Mage Armor (520): Difference between revisions

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Focusing on earth will allow the mage to be protected by a layer of stone when [[stunned]]. The base benefit of Earth Aspect starts at 6 additional points (somewhat), which is added to the base spell benefit (also somewhat, but 5 points), for a total of 11 points (very heavy padding).
Focusing on earth will allow the mage to be protected by a layer of stone when [[stunned]]. The base benefit of Earth Aspect starts at 6 additional points (somewhat), which is added to the base spell benefit (also somewhat, but 5 points), for a total of 11 points (very heavy padding).


Training in [[Elemental Lore, Earth]] increase the critical padding provided based on seed 3 [[summation]] of ranks. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 major elemental ranks (10 base points) could potentially see [phenomenal levels of padding (31)?].
Training in [[Elemental Lore, Earth]] increase the critical padding provided based on seed 3 [[summation]] of ranks. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 Major Elemental ranks (10 base points) could potentially see phenomenal levels of padding (31) at 150 Fire Lore ranks.


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Revision as of 14:50, 5 November 2016

This article is a work in progress!
Mage Armor (520)
Mnemonic [MAGEARMOR]
Base Duration 1200 sec
Added Duration 60 sec per Major Elemental rank
Span Stackable
Combat Magic - Defense Enhancement
Type Special
Availability Self-cast
Major Elemental Spells
Sleep (501) Attack
Chromatic Circle (502) Attack
Thurfel's Ward (503) Defensive
Slow (504) Attack
Hand of Tonis (505) Attack
Celerity (506) Utility
Elemental Deflection (507) Defensive
Elemental Bias (508) Defensive
Strength (509) Offensive
Hurl Boulder (510) Attack
Floating Disk (511) Utility
Cold Snap (512) Attack
Elemental Focus (513) Offensive
Stone Fist (514) Attack
Rapid Fire (515) Utility
Mana Leech (516) Utility
Charge Item (517) Utility
Cone of Elements (518) Attack
Immolation (519) Attack
Mage Armor (520) Defensive
Meteor Swarm (525) Attack
Elemental Disjunction (530) Attack
Haste (535) Utility
Temporal Reversion (540) Defensive
Time Stop (550) Utility

Mage Armor manipulates the elemental forces within a wizard's body, forming a layer of elemental energy that shifts with their movements. This self-cast spell provides additional protection from physical attacks in the form of critical padding.

The base amount of padding for native casters is somewhat at 20 Major Elemental ranks, increasing every 15 Major Elemental ranks to a max of heavy padding at 95 ranks. Non-native casters can only achieve light critical padding with this spell, and elemental aspects are not available to non-native casters. (The padding table is available in the Earth Aspect section below.)

Major Elemental ranks 20 35 50 65 80 95
Critical padding added (always available) 5 6 7 8 9 10

The critical padding provided by this spell and its aspects stack with other forms of padding.

Aspects

The armor can be further enhanced by focusing on specific elements to further shore up defenses via CAST <Element>. Focusing on an element will produce additional defenses based on lore training in the respective Elemental Lore.

Aspect Base Benefit
Fire Provides a +15 stance bonus
Water Boosts the mage's defenses against dispel attacks, negating one dispel every 30 seconds
Earth Provides an additional "somewhat" level of critical padding when the mage is stunned
Air Increases mage's carrying capacity by 10 pounds
Lightning Stuns all enemies in the room for 2 rounds when the mage becomes stunned, with a 30 sec. cooldown

Lore Benefits

Fire Aspect

(orginal: Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a +15 stance bonus. Training in Elemental Lore, Fire will increase the stance bonus based on a seed 1 summation. Obtaining 15 ranks in fire will grant a +20 stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks.)


Focusing on fire allows the mage to gain higher stance bonuses while remaining in a lower stance when channelling spells. The base benefit of this aspect is a 15% stance bonus.

Training in Elemental Lore, Fire will increase the stance bonus based on a seed 1 summation of ranks. Obtaining 15 ranks in fire will grant a 20% stance bonus, allowing the mage to remain in advanced stance while obtaining all benefits of offensive. The maximum benefit (base+bonus) of +36 is obtained at 231 fire ranks.

Stance Adjustment
Elemental Lore, Fire ranks 0 1 3 6 10 15 21 28 36 45 55
Total Stance Adjustment 15% 16% 17% 18% 19% 20% 21% 22% 23% 24% 25%
Elemental Lore, Fire ranks 66 78 91 105 120 136 153 171 190 210 231
Total Stance Adjustment 26% 27% 28% 29% 30% 31% 32% 33% 34% 35% 36%
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Water Aspect

Focusing on water will allow a mage to negate dispelling attacks. The base benefit of this aspect is the negation of one dispel every 30 seconds.

Training in Elemental Lore, Water will reduce the 30 second cooldown one additional second based on seed 1 summation of ranks. The maximum benefit of this aspect is a 21 second reduction, to a minimum of 9 seconds, obtained at 231 water lore bonus.

Dispel Nullification Cooldown
Elemental Lore, Water ranks 0 1 3 6 10 15 21 28 36 45 55
Dispel Cooldown (in seconds) 30 29 28 27 26 25 24 23 22 21 20
Elemental Lore, Water ranks 66 78 91 105 120 136 153 171 190 210 231
Dispel Cooldown (in seconds) 19 18 17 16 15 14 13 12 11 10 9

Earth Aspect

Padding
Combat Effectiveness Rating Table
Rating Name
-16+ Substantially diminished
-15 to -11 Noticeably diminished
-10 to -6 Somewhat diminished
-5 to -1 Slightly diminished
No Padding (baseline)
1 - 2 Lightly
3 - 4 Fairly
5 - 6 Somewhat
7 - 8 Decently
9 - 10 Heavily
11 - 13 Very heavily
14 - 15 Exceptionally
16 - 20 Masterfully
21 - 25 Superbly
26 - 30 Expertly
31 - 35 Phenomenally
36 - 40 Fantastically
41 - 45 Incredibly
46 - 50 Wondrously

Focusing on earth will allow the mage to be protected by a layer of stone when stunned. The base benefit of Earth Aspect starts at 6 additional points (somewhat), which is added to the base spell benefit (also somewhat, but 5 points), for a total of 11 points (very heavy padding).

Training in Elemental Lore, Earth increase the critical padding provided based on seed 3 summation of ranks. This benefit stacks with the base benefit of the spell, so a stunned mage with 95 Major Elemental ranks (10 base points) could potentially see phenomenal levels of padding (31) at 150 Fire Lore ranks.

Critical Padding Benefit
Elemental Lore, Earth ranks 0 3 7 12 18 25 33 42 52 63 75
Padding while stunned (20 MjE ranks) 11 12 13 14 15 16 17 18 19 20 21
Padding while stunned (95 MjE ranks) 16 17 18 19 20 21 22 23 24 25 26
Elemental Lore, Earth ranks 88 102 117 133 150 168 187 207 228 250
Padding while stunned (20 MjE ranks) 22 23 24 25 26 27 28 29 30 31
Padding while stunned (95 MjE ranks) 27 28 29 30 31 32 33 34 35 36

Air Aspect

Focusing on air allows the mage to increase his carrying capacity (CC). The base benefit of this aspect is an extra 10 pounds of CC.

Training in Elemental Lore, Air will increase the CC bonus based on a seed 1 summation of ranks. The maximum benefit of this aspect is 31 lbs at 231 air lore bonus.

Carrying Capacity Increase
Elemental Lore, Air ranks 0 1 3 6 10 15 21 28 36 45 55
Carrying Capacity Increase (in lbs) 10 11 12 13 14 15 16 17 18 19 20
Elemental Lore, Air ranks 66 78 91 105 120 136 153 171 190 210 231
Carrying Capacity Increase (in lbs) 21 22 23 24 25 26 27 28 29 30 31

Lightning Aspect

Focusing on lightning allows the mage to AoE stun all enemies in the room for two rounds every 30 seconds when the mage becomes stunned.

Training in Elemental Lore, Air and Elemental Lore, Water will reduce the 30 second cooldown one additional second based on seed 3 summation of combined ranks. The maximum benefit of this aspect is a 20 second reduction, or a 10 second cooldown at 250 ranks.

AoE Stun Cooldown
Combined Elemental Lore, Water/Air ranks 0 3 7 12 18 25 33 42 52 63 75
Stun Cooldown (in seconds) 30 29 28 27 26 25 24 23 22 21 20
Combined Elemental Lore, Water/Air ranks 88 102 117 133 150 168 187 207 228 250
Stun Cooldown (in seconds) 19 18 17 16 15 14 13 12 11 10
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Messaging

Initial cast

A layer of raw elemental energy forms around you.

Fire Aspect

You shift the focus of the surrounding energies into fire.

Water Aspect

You shift the focus of the surrounding energies into water.

Earth Aspect

You shift the focus of the surrounding energies into earth.

Air Aspect

You shift the focus of the surrounding energies into air.

Lightning Aspect

You shift the focus of the surrounding energies into lightning.

Resources

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