Jaron Galarn: Difference between revisions

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The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx "The Mound"] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm "wyrm"]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there ''were'' silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx "The Shadow out of Time"] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx "The Call of Cthulhu"] also matter.
The Silver Valley story has a heavy basis in [http://www.hplovecraft.com/writings/texts/fiction/mo.aspx "The Mound"] by H.P. Lovecraft. Features include the spectral [[Night mare#Behind The Scenes|horses]] and [[Spectral miner|miners]], ominous herds, the unnatural immortality reflected in [[Muylari]], the [[Dust beetle|dust plains]], valleys, the [[Muylari#Behind The Scenes|serpent demon]] ([https://en.wikipedia.org/wiki/Wyrm "wyrm"]), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the [[moaning spirit#Behind The Scenes|moaning spirits]], and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there ''were'' silver mines [[Third Era|later]] in the Seolfar Strake.) [http://www.hplovecraft.com/writings/texts/fiction/sot.aspx "The Shadow out of Time"] and [http://www.hplovecraft.com/writings/texts/fiction/cc.aspx "The Call of Cthulhu"] also matter.


"The Mound" had a phenomenon where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm "The Fall of the House of Usher"], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word "wyrm" was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.
"The Mound" had a [[Abdullahi Hazalred Faendryl#Behind The Scenes|phenomenon]] where time passed at [[Night mare#Other information|different rates]] compared to the surface world, which is also part of the [[isles of transfer]] phenomenon. The settlement of Velaskar was abandoned by the time [[Selias Jodame]] returned to it, which may reflect the [[Uthex Kathiasas|immortalized]] [[Moaning spirit#Behind The Scenes|Old One race]] of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been [[Night hound#Behind The Scenes|influenced]] by [http://www.gutenberg.org/files/932/932-h/932-h.htm "The Fall of the House of Usher"], with a slain [[Makiri#Behind The Scenes|dragon]] in a palace with silver floors, as well as auditory [[Spectral miner#Behind The Scenes|hallucinations]] and some [[Myklian#Behind The Scenes|other]] similarities. Since the word "wyrm" was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding [[Ghoul master#Behind The Scenes|burial mounds]], filled with ancient cursed treasure.


Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for "sleeplessness" and "watcher", while "watcher" is the meaning of "[[Muylari]]" in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called "Death Watchers", the most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as "Valaskar", where [https://en.wikipedia.org/wiki/Vala_(Vedic) "Vala"] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas "Ushas"] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to "Usher" and [[Utha|"Utha"]], who warded off evil. "[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar" is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|"prophet cutter"]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while "gala" means "to expose" and "break out (in quarrel)" (or Old French for "rejoicing.")
Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with [[The Broken Lands]], which was heavily based on [[Magru#Behind The Scenes|numerous]] [[Lesser vruul#Behind The Scenes|language games]]. Vela is the Latin for "sleeplessness" and "watcher", while "watcher" is the meaning of "[[Muylari]]" in the Elven language of [[Erlini]]. Likewise, the Demon Lords were [[Ordainer|Ordainers]] called "Death Watchers", the most powerful one widely known to exist was [[Maleskari]]. The story also spelled it as "Valaskar", where [https://en.wikipedia.org/wiki/Vala_(Vedic) "Vala"] is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated [[Night mare#Behind The Scenes|the blocked rivers]]. The story releases the sacred cows of the goddess [https://en.wikipedia.org/wiki/Ushas "Ushas"] (trapped by [https://en.wikipedia.org/wiki/Panis watcher demons]), conspicuously close to "Usher" and [[Utha|"Utha"]], who warded off evil. "[https://en.wikipedia.org/wiki/Vala_(Middle-earth) Vala] skar" is [https://en.wikipedia.org/wiki/V%C3%B6lva Old Norse] for [[Makiri#Behind The Scenes|"prophet cutter"]]. Jaron Galarn is also a play on words. Jaron is a [[Dybbuk|Hebrew]] word for shouting out praises to the lord, while "gala" means "to expose" and "break out (in quarrel)" (or Old French for "rejoicing.")

Revision as of 07:13, 12 June 2016

Jaron Galarn was a tour guide of the Seolfar Strake (Lysierian Hills) in the Second Era of the Shadow World history, who made money showing visitors to the settlement of Velaskar the famed equines of Silver Valley. His fate was less than fortunate due to running afoul of a mining operation with a sorcerous headmaster named Muylari who probably served Lorgalis. He wiped Jaron Galarn's memory which eventually wore off by accident, and found that no one in town remembered him, or that Silver Valley even existed. Jaron returned to the valley to discover the horses in bondage to the mining crew.

Jaron Galarn was buried alive by the miners. His coffin supposedly fell through a subterranean chasm and may have woken up the dormant serpent demon in the process. His name is still relevant to a puzzle in the game today. Velaskar would not have survived the Wars of Dominion regardless, and would have been subsumed by The Dark Path, or destroyed by Bandur or else Lorgalis after 6521 S.E. It is worth considering the possibility, even the probability, that the great underground portal of the serpent demon was implicitly the gateway to The Broken Lands due to the similarities and location.

Behind The Scenes

The Silver Valley story has a heavy basis in "The Mound" by H.P. Lovecraft. Features include the spectral horses and miners, ominous herds, the unnatural immortality reflected in Muylari, the dust plains, valleys, the serpent demon ("wyrm"), partly phased mining equipment, headless body, the subterranean world, the eagle claws on the moaning spirits, and the legend pieced together from tales by local villagers. This story includes a process of ascents and descents that open up into an underground realm with sky and an illimitable plain shrouded in a glowing mist, with the last person to be there scared off by the sounds of the spectral horse things. The steep descent to the plain was strikingly loud, like the game puzzle, because it was otherwise so extremely silent. This was actually a Spanish conquistador searching for legendary huge deposits of gold, whereas for us it was silver, creating the implication that the miners were seeking out mythical underground realms (akin to El Dorado) of silver which were actually based on the demonic legends of Silver Valley (though there were silver mines later in the Seolfar Strake.) "The Shadow out of Time" and "The Call of Cthulhu" also matter.

"The Mound" had a phenomenon where time passed at different rates compared to the surface world, which is also part of the isles of transfer phenomenon. The settlement of Velaskar was abandoned by the time Selias Jodame returned to it, which may reflect the immortalized Old One race of the story, where outlying areas of the underground world became abandoned as people were subsumed. The buried alive motif may have been influenced by "The Fall of the House of Usher", with a slain dragon in a palace with silver floors, as well as auditory hallucinations and some other similarities. Since the word "wyrm" was used to describe the serpent in the actual event, it is worth noting the Old English legends like Beowulf had them guarding burial mounds, filled with ancient cursed treasure.

Velaskar itself likely has some intentional linguistic significance, considering its apparent underlying ties with The Broken Lands, which was heavily based on numerous language games. Vela is the Latin for "sleeplessness" and "watcher", while "watcher" is the meaning of "Muylari" in the Elven language of Erlini. Likewise, the Demon Lords were Ordainers called "Death Watchers", the most powerful one widely known to exist was Maleskari. The story also spelled it as "Valaskar", where "Vala" is the cave enclosing a Vedic serpent demon, translated as slaying a dragon which liberated the blocked rivers. The story releases the sacred cows of the goddess "Ushas" (trapped by watcher demons), conspicuously close to "Usher" and "Utha", who warded off evil. "Vala skar" is Old Norse for "prophet cutter". Jaron Galarn is also a play on words. Jaron is a Hebrew word for shouting out praises to the lord, while "gala" means "to expose" and "break out (in quarrel)" (or Old French for "rejoicing.")

See Also