Hot Summer Nights 2002: Difference between revisions

The official GemStone IV encyclopedia.
Jump to navigation Jump to search
No edit summary
(Added through July)
Line 99: Line 99:
|06/29/02||PLATINUM: Cobbling Warehouse Opens!||
|06/29/02||PLATINUM: Cobbling Warehouse Opens!||
A new warehouse has opened in the Landing on the South Ring Road that offers tools and goods to be used by those interested in the grand and revered skill of cobbling! Yes, you too can now create footwear for both friends and enemies (depending on how much skill you have, of course). This opportunity will soon be available for all to enjoy, so for more information (and to follow the passionate discussions about to ensue) please check out the general GemStone IV forum under AG Skills/Cobbling. Enjoy!!
A new warehouse has opened in the Landing on the South Ring Road that offers tools and goods to be used by those interested in the grand and revered skill of cobbling! Yes, you too can now create footwear for both friends and enemies (depending on how much skill you have, of course). This opportunity will soon be available for all to enjoy, so for more information (and to follow the passionate discussions about to ensue) please check out the general GemStone IV forum under AG Skills/Cobbling. Enjoy!!
|-
|07/03/02||Tales for Human Children||
Dwarves, Giantkin and even Elves will enjoy two quaint tales which Human mothers tell their children before bed. "Zajai and the Butterfly" tells the story of an adventurous little girl lost in the woods. "Iter's Tale" teaches children about the nature of wisdom.
|-
|07/04/02 - 07/06/02||Teras Isle Improvements||
The Borthuum Company is pleased to announce the arrival of their newly hired cleric, Nagrek. Nagrek will reside in the temple and be able to aid fallen adventurers in regaining life. Stop by and say hello, hopefully before you're dead, to the Isle's newest resident.

Garntek, clerical supply expert, is now open for business in a new branch of the Borthuum Company Store. Visit him for all your clerical item needs. The Borthuum Company is said to be extremely pleased with this new addition to their store.

The scent of baked goods once again emanates from the Rising Tart bakery. The new proprietor recently stated that he is the best baker in all the lands. Visit Grotolek's establishment on Krodera Street today!

The newly constructed meeting hall on Mithril Way is open for citizens and visitors to the Isle to gather and discuss important and unimportant matters. The opening will be marked by a speech contest to be held at 10 PM Elven tonight. Come one! Come all! Impress the dwarves with your oratory skills or be laughed at....or worse.
|-
|07/04/02New Society verb||
A new verb, SOCIETY, displays society rank, current abilities, and other information related to societies.
|-
|07/04/02||Borthuum Company Announcement||
Join the dwarves of Teras Isle as they open new shops and a meeting hall! Come by and congratulate the hard working dwarves of the Ragnak clan that have spent long days building these grand new additions to the Isle. Drinks and food will be served in the hall during it's opening Saturday night. Expect contests and more!
|-
|07/06/02||New Roleplaying Verb||
A new roleplaying command, WARBLE, was released.
|-
|07/11/02||River's Rest Celebration||
The town of River's Rest will be hosting a small, informal party beginning tonight (Niiman, the 11th day of Koaratos) at and lasting through the weekend. A little shopping, a few games, perhaps a story or two, perhaps something unexpected... all done in the sleepy (some would say eccentric) River's Rest style. So come to River's Rest and be welcome. And if you forget to bring the five silvers demanded by the drawbridge guard... don't worry. I hear she's a prime target for pickpockets.
|-
|07/11/02||Player Features!||
Local governments in all towns have been sent a warning by the Merchant's Guild Association about a band of outlawed merchants seen again recently in various towns. Said merchants are responsible for terrible mutilations, and disfigurement of their customers.

The Merchant's Guild Association is issuing a formal warning to any and all who might encounter these butchers: They are known to deal in the trade of extraneous body parts, and hawk them off as things to be bought, going so far as to implant them in their would-be customers in a most excruciating and certainly unhealthy manner! Let it be known that the Guild is not associated with these cretins, nor the suffering they would seek to inflict on those desperate enough to change their own appearance in such a grisly manner
|-
|07/12/02||Myths and Legends||
Throughout the many centuries, heroes rise and fall, stories become legends as they'restretched as far as the imagination can reach. To some, those tales have become the groundwork for a plethora of fairytales and myths, while to others they are nothing more than tall tales told to little children in the dark hours of the night.
|-
|07/13/02 ||Two Helpful command||Two helpful commands were released this weekend. The first, VOTE, allows players in game to collect the opinions of others in the room at any time. The second, ANALYZE, allows players to check their scripted items to see if their items are approved for alterations.
|-
|07/14/02||Jungle Uncovered Near River's Rest||
The search for several citizens kidnapped by flying eagles, resulted in the discovery of a new hunting area near River's Rest. Inhabiting the jungle were two newly discovered creatures: a jungle troll, and a jungle troll chieftain.
|-
|07/18/02||A Cure for What Ails Ya||
This week we offer upgrades to Empathic Focus (1106), Empathic Rage (1109), TRANSFER, (including TRANSFER ANY), Empathy (1108) and Heal I (1101). There may be additional improvements released as well. See the Empath Category of the GemStone Message Boards for more information.
|-
|07/18/02 ||A Little Taste of Culture||
The halflings of Icemule Trace invite you to their town to celebrate the
arrival of their cousins from the Shirelands! A small caravan of merchants
and storytellers has arrived, bearing with them a selection of traditional
handicrafts as well as tales from history and legend. Be sure to visit the
party tent near Town Center for a little taste of authentic halfling cuisine!
|-
|07/19/02||Halfling History||
Please come to Icemule Trace on the Day of the Huntress, 19 Koaratos, at 9:30 p.m. elven, at which time the famed Mhoragian halfling bard Sahaegin Dughn will share her stories, myths, and legends from halfling history with the assembled crowd. The storytelling will take place in the ger erected near Town Center.
|-
|07/20/02||Icemule Trace Announcements||
The citizens of Icemule Trace are pleased to announce the birth of a healthy chick to two of its resident penguins. Residents and visitors alike are asked kindly to refrain from poisoning this one.

The merchant's guild of Icemule Trace is delighted to announce that Wiggim Carmentoes has finished her dinner and decided to re-open her stand! Please stop by to peruse her inventory, which includes a wide variety of fascinating items. Of particular note (especially perhaps to magic-users who train in the use of one-handed blunt weapons) is the fine selection of shortstaffs now available for sale.
|-
|07/21/02||Familiar Update||
The Wizard Council has recently been studying the details of the Call Familiar spell (920) and a few techniques have been learned that should improve the link between wizards and their familiars. Those interested in the details should contact a council member. However, wizards may notice some of the improvements immediately. Here are a few of the results from this update:

Familiars should no longer be seen with two descriptions. They should no longer get stuck when you become separated in different Realms. When recasting, wizards will find the duration refreshes in a more standard and reliable fashion. These improvements and more! Contact your local guild and ask a council member for further details.
|-
|07/25/02 ||Wehnimer's Landing Celebrates||
In celebration of the survival and resilience of Wehnimer's Landing in face of adversity and grave consequences, the local township has thrown a party due in no small part to the massive rebuilding effort undertaken by many of its citizens. Drinks and revelry will be available throughout the weekend, and many merchants have been rumoured to be heading toward the small town to join in the festivities!
|-
|07/25/02||Long awaited Age Update!||
The town halls in major cities are sending out an urgent call to its citizens. Due to an accidental release of locusts in the Records Department by an ex-employee, documents regarding the birth of all citizens have been consumed.

As such, the town hall requests all those who were born and still living to seek out the AGE recording clerk in the Records Department to verify current age and date of birth. Should you be dead, and beyond the Ebon Gate, please disregard this missive.

Thank you,
Records Department
|-
|07/26/02||Cleric Guilds||
The Guild of Clerics has established formal branches in all towns on the western side of the Dragonspine Mountains. The representatives of the Guild invite all who seek the knowledge of the greater powers in Elanthia to visit and explore, and for all Clerics to henceforth report to the halls for initiation and enlightenment.
|-
|07/26/02||Elementals Revealed!||
Lord Ulithian Feras and Lord Isymir Ril-Galad have collaborated to bring clarity to the realm of Elementals - the Children of the Planes. This work is now available in most institutions of good-standing repute. They invite you to unravel the long-clouded mystery to these beings, and to enjoy the fruits of their research.
|-
|-
|9/30/02||Solhaven Hunting Areas||
|9/30/02||Solhaven Hunting Areas||

Revision as of 22:57, 6 December 2019

HSN2002.jpg
Date of Release Release Name Release Info
05/30/02 New Magic Preparation Messaging for Each Spell Circle The Council of Guilds have heard replies about current spell casting methods being too confusing, and too hard to recognize distinct patterns between the Spell Circles. Through long research, the Guild Leaders have finally discovered a way to differentiate between the Spell Circles by redesigning the initial gesture of a spell, and adding uniqueness to each Circle.


"Henceforth, all spell preparations shall be based upon its Circle, and the Guild Leaders have also noted that there will be a slight difference between the way violent and non-violent spells are to be prepared."

05/30/02 Expanded Profession Titles

The Council of Guilds has heard the various pleas and proposals from its membership on the lack of ranking titles for its members, and thus hereby decrees:
"Henceforth, let it be known that all Profession Guilds may establish a wider-range naming system for its membership, for those members who reach a specific level within the guild."

05/30/02 Merchants Arrive in Wehnimer's Landing

In celebration of the Landing's survival of the last great battle, and in thanks to those many citizens who contributed time and effort to rebuild the town, the merchants of Elanthia have gathered along the Coastal Cliffs.

05/30/02 Cultural Group Selection

The Great Library of Illistim is in the process of tracing the lineage of various cultures, and seeks help from willing participants of Elanith. They have established a grant to all local governments in order to allow citizens to register their cultural lineage.

For those who wish to participate, and register your linage with the Great Library, please seek out your local lineage TITLE clerk.

06/01/02 New Area Discovered! Hearing rumors of treasure unearthed by a recent earthquake in the general area, a purportedly drunken Crugrut lead adventurers and workcrew alike toward the Underground Ruins in the coastal cliffs near Wehnimer's Landing. Digging around, the ragtag band unearthed a new series of chambers deeper underneath the general ruins. Rumors were confirmed when numerous artifacts were taken from the site, and whispers of creatures prowling inside have also reached our ears! Tread carefully if you should explore these caverns!
06/13/02 Warrior Guild Announcement

The Warriors Guild Guildmasters have heard the pleas of their members and have revised their training regimen to include new techniques for teaching feint. Henceforth, diligent warriors should find that their feints are more effective - particularly those warriors who have trained more than 50 times.

06/13/02 Zul Logoth Party

In celebration of their new development, the dwarves of Zul Lugoth have announced they'll throw a party! And what dwarven party isn't without copious amounts of drinking and gambling? The world-reknowned games such as the Conquest Wheel, Pennant Chase, and the ever-popular Dragon Bones will be setup in the caverns, and they invite you to try your luck and your skill and tour the town in the process! Check the calendar for exact times on these events, and remember many a dwarf's motto: Drink, drink, drink!

06/14/02 Zul Logoth Grows!

The dwarves of the settlement of Zul Lugoth are pleased to announce that their hard work on some facets of the town have been completed! They've hired a dutiful clerk that will keep track of all your items should you wish to register them, and have also built a weapons shop for all your destructive needs! Overjoyed by the new improvements, the wandering miner and sweeper are said to be a bit more chatty than they were previously? Are cultural boundaries being broken down? The only way to find out is to go there and see! So, go there! And see!

06/14/02 VERBALLY Correct Story!

We're pleased to share this humorous little story with our readers, which we encourage you to read over very carefully, there are 10 little secrets inside!

Wanting to attend the recent Ale Festival, Shivara dusted off her new dress. Puzzled that the dress just wouldn't get clean, she began to sulk, squirming and wobbling as she sobbed. Gathering her spirits, she went off to her seamstress, and promptly began to grovel for her talents on such short notice. The seamstress, who had just gobbled down her dinner, expressed her concern for Shivara's predicament.
The seamstress knew her material, though, and took a flask of oil, lightly sprinkling it over the garment. Shivara nearly warbled with joy, for she could now go to the festival! And on the very next morning, that's precisely what she did, where she was welcomed by the hooting of drunken dwarves! Scoffing, she turned on her heels and made a swift exit, determined to shun the dwarves evermore!


And the moral of the story is: Dresses are evil!

06/14/02 Honest Merchant or Swindler?

After much inquisition and pestering of relatives and "close" friends, a comprehensive and eye-opening piece of work has been written about our own pawnshop dealer, Kilron! Delve into his mysterious past, and find out more about this pillar of Wehnimer's economy: Is he an honest merchant or a swindler, is there really that much difference between the two anyway?! You decide! Read all about it here!

06/20/02 PLATINUM: DROPPAGE/AREA UNLOAD RESOLUTIONS

Changes were recently implemented in how the game handles areas unloading and the resulting problems with items left on the ground after a character death. The modifications do not protect items from the janitor, but in the event of disconnection or decay, the areas should not unload in an inappropriate amount of time. Additionally, bards will now be able to loresing to items dropped at death to determine who last held them.

06/20/02 SOLHAVEN IMPROVEMENTS

Solhaven saw the following improvements: Sea Troll's Kitchen, Great House Locker Annexes, new inventory in Slim Jhym's lockpick shop, Public Baths, Cleric's Shop, and Phoen's Temple.

06/20/02 MERCANTYLERS' GUILD ANNOUNCEMENT

The Mercantylers' Guild of Solhaven is proud to announce the opening of the Sea Troll's Kitchen on the North Market Pier and is sponsoring a Seafood Festival to mark the occasion and the opening of other town improvements!

06/20/02 KAHLYR'S DILEMMA

The owner of Kahlyr's Precious Gems in Solhaven reports that a recent shipment to her establishment has been lost! Kahlyr requests that citizens of Solhaven be on the lookout for her lost REAL GEMS, and she offers her thanks to any that can recover them.

Hidden in the lands in and around all of the cities are gems which you can find and turn in for "REAL" precious stones with the same name. Participation is easy. All you have to do is keep a sharp eye out searching everywhere you can. Real gems *will* be found. Maybe the next one by you.
Note: Free accounts, employees of Simutronics, and relatives of Simutronics employees are not eligible. You may only find a maximum of one gem every six months. When you find a "real" gem, you will be given instructions on how to exchange it. Follow these instructions precisely. If you have any questions after you find a gem, please do an ASSIST and a Gamemaster will help you with the proper information.
06/21/02 NEW HERB AND FORAGING SYSTEM

The new herb and foraging system includes the following new features:

  • Expanded selection of flora. Total of over 100 types of items at release.
  • Climate and terrain factor in more realistically when foraging. Some types of plants may only be found in specific areas.
  • Time of day now plays a role. Some species of plants may only thrive in the dark of night, and some may only be found while the sun shines.
  • Locations become more important. A particular plant might only be found in areas sheltered from the elements, such as caves, tunnels,
etc., while others may crave the open outdoors.
  • More informative messaging. Messaging will be of more assistance when you don't find what you are looking for.
  • Balanced and updated mechanics. The new foraging system takes advantage of many of GemStone IV's newer programming feature.
06/27/02 THE FESTIVAL OF LUMNIS

In the month named for the Arkati Lumnis, the elves celebrate in her honor. While all elves prize knowledge and illumination, the Illistim, with their devotion to the task of discovering and documenting all knowledge, hold this holiday in highest regard.

On the last weekend in Lumnia, the Illistim hold a festival in Lumnis' honor. At the same time, the city's central library releases any new historical tomes written and compiled by the Illistim scholars as well as any historical works uncovered and restored.
Festival activities include the Baerl Mystiaem (a masked costume ball held in a moonlit meadow outside Ta'Illistim, where participants often make games of unmasking one another), and the Cere oen Deiama (Ceremony of Dawning), where the city's scholars formally announce the list of tomes added to the Library Aies.
06/27/02 BARDS SING LONGER/BETTER THAN EVER BEFORE!

The Bard Guild would like to announce a few tremendous advances in the art and science of spellsinging.

Spellsong duration is no longer capped at six minutes, nor is it based solely on level of training. The singer's vital statistics come into play, and elder bards should see a significant improvement.
The multi-song mana penalty has been revised. Based now on song training and statistics, the penalty for singing several songs at once will be easier for all bards to bear.
Songs lost due to temporary incapacitation can now be renewed by those who are able to come to their senses quickly enough.
06/27/02 - 06/29/02 ELVEN NATIONS IMPROVEMENTS

Ta'Illistim residents may enjoy the following improvements to their town: a hat shop, a bridal wear shop, a new pub, an amphitheater and a new observatory. Additionally Sylverraend saw a couple minor improvements (including a trash bin and additional earthnodes.)

06/27/02 NEW HISTORICAL TOMES ADDED TO THE LIBRARY AIES!

The Keepers of the Chronicles are pleased to announce the addition of several new tomes to the Library Aies!
Our scholars have just finished recopying texts about the Faendryl (the Faendryl Empire), our Art (the Evolution of Elven Art), the Flora of our beautiful Elanith (Elanthian Flora), and the Arkati Eorgina and Lumnis (The History of Lumnis, the History of Eorgina) into new volumes. Visit the Library Aies in Ta'Illistim, and learn more of the past!
---- Sir Aeriadrn Ghaeriden, Seneschal to Her Highness Queen Myasara Illistim

06/28/02 PLATINUM: TA'VAALOR TICKET SELLER

Ever been stuck on the otherside of the DragonSpine Mountains without a portal ticket? Decayed due to a hunting "accident" (yes, your armor was in your cloak, it's ok to admit it)? Feel like it's going to be a longer day than expected? Fear not! The illustrious Chronomage Tiazani in his infinite wisdom decided a new revenue center was needed and opened a ticket seller under the city of Ta'Vaalor. He hopes you will make use of it well, and do remember, it does belong to the chronomages.

06/29/02 PLATINUM: Cobbling Warehouse Opens!

A new warehouse has opened in the Landing on the South Ring Road that offers tools and goods to be used by those interested in the grand and revered skill of cobbling! Yes, you too can now create footwear for both friends and enemies (depending on how much skill you have, of course). This opportunity will soon be available for all to enjoy, so for more information (and to follow the passionate discussions about to ensue) please check out the general GemStone IV forum under AG Skills/Cobbling. Enjoy!!

07/03/02 Tales for Human Children

Dwarves, Giantkin and even Elves will enjoy two quaint tales which Human mothers tell their children before bed. "Zajai and the Butterfly" tells the story of an adventurous little girl lost in the woods. "Iter's Tale" teaches children about the nature of wisdom.

07/04/02 - 07/06/02 Teras Isle Improvements

The Borthuum Company is pleased to announce the arrival of their newly hired cleric, Nagrek. Nagrek will reside in the temple and be able to aid fallen adventurers in regaining life. Stop by and say hello, hopefully before you're dead, to the Isle's newest resident.

Garntek, clerical supply expert, is now open for business in a new branch of the Borthuum Company Store. Visit him for all your clerical item needs. The Borthuum Company is said to be extremely pleased with this new addition to their store.

The scent of baked goods once again emanates from the Rising Tart bakery. The new proprietor recently stated that he is the best baker in all the lands. Visit Grotolek's establishment on Krodera Street today!

The newly constructed meeting hall on Mithril Way is open for citizens and visitors to the Isle to gather and discuss important and unimportant matters. The opening will be marked by a speech contest to be held at 10 PM Elven tonight. Come one! Come all! Impress the dwarves with your oratory skills or be laughed at....or worse.

07/04/02New Society verb

A new verb, SOCIETY, displays society rank, current abilities, and other information related to societies.

07/04/02 Borthuum Company Announcement

Join the dwarves of Teras Isle as they open new shops and a meeting hall! Come by and congratulate the hard working dwarves of the Ragnak clan that have spent long days building these grand new additions to the Isle. Drinks and food will be served in the hall during it's opening Saturday night. Expect contests and more!

07/06/02 New Roleplaying Verb

A new roleplaying command, WARBLE, was released.

07/11/02 River's Rest Celebration

The town of River's Rest will be hosting a small, informal party beginning tonight (Niiman, the 11th day of Koaratos) at and lasting through the weekend. A little shopping, a few games, perhaps a story or two, perhaps something unexpected... all done in the sleepy (some would say eccentric) River's Rest style. So come to River's Rest and be welcome. And if you forget to bring the five silvers demanded by the drawbridge guard... don't worry. I hear she's a prime target for pickpockets.

07/11/02 Player Features!

Local governments in all towns have been sent a warning by the Merchant's Guild Association about a band of outlawed merchants seen again recently in various towns. Said merchants are responsible for terrible mutilations, and disfigurement of their customers.

The Merchant's Guild Association is issuing a formal warning to any and all who might encounter these butchers: They are known to deal in the trade of extraneous body parts, and hawk them off as things to be bought, going so far as to implant them in their would-be customers in a most excruciating and certainly unhealthy manner! Let it be known that the Guild is not associated with these cretins, nor the suffering they would seek to inflict on those desperate enough to change their own appearance in such a grisly manner

07/12/02 Myths and Legends

Throughout the many centuries, heroes rise and fall, stories become legends as they'restretched as far as the imagination can reach. To some, those tales have become the groundwork for a plethora of fairytales and myths, while to others they are nothing more than tall tales told to little children in the dark hours of the night.

07/13/02 Two Helpful command Two helpful commands were released this weekend. The first, VOTE, allows players in game to collect the opinions of others in the room at any time. The second, ANALYZE, allows players to check their scripted items to see if their items are approved for alterations.
07/14/02 Jungle Uncovered Near River's Rest

The search for several citizens kidnapped by flying eagles, resulted in the discovery of a new hunting area near River's Rest. Inhabiting the jungle were two newly discovered creatures: a jungle troll, and a jungle troll chieftain.

07/18/02 A Cure for What Ails Ya

This week we offer upgrades to Empathic Focus (1106), Empathic Rage (1109), TRANSFER, (including TRANSFER ANY), Empathy (1108) and Heal I (1101). There may be additional improvements released as well. See the Empath Category of the GemStone Message Boards for more information.

07/18/02 A Little Taste of Culture

The halflings of Icemule Trace invite you to their town to celebrate the arrival of their cousins from the Shirelands! A small caravan of merchants and storytellers has arrived, bearing with them a selection of traditional handicrafts as well as tales from history and legend. Be sure to visit the party tent near Town Center for a little taste of authentic halfling cuisine!

07/19/02 Halfling History

Please come to Icemule Trace on the Day of the Huntress, 19 Koaratos, at 9:30 p.m. elven, at which time the famed Mhoragian halfling bard Sahaegin Dughn will share her stories, myths, and legends from halfling history with the assembled crowd. The storytelling will take place in the ger erected near Town Center.

07/20/02 Icemule Trace Announcements

The citizens of Icemule Trace are pleased to announce the birth of a healthy chick to two of its resident penguins. Residents and visitors alike are asked kindly to refrain from poisoning this one.

The merchant's guild of Icemule Trace is delighted to announce that Wiggim Carmentoes has finished her dinner and decided to re-open her stand! Please stop by to peruse her inventory, which includes a wide variety of fascinating items. Of particular note (especially perhaps to magic-users who train in the use of one-handed blunt weapons) is the fine selection of shortstaffs now available for sale.

07/21/02 Familiar Update

The Wizard Council has recently been studying the details of the Call Familiar spell (920) and a few techniques have been learned that should improve the link between wizards and their familiars. Those interested in the details should contact a council member. However, wizards may notice some of the improvements immediately. Here are a few of the results from this update:

Familiars should no longer be seen with two descriptions. They should no longer get stuck when you become separated in different Realms. When recasting, wizards will find the duration refreshes in a more standard and reliable fashion. These improvements and more! Contact your local guild and ask a council member for further details.

07/25/02 Wehnimer's Landing Celebrates

In celebration of the survival and resilience of Wehnimer's Landing in face of adversity and grave consequences, the local township has thrown a party due in no small part to the massive rebuilding effort undertaken by many of its citizens. Drinks and revelry will be available throughout the weekend, and many merchants have been rumoured to be heading toward the small town to join in the festivities!

07/25/02 Long awaited Age Update!

The town halls in major cities are sending out an urgent call to its citizens. Due to an accidental release of locusts in the Records Department by an ex-employee, documents regarding the birth of all citizens have been consumed.

As such, the town hall requests all those who were born and still living to seek out the AGE recording clerk in the Records Department to verify current age and date of birth. Should you be dead, and beyond the Ebon Gate, please disregard this missive.

Thank you, Records Department

07/26/02 Cleric Guilds

The Guild of Clerics has established formal branches in all towns on the western side of the Dragonspine Mountains. The representatives of the Guild invite all who seek the knowledge of the greater powers in Elanthia to visit and explore, and for all Clerics to henceforth report to the halls for initiation and enlightenment.

07/26/02 Elementals Revealed!

Lord Ulithian Feras and Lord Isymir Ril-Galad have collaborated to bring clarity to the realm of Elementals - the Children of the Planes. This work is now available in most institutions of good-standing repute. They invite you to unravel the long-clouded mystery to these beings, and to enjoy the fruits of their research.

9/30/02 Solhaven Hunting Areas

Two new hunting areas, the Ruined Village and the Outlands, were released in Solhaven last night, complete with new creatures.

  • dobrem
  • crested basilisk
  • raider orcs
  • Bresnahanin rolton
  • Jantalarian knight
  • Jantalarian marauder
  • Jantalarian pikeman
  • Jantalarian footsoldier
  • Jantalarian regular
10/1/02 WARSALUTE

Hot Summer Nights continues with the release of Warsalute! Warriors, have you ever wanted to do a different salute? Feeling chivalrous or maybe a bit barbaric? Warsalute is the answer you seek. Just type WARSALUTE for usage in game.