Holy Weapon (1625)

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Holy Weapon (1625)
Mnemonic [SANCTIFY]
Duration Immediate
Utility Magic  
Subtype {{{subtype}}} 
Skill Enhancement {{{skill}}} 
Components {{{components}}} 
Availability {{{availability}}} 

Sanctify is a Paladin Base spell that allows a paladin to bond with a given weapon, giving it a few additonal abilities depending on the properties of the weapon bonded.

Sanctify benefits

Bonding to a weapon gives a bonus to maneuvers that utilize the weapon and increase the paladin's AS and DS while using the weapon. Attitionally, the weapon acts as an enhancive item. These benefits increase as the rank of bonding increases with the weapon.

At the first bonding level, the weapon will gain "Guiding Light" flares, but only if the weapon does not already possess flares or weighting.

At the third bonding level, the weapon will be capable of accepting a spell from the paladin to be cast later when the weapon inflicts damage to a creature. The spells that the weapon can accept depend on a variety of factors, including which sphere of magic the spell comes from, if it is a spell the paladin knows, the level of bonding the paladin has with the weapon, and the number of ranks the paladin possesses in Spiritual Lore, Summoning (seed 2 of the summation chart).

At the final bonding level, level 5, the weapon gains the ability to return to the paladin when disarmed or thrown.

Bonding
level
AS/DS
bonus
STR/WIS
bonus
Special
1 +2 +1 Grants the bonded weapon Guiding Light flares
2 +4 +2 None
3 +6 +3 Allows a spell to be imbued into the bonded weapon
4 +8 +4 None
5 +10 +5 The weapon will return to the Paladin's hand when disarmed or thrown

Infusing a spell to a bonded weapon

To infuse a spell to a bonded weapon, simply prepare the spell, then use the INFUSE (verb) on the weapon. Spells known by the paladin, or that can be known by the paladin count as the spell level of the spell being placed into the bonded weapon. Spiritual spells that cannot be learned by the paladin (such as from the Major Spiritual spell circle) count as 1.25× the spell's level. Hybrid spells that are semi-spiritual in nature, such as spells from the Sorcerer Base circle, count as 1.5× the spell's level. Spells that are not spiritual in nature count as double their spell level. The infusion process will accept any spell that falls within the level range of the bonded weapon's ability to hold. That maximum level is the following:

(bonding level - 2) × 4 + Lores

Therefore, with bonding level 5 and 5 ranks of Spiritual Lore, Summoning, a paladin could infuse a 14th level spell into the weapon. In order to infuse a spell such as Bind (214), which counts as a level 18 spell, the paladin would need a level 5 bond with his weapon and would need 27 ranks of Spiritual Lore, Summoning, and a scroll to cast the spell from. Pain (711) could be used if the paladin has 20 ranks of Spiritual Lore, Summoning.

Bonding to a black ora weapon

Sanctification process

To allow the weapon to be bonded, you must cast first cast Purify (1604), then cast Sanctify (1625) before the shadows wrap around your hand. If you try to bond with it after they have, it will not work. Furthermore, the weapon will not be sanctified, and it will not kill undead. The paladin still recieves a strength and wisdom bonus for each level of bond. Black ora weapons still must be uncursed to remove it from one's hands.

Example:

[Cleric Guild, Shrine]
The ruddy crimson light bathes the golden anvil that serves as an altar in a glow not unlike that of a forge. Cast in heavy iron, a statue of a thickly muscled man wearing a leather apron stands behind the anvil.
Obvious exits: north

kneel
You kneel down.
get flail from knap
You remove a black ora military flail from in your knapsack.

prep 1604
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Purify.
Your spell is ready.

cast at flail
You gesture at a black ora military flail.
Silvery tendrils rise up and wreathe their way around the military flail, forming a translucent shell over its surface.
Cast Roundtime 3 Seconds.

prep 1625
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.
Your spell is ready.

cast at flail
You gesture at a black ora military flail.
As you call upon the power of Eonak, a pale golden shaft of light suddenly envelops your military flail. Tendrils of energy begin to flow out of it and wrap themselves around you, as if surrounding you in an ethereal embrace. Your awareness of your surroundings fade as you begin to experience visions of the military flail from its moment of creation to the present. After a brief moment, your vision returns to normal. The shaft of light and tendrils of energy are gone, but somehow you still feel a lingering bond between you and the military flail.
The translucent shell covering your military flail shatters in an array of cascading silver light.
Cast Roundtime 3 Seconds.

prep 1625
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Sanctify.
Your spell is ready.

cast at flail
You gesture at a black ora military flail.
You are bonded with the military flail, but you feel that the connection is largely untested.
Cast Roundtime 3 Seconds.
The shadows darken and lengthen from your military flail and wraps around your hand.

Infusing Process

Infusing a black ora weapon is similar to infusing any other weapon.

prep 1602
You lift your voice in a rallying cry, calling confidently on the power of your patron for aid in preparing Pious Trial.
Your spell is ready.

infuse flail
You concentrate on infusing the flail and successfully manage to transfer the power of your spell in to it.
Roundtime: 3 sec.

An example of a bonded black ora weapon in use

You swing a black ora military flail at a massive pyrothag!
AS: +372 vs DS: +156 with AvD: +40 + d100 roll: +29 = +285

... and hit for 94 points of damage!
Well placed shot pierces knee, that hurt!
The massive pyrothag is knocked to the ground!
The massive pyrothag is stunned!

** As your military flail hits, it sends a surge of power through you that quickly leaps out at the pyrothag! **

CS: +246 - TD: +186 + CvA: +25 + d100: +99 == +184
Warding failed!
A massive pyrothag appears to be overwhelmed by some burdening force.

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