Inventory

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The player's Inventory is comprised of what their character has placed on his/her body. Looking at another player will show what they are wearing, unless concealed. The player's inventory can be rearranged by command such as "sort auto head" and "sort up/down (item)."

Sometimes items are worn in the character features (see below) and not shown with the standard inventory.

Character Inventory Limits

Characters are limited to a combination of carrying and wearing 500 items. Once this limit is reached a character will not be able to pick another item up using the GET and GATHER verbs. Players who have found ways around the character item limit are at risk for corruption.

Characters are also limited to how much they can wear based on location. Each wearable location has a limited number of item slots for functional items (click to see limits). In addition, an unlimited number of non-functional items may be worn.

Examples

You see xxx. (character prename title, first name, surname, cultural surname, the postname title)

She appears to be a Giantman. (character race)

She is average height and appears to be very young. She has long-lashed milky blue eyes and ivory skin. She has very short, thick dark blonde hair with a white streak running through it. She has a dainty face, a pinched nose and dimpled cheeks. (character features)

She has a scar across her neck. (character injuries)

She is holding a blackened claidhmore in her right hand. (character wielded items)

She is wearing a bright gold ring, a sheath, some double leather, a scabbard, a crystal amulet, a fang-fringed bronze leather pouch, a bristly boarhide pack, a pair of fur-lined boots, and some shaggy bearskin leggings. (character inventory)

See Also