player System Manager |
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|mnemonic = haymaker |
|mnemonic = haymaker |
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|verb = [[CMAN]] |
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|type = Setup |
|type = Setup |
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|roundtime = 3s |
|roundtime = 3s |
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|offensivegear = Right hand, arm accessory, or armor covering the arms |
|offensivegear = Right hand, arm accessory, or armor covering the arms |
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|requirements = An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended. |
|requirements = An empty right hand (or holding a brawling weapon in it). Training in Brawling is recommended. |
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|attributes = Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br> |
|attributes = <br>Flares/Spikes Enabled<br>Height Check<br>Hostile<br>Initiator Stance Penalty<br>Racial Size Modifiers<br>Shield Defensive Bonus<br>Target Stance Bonus<br> |
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|availableto = [[Warrior]]s |
|availableto = [[Warrior]]s, [[Monk]]s |
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}} |
}} |
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{{PSM3.0costs |
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{{PSMcosts |
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|rank1 = 2 |
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|rank2 = 4 |
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|rank3 = 6 |
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|rank4 = 8 |
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|rank5 = 10 |
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}} |
}} |
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{{TOC limit|2}} |
{{TOC limit|2}} |
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{{PSMinfo |
{{PSMinfo |
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|description = Attempt to daze your opponent with a roundhouse punch to the head. |
|description = Attempt to daze your opponent with a roundhouse punch to the head. |
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|mechanics = Maneuver a target with a punch to the head. Applies [[Confused]] to the target for {{mono|(5 + (Rank * 2))}} seconds and [[Staggered]] for {{mono|(Success Margin / 10)}} seconds. |
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|additionalinfo = This maneuver uses the height system already present in {{boldmono|[[AMBUSH (verb)|AMBUSH]]}}. Barehanded attacks give the opportunity for the attacker's arm armor to flare. |
|additionalinfo = This maneuver uses the height system already present in {{boldmono|[[AMBUSH (verb)|AMBUSH]]}}. Barehanded attacks give the opportunity for the attacker's arm armor to flare. |
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Roundtime: 2 sec. |
Roundtime: 2 sec. |
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</pre> |
</pre> |
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==Resources== |
==Resources== |
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* [[/saved posts|Saved posts]] |
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*[[List of combat maneuvers by profession]] |
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* [[Player System Manager/saved posts|Player System Manager saved posts]] |
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Latest revision as of 22:02, 1 August 2021
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Description
Attempt to daze your opponent with a roundhouse punch to the head.Mechanics
Maneuver a target with a punch to the head. Applies Confused to the target for (5 + (Rank * 2)) seconds and Staggered for (Success Margin / 10) seconds.Additional Information
This maneuver uses the height system already present in AMBUSH. Barehanded attacks give the opportunity for the attacker's arm armor to flare.
Messaging
Success:
[Roll result: 126 (open d100: 32) Bonus: 10] You clench your right fist and bring your arm back for a roundhouse punch aimed at Target! Your punch catches Target square in the face! He reels backwards in pain! ...6 points of damage! Roundtime: 5 sec.
[Roll result: 182 (open d100: 31)] Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you! Attacker's punch catches you square in the face! You reel backwards in pain and then fall to the ground! ...20 points of damage! Roundtime: 8 sec.
[Roll result: 237 (open d100: 123) Penalties: 0] You clench your right fist and bring your arm back for a roundhouse punch aimed at Target! Perfect connect! Target's head snaps back as he drops to the ground like a sack of potatoes! ...20 points of damage! Roundtime: 5 sec.
Failure:
[Roll result: 90 (open d100: 33)] Attacker clenches his right fist and brings his arm back for a roundhouse punch aimed at you! You manage to deflect Attacker's blow in the nick of time! Roundtime: 2 sec.