Imbue box: Difference between revisions

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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Imbue boxes''' take [[imbed]]dable/imbedded items created by [[ranger]]s with [[Imbue (614)]] and give them a new long description. There are three types of imbue boxes: one for amulets, one for anklets and bracelets, and one for rods and wands. Imbue boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate. They can also be won by playing the games at Ebon Gate.
'''Imbue boxes''' take [[imbed]]dable/imbedded items created by [[ranger]]s with [[Imbue (614)]] and give them a new long description. There are three types of imbue boxes: one for amulets, one for anklets and bracelets, and one for rods and wands. Imbue boxes sold off-the-shelf are temporary. They can be made permanent by [[Xerria]] at her monthly unlocking session or [[Bazzelwyn]] at [[Ebon Gate]]. They can also be won by playing the games at Ebon Gate.


All imbue boxes are activated using [[RUB]] and cost 5 [[mana]] to use.
All imbue boxes are activated using {{boldmono|[[RUB]]}} and cost 5 [[mana]] to use.


[[ANALYZE]] will tell you everything about an imbue box, including whether or not it is permanent and the description of the item it creates. Both the description of the imbue box itself and the items it creates can be altered by any skilled [[merchant]].
{{boldmono|[[ANALYZE]]}} will tell you everything about an imbue box, including whether or not it is permanent and the description of the item it creates. Both the description of the imbue box itself and the items it creates can be altered by any skilled [[merchant]].

MEASURE will indicate how much is remaining in a non-permanent box. Permanent boxes also have special messaging for MEASURE.


{{boldmono|[[MEASURE]]}} will indicate how much is remaining in a non-permanent box. Permanent boxes also have special messaging for {{boldmono|MEASURE}}.
{{TOC limit|2}}
==Analyze==
<pre{{log2}}>
<pre{{log2}}>
You analyze your bamboo contraption and sense that the item is largely free from merchant alteration restrictions.
You analyze your bamboo contraption and sense that the item is largely free from merchant alteration restrictions.
Line 26: Line 28:
You can tell that the contraption is as light as it can get and that its pockets could not possibly get any deeper.
You can tell that the contraption is as light as it can get and that its pockets could not possibly get any deeper.
</pre>
</pre>
==Usage==

{| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
'''Example
|- {{verbtableheader}}
<pre{{log2}}>
! scope="col" style="width:5em;"|Verb
>get bracelet
! scope="col"|First
You remove a <span style="color:blue">'''wiregrass bracelet'''</span> from in your miner's pack.
! scope="col"|Third
>
|-
>get my con
! scope="row" role="rowheader"|GET
You remove a tiny bamboo contraption from in your black wool jacket.
|You remove a ''dancing owl-carved bamboo bracelet'' from in your ''bamboo contraption''.
>put brac in con
|<!-- Third Person View -->{{addmetext}}
You put a wiregrass bracelet in your bamboo contraption.
|-
>rub con
! scope="row" role="rowheader"|PUT
You sweep your hand across the surface of the bamboo contraption and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the bamboo contraption.
|You put ''a wiregrass bracelet'' in your ''bamboo contraption''.
>get brac in con
|<!-- Third Person View -->{{addmetext}}
>
|-
You remove a <span style="color:blue">'''dancing owl-carved bamboo bracelet'''</span> from in your bamboo contraption.
! scope="row" role="rowheader"|RUB
</pre>
|You sweep your hand across the surface of the ''bamboo contraption'' and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the ''bamboo contraption''.

|<!-- Third Person View -->{{addmetext}}
[[Category: Bazzelwyn]]
|}
[[Category: Customizing Items]]
</td><td>
[[Category: Scripted Items]]
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2=Crafting
|itemclass= Miscellaneous<!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". -->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|ld= Unknown<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|customize= Yes<!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= Imbued item descriptions<!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|origmerch= Bazzelwyn<!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|releasevenue= Ebon Gate<!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity= <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions=Products must remain natural.<br/>No gems or fancy materials.<br/>Must remain non-magical wood.<br/>See analyze for more.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb= GET<!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2=PUT
|verb3=RUB
}}
</td></tr></table>[[Category: Bazzelwyn]]

Revision as of 11:39, 11 September 2022

Imbue boxes take imbeddable/imbedded items created by rangers with Imbue (614) and give them a new long description. There are three types of imbue boxes: one for amulets, one for anklets and bracelets, and one for rods and wands. Imbue boxes sold off-the-shelf are temporary. They can be made permanent by Xerria at her monthly unlocking session or Bazzelwyn at Ebon Gate. They can also be won by playing the games at Ebon Gate.

All imbue boxes are activated using RUB and cost 5 mana to use.

ANALYZE will tell you everything about an imbue box, including whether or not it is permanent and the description of the item it creates. Both the description of the imbue box itself and the items it creates can be altered by any skilled merchant.

MEASURE will indicate how much is remaining in a non-permanent box. Permanent boxes also have special messaging for MEASURE.

Analyze

You analyze your bamboo contraption and sense that the item is largely free from merchant alteration restrictions.

The creator has also provided the following information:
This bamboo contraption is a permanent model, that will not degrade with use.

This bamboo contraption will work with imbued bracelets and anklets.  It will produce "a dancing owl-carved bracelet or anklet".
       Long description: "a dancing owl-carved bamboo anklet/bracelet"

A talented merchant could customize the appearance of the items produced from this bamboo contraption, or change the appearance of the contraption itself.  Not every merchant may be able to offer this.
Keep the following in mind when considering customization options:
First and foremost, the products produced MUST remain some sort of natural object.  Tree bark amulets can not become vultite amulets.
The bamboo contraption can not mass produce gems and other fancy materials, so no diamond-encrusted wands.
Simple is best.  Wands and rods should remain some sort of non magical wood, and must remain wands, rods, or batons.   Amulets should keep their non magical tree bark/wooden nature, and bracelets and anklets should always be some sort of natural grass or other suitable substance.

The merchant ALWAYS has the right to deny a request that he or she might feel is out of line.

You can tell that the contraption is as light as it can get and that its pockets could not possibly get any deeper.

Usage

Verb First Third
GET You remove a dancing owl-carved bamboo bracelet from in your bamboo contraption. This section has not been added yet; please add to it now!
PUT You put a wiregrass bracelet in your bamboo contraption. This section has not been added yet; please add to it now!
RUB You sweep your hand across the surface of the bamboo contraption and it produces a hollow rumbling noise followed by a short flash of light leaking from its interior. You feel a trickle of power flow from your fingertips in to the bamboo contraption. This section has not been added yet; please add to it now!
Imbue box Information
Type Fluff
Crafting
Item Classification Miscellaneous
Item(s) Applied to
Alterable Yes
Light/Deep Unknown
Customizable Yes
Custom Imbued item descriptions
Original Release Merchant Bazzelwyn
Original Release Venue Ebon Gate
Restrictions Products must remain natural.
No gems or fancy materials.
Must remain non-magical wood.
See analyze for more.
Item Verbs
GET PUT RUB