Nazhor was an antagonist in Isle of the Four Winds storyline Those Aren't Tears and its successor, The Nazhor Chronicles. He served as Meek (protector of balance) in this realm for some period of time, before being corrupted by a shift in the essence. He began switching out people from this realm with alternates from parallel dimensions, including Socius Leiffen, Ilsola Tuulikki, Penre, Cendadric, and others. In his corrupted state, he sought to draw demons into this world and destroy it. Initially, The Flock aligned themselves to him, but were double-crossed and in the end, sought to overthrow Nazhor as well. Nazhor was killed on Lumnea 15, 5119, and threatened to return with the aid of demons and retake his position as Meek of this realm. On Koaratos 22, 5119, he indeed rose again, just as he'd sworn he would while he lay dying some months prior. Using the nullifying agent forged through a bond with the Blood Meek Aahlara from a parallel Elanthia, adventurers were able to oust Nazhor and silence him once and for all, solidifying the seat of a new Meek, Elspie, in this realm.
As seen on Eorgaen/December 12, 5118:
You see Nazhor. He appears to be a Human. He is average height. He appears to be very young. He has ale-brown eyes and alabaster skin. He has a bald head. He is in good shape. He is wearing a deep-cowled blood red cloak, a black leather pouch, some elegant ebony trousers, and a pair of black leather shoes.
As seen on Lumnea/June 15, 5119:
You see Nazhor. He appears to be a Human. It is difficult to properly see his features as the heavy cowled mask of his cloak is pulled down over his face. He is in good shape. He is wearing a deep-cowled blood red cloak, a translucent barrier, a black leather pouch, some elegant ebony trousers, and a pair of black leather shoes.
Behind the Scenes
Nazhor is known for his toothy and wide grin that is often seen in premium-wide messaging:
Your vision clouds over suddenly, and is replaced by a shadowy visage. All that is clearly discernible is a wide grin. As you stare, the figure begins to laugh, then the darkness fades away as your sight returns. The echoes of the laughter linger for a heartbeat longer, before they, too, fade away.