Parasite Armor: Difference between revisions

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(Created page with "{{TOCright|limit=2}}'''Parasite Armor''' was first sold at Bloodriven Village in the Temple of Tentacles in August 2020 by ASGM Retser. The...")
 
(Created item page using item templates. Needs updates. Does it have fluff verbs? Ambients? What is messaging? Does it have a loresong?)
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{{TOCright|limit=2}}'''Parasite Armor''' was first sold at [[Bloodriven Village]] in the [[BVShop:Temple of Tentacles|Temple of Tentacles]] in August 2020 by ASGM Retser. They can be [[Ensorcell (735)|ensorcelled]] and [[Enchant Item (925)|enchanted]]
{{TOC limit|2}}
'''Parasite Armor''' was introduced at [[Duskruin Arena]] in August 2020 in the shop [[BVShop:Temple of Tentacles|Temple of Tentacles]] by [[User:GS4-RETSER|GameMaster Retser]]. This armor can be [[Enchant (925)|enchanted]] and [[Ensorcell (735)|ensorcelled]].
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 0<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= This is the off-the-shelf offering. At this tier, Parasite Armor has the '''[[Parasite Armor#Parasitic Appendages|Parasitic Appendages]]''' and '''[[Parasite Armor#Parasitic Reserves|Parasitic Reserves]]''' abilities.<!-- Brief explanation of what this tier does, if any. -->
|analyze=You analyze the brigandine armor and sense that the creator has provided the following information:


Parasite ARMOR
==See Also==
Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
* [[/saved posts|Saved posts]]
ALTERATIONS
* [[BVShop:Temple of Tentacles]]
Your brigandine armor can be altered by any skilled merchant.
LIGHTENING
Your brigandine armor can be lightened by any merchant.


Verb
[[Category: Scripted Items]]
PUSH Activates/Deactivates Armor.
[[Category: Functional Scripts]]
PROD Turns on and off ALL defensive flares.
[[Category: Automated Unlocking Certificates]]
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: brigandine
Long (Post Noun):<!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= Yes<!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}} {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For formatting purposes, the table needs to start on the same line that the itemtier template ends. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! style="width:5em;"|Verb
! First
! Third
|-
!PRAY
| {{addmetext}}
| {{addmetext}}
|-
!PROD
| {{addmetext}}
| {{addmetext}}
|-
!PUNCH
| {{addmetext}}
| {{addmetext}}
|-
!PUSH
| {{addmetext}}
| {{addmetext}}
|-
! TOUCH
| You brace your arm against your robes as a single crimson tentacle rises from its surface. You watch as it attaches itself to your flesh and pumps blood out of your body, engorging itself. The tentacle slithers its way back inside of your robes from whence it came.<br/>
Roundtime: 2 sec
| {{addmetext}}
|}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 1 <!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Parasite Armor#Parasitic Blood Match|Parasitic Blood Match]]''' is unlocked at this tier.<!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 2<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Parasite Armor#Parasitic Bulwark|Parasitic Bulwark]]''' is unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
{{itemtier <!-- Copy/Paste x #Tier for item as needed. -->
|tier= Tier 3<!-- REQUIRED: Must be entered as Tier # or Tree (Name) -->
|itemsummary= '''[[Parasite Armor#Parasitic Defense|Parasitic Defense]]''' and '''[[Parasite Armor#Parasitic Armaments|Parasitic Armaments]]''' are unlocked at this tier. <!-- Brief explanation of what this tier does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between tiers/trees. -->
|inspect= <!-- ONLY to be used when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific tier, if any. -->
|itemverbtable= <!-- Answer YES if there are verbs associated with this tier. If not, leave blank. -->
}}
==Additional Information==
===Parasitic Appendages===
Tier 0 - Affinity 1. Provides a chance on being hit using the standard flare rate to lash out using SMR2 to root your attacker. The root lasts for a random duration of 5 seconds + affinity.
* Costs 5 health per flare, prioritizing reserves over player health.

<pre{{log2}}>Your robes rises in temperature as it pulses black.
A series of crimson appendages lash out from your robes at the Ithzir adept!
[SMR result: 48 (Open d100: -46)]
The appendages envelop it!

An Ithzir adept swings a closed fist at you!
AS: +368 vs DS: +217 with AvD: +19 + d100 roll: +75 = +245
... and hits for 12 points of damage!
Cut over your right eye.</pre>
===Parasitic Reserves===
Tier 0. Allows the owner to store health into their amor that they can tap into for parasite abilities. Building this up also increases affinity.
* Cooldown: 5 minute.
* Stores 1/4 to (Max health - 1) per use.
* Verb: TOUCH
<pre{{log2}}>touch robes
You brace your arm against your robes as a single crimson tentacle rises from its surface. You watch as it attaches itself to your flesh and pumps blood out of your body, engorging itself. The tentacle slithers its way back inside of your robes from whence it came.
Roundtime: 2 sec</pre>
===Parasitic Blood Match===
Tier 1 - Affinity 2. Upon being attacked, and if the player is missing more than 10% of their health, the armor can return shared blood to the owner from the reserves at a loss, 2 blood per 1 health, for a maximum of (affinity * 5). This effect can only occur once every 5 minutes.
* Cooldown: 5 minutes.
* Unlocks at Tier 1 (Affinity 2)
* Effect: Heals the wielder using blood stored at a loss.

<pre{{log2}}>An Ithzir adept gestures at you.
Your robes rises in temperature as it pulses black.
Several crimson tentacles reinforce your robes to defend you against the incoming attack!
A cascade of needle-like appendages puncture your flesh beneath your robes as you are suddenly healed!
An Ithzir adept hurls a small surge of electricity at you!
AS: +332 vs DS: +261 with AvD: +24 + d100 roll: +3 = +98
A clean miss.</pre>
===Parasitic Bulwark===
Tier 2 - Affinity 4. Upon being cast at, the parasite armor has a chance to create an anti-magic bulwark. The Bulwark provides temporary TD and bolt DS for 10 seconds per affinity. (Maximum of 90 seconds). This effect cannot occur more than once every 5 minutes.
* Cost: 10 Health per Flare, prioritizing the health reserves.
* Unlocks at Affinity 4, Tier 2
* Effect: Provides Temporary TD (Affinity + 3) and Bolt DS (Minimum of 7, maximum of 12)

<pre{{log2}}>An Ithzir adept gestures and utters a phrase of magic.

An Ithzir adept gestures at you.
Your robes glisten as a sudden rush of blood spills across its surface, creating a magical bulwark against an Ithzir adept's magic!
CS: +401 - TD: +335 + CvA: +14 + d100: +70 - -5 == +155
Warding failed!
A powerful hit for 33 points of damage!
... 15 points of damage!
Your skull cracks with an audible "Pop"!</pre>
===Parasitic Defense===
Tier 3 - Affinity 8. Upon being attacked the parasite armor has a chance to shield the wearer’s body in a crystallized portion of the parasite to brace against attacks, providing critical padding.
* Cost: 10 Health per Flare, prioritizing the health reserves.
* Unlocks at Affinity 8, Tier 3
* Effect: Provides Temporary Critical Padding (Affinity + 3)

<pre{{log2}}>An Ithzir adept gestures at you.
Your robes rises in temperature as it pulses black.
Several crimson tentacles reinforce your robes to defend you against the incoming attack!
An Ithzir adept hurls a small surge of electricity at you!
AS: +332 vs DS: +321 with AvD: +24 + d100 roll: +88 = +123
... and hits for 3 points of damage!
Static discharge to left leg. Doesn't hurt, much.</pre>
===Parasitic Armaments===
Set Bonus Ability. When wielding both a parasite weapon and wearing parasite armor the wielder can activate Parasitic Armaments. The Armaments will draw blood from the wielder or the reserves to create spikes on the player. These spikes last for affinity of both items / 2 in minutes. It will have a minimum of 3 minutes and a maximum of 9 minutes. While attacking or casting, the spikes have a chance to provide an additional flare at half strength, consuming a spike. While defending, the spikes have a chance on being hit to reactively flare at the target for half strength, consuming spike. Both have to be unlocked to T1 and at least Affinity 3 to use. If the player reaches less than ⅓ of their health, the effect will end.
* Cooldown: 60 minutes
* Cost: 10 health in reserves or 10 health from the player per spike created reactively or actively.
* Duration: (Affinity Weapon + Affinity Armor) / 2)

<pre{{log2}}>mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +209 with AvD: +41 + d100 roll: +43 = +333
... and hit for 129 points of damage!
Strong strike, punctures lung!
The Ithzir adept vainly struggles to rise, then goes still.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +50 = +278
... and hit for 101 points of damage!
Hard slash to the Ithzir adept's side!
Right arm no longer available for use.
The Ithzir adept is stunned!
You wince as the cobalt longsword draws upon your blood as it strikes.

A slender cobalt and indigo tendril lashes out from a crystallized cobalt longsword and slashes an Ithzir adept's throat!

... 30 points of damage!
Deep slash to the Ithzir adept's neck severs an artery!
The Ithzir adept chokes to death on its own blood.
The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +40 = +268
... and hit for 106 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
The Ithzir adept is stunned!
As you strike an Ithzir adept several cobalt tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your cobalt longsword!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's left arm!

... 30 points of damage!
Quick, hard slash to the Ithzir adept's right arm!
CRACK
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +74 = +302
... and hit for 111 points of damage!
Strike to right arm shatters elbow and severs forearm!
The Ithzir adept is stunned!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's left arm!

... 15 points of damage!
Glancing slash to the Ithzir adept's shield arm!
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +38 = +266
... and hit for 91 points of damage!
Quick, powerful slash to the Ithzir adept's right knee!
The Ithzir adept is knocked to the ground!
The Ithzir adept is stunned!
You wince as the cobalt longsword draws upon your blood as it strikes.

A slender cobalt and indigo tendril lashes out from a crystallized cobalt longsword and slashes an Ithzir adept's chest!

... 25 points of damage!
Crossing slash to chest catches the Ithzir adept's attention!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's right leg!

... 30 points of damage!
Strong slash to the Ithzir adept's right leg!
Muscles exposed!
Not a pretty sight.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +44 = +272
... and hit for 113 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The Ithzir adept falls to the ground in a crumpled heap.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 7 sec.</pre>
===See Also===
* [[/saved_posts|Saved posts]]
* [[BVShop:Temple of Tentacles|Temple of Tentacles Shop]]
* [[Template:Script_Gear_Difficulty_Modifier|Gear Difficulty Modifier Chart]]
</td><td>
{{iteminfo
|type= Mechanical <!-- REQUIRED: Mechanical or Fluff. -->
|type2= <!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|itemclass=Armor <!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be Joola items (clothing and jewelry). -->
|itemclass3=
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype2=
|itemtype3=
|itemtype4=
|itemtype5=
|itemtype6=
|itemtype7=
|itemtype8=
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= Yes<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize=Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom=Tentacle Color <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=Accent Color
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= Duskruin Arena <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|tiered= Yes <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= 4 <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= Certificate<!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|affinity=Yes <!-- OPTIONAL: Enter "Yes" if the item requires affinity to work. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
}}
{{itemverb
|verb=PRAY <!-- Verbs MUST be capitalized when entered. -->
|verb2= PROD
|verb3= PUNCH
|verb4= PUSH
|verb5=TOUCH
|verb6=
|verb7=
|verb8=
|verb9=
|verb10=
|verb11=
|verb12=
|verb13=
|verb14=
|verb15=
|verb16=
|verb17=
|verb18=
|verb19=
|verb20=
|verb21=
|verb22=
|verb23=
|verb24=
|verb25=
|verb26=
|verb27=
|verb28=
}}
</td></tr></table>

Revision as of 10:45, 21 February 2021

Parasite Armor was introduced at Duskruin Arena in August 2020 in the shop Temple of Tentacles by GameMaster Retser. This armor can be enchanted and ensorcelled.

Tier 0

This is the off-the-shelf offering. At this tier, Parasite Armor has the Parasitic Appendages and Parasitic Reserves abilities.

Analyze

You analyze the brigandine armor and sense that the creator has provided the following information:

Parasite ARMOR
Description: A parasite of evil origin lives in this armor. Bond to it, feed it your blood!
ALTERATIONS
Your brigandine armor can be altered by any skilled merchant.
LIGHTENING
Your brigandine armor can be lightened by any merchant.

Verb
PUSH Activates/Deactivates Armor.
PROD Turns on and off ALL defensive flares.
PUNCH Clears attunement and owner.
TOUCH Allows infusion of health and health for Parasitic Reserves
PRAY Advance your bond or bind to the armor.

Unlocked Abilities

General Information
Tier: 0 Affinity Level: 0
Total Health Bound: 0 Daily Health Cap: 0/1000
22 Hour Health Tracker: Expired
Parasitic Reserves: Locked
Parasitic Bulwark: Locked
Parasitic Blood Match: Locked
Parasitic Armaments: Locked

Customization
Tentacle Color: crimson
Accent Color: black

Inactive Armor Customization
Article: some rotting
Adjective: brigandine
Long (Post Noun):

Active Armor Customization
Article: some glistening
Adjective: brigandine
Long (Post Noun):

Usage

{| border="2" cellpadding="4" style="margin: 10px 1px 10px 10px; clear:both; background:#E6ECFA; border: 1px #aaa solid; border-collapse: collapse; width: {{{1}}}%"

|- style="background:#00004C; vertical-align: top; font-size: larger; color:white;"

! style="width:5em;"|Verb ! First ! Third |- !PRAY | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- !PROD | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- !PUNCH | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- !PUSH | This section has not been added yet; please add to it now! | This section has not been added yet; please add to it now! |- ! TOUCH | You brace your arm against your robes as a single crimson tentacle rises from its surface. You watch as it attaches itself to your flesh and pumps blood out of your body, engorging itself. The tentacle slithers its way back inside of your robes from whence it came.
Roundtime: 2 sec | This section has not been added yet; please add to it now! |}

Tier 1

Parasitic Blood Match is unlocked at this tier.

Tier 2

Parasitic Bulwark is unlocked at this tier.

Tier 3

Parasitic Defense and Parasitic Armaments are unlocked at this tier.

Additional Information

Parasitic Appendages

Tier 0 - Affinity 1. Provides a chance on being hit using the standard flare rate to lash out using SMR2 to root your attacker. The root lasts for a random duration of 5 seconds + affinity.

  • Costs 5 health per flare, prioritizing reserves over player health.
Your robes rises in temperature as it pulses black.
A series of crimson appendages lash out from your robes at the Ithzir adept!
[SMR result: 48 (Open d100: -46)]
The appendages envelop it!

An Ithzir adept swings a closed fist at you!
AS: +368 vs DS: +217 with AvD: +19 + d100 roll: +75 = +245
... and hits for 12 points of damage!
Cut over your right eye.

Parasitic Reserves

Tier 0. Allows the owner to store health into their amor that they can tap into for parasite abilities. Building this up also increases affinity.

  • Cooldown: 5 minute.
  • Stores 1/4 to (Max health - 1) per use.
  • Verb: TOUCH
touch robes
You brace your arm against your robes as a single crimson tentacle rises from its surface. You watch as it attaches itself to your flesh and pumps blood out of your body, engorging itself. The tentacle slithers its way back inside of your robes from whence it came.
Roundtime: 2 sec

Parasitic Blood Match

Tier 1 - Affinity 2. Upon being attacked, and if the player is missing more than 10% of their health, the armor can return shared blood to the owner from the reserves at a loss, 2 blood per 1 health, for a maximum of (affinity * 5). This effect can only occur once every 5 minutes.

  • Cooldown: 5 minutes.
  • Unlocks at Tier 1 (Affinity 2)
  • Effect: Heals the wielder using blood stored at a loss.
An Ithzir adept gestures at you.
Your robes rises in temperature as it pulses black.
Several crimson tentacles reinforce your robes to defend you against the incoming attack!
A cascade of needle-like appendages puncture your flesh beneath your robes as you are suddenly healed!
An Ithzir adept hurls a small surge of electricity at you!
AS: +332 vs DS: +261 with AvD: +24 + d100 roll: +3 = +98
A clean miss.

Parasitic Bulwark

Tier 2 - Affinity 4. Upon being cast at, the parasite armor has a chance to create an anti-magic bulwark. The Bulwark provides temporary TD and bolt DS for 10 seconds per affinity. (Maximum of 90 seconds). This effect cannot occur more than once every 5 minutes.

  • Cost: 10 Health per Flare, prioritizing the health reserves.
  • Unlocks at Affinity 4, Tier 2
  • Effect: Provides Temporary TD (Affinity + 3) and Bolt DS (Minimum of 7, maximum of 12)
An Ithzir adept gestures and utters a phrase of magic.

An Ithzir adept gestures at you.
Your robes glisten as a sudden rush of blood spills across its surface, creating a magical bulwark against an Ithzir adept's magic!
CS: +401 - TD: +335 + CvA: +14 + d100: +70 - -5 == +155
Warding failed!
A powerful hit for 33 points of damage!
... 15 points of damage!
Your skull cracks with an audible "Pop"!

Parasitic Defense

Tier 3 - Affinity 8. Upon being attacked the parasite armor has a chance to shield the wearer’s body in a crystallized portion of the parasite to brace against attacks, providing critical padding.

  • Cost: 10 Health per Flare, prioritizing the health reserves.
  • Unlocks at Affinity 8, Tier 3
  • Effect: Provides Temporary Critical Padding (Affinity + 3)
An Ithzir adept gestures at you.
Your robes rises in temperature as it pulses black.
Several crimson tentacles reinforce your robes to defend you against the incoming attack!
An Ithzir adept hurls a small surge of electricity at you!
AS: +332 vs DS: +321 with AvD: +24 + d100 roll: +88 = +123
... and hits for 3 points of damage!
Static discharge to left leg. Doesn't hurt, much.

Parasitic Armaments

Set Bonus Ability. When wielding both a parasite weapon and wearing parasite armor the wielder can activate Parasitic Armaments. The Armaments will draw blood from the wielder or the reserves to create spikes on the player. These spikes last for affinity of both items / 2 in minutes. It will have a minimum of 3 minutes and a maximum of 9 minutes. While attacking or casting, the spikes have a chance to provide an additional flare at half strength, consuming a spike. While defending, the spikes have a chance on being hit to reactively flare at the target for half strength, consuming spike. Both have to be unlocked to T1 and at least Affinity 3 to use. If the player reaches less than ⅓ of their health, the effect will end.

  • Cooldown: 60 minutes
  • Cost: 10 health in reserves or 10 health from the player per spike created reactively or actively.
  • Duration: (Affinity Weapon + Affinity Armor) / 2)
mstrike
You concentrate intently, focusing all your energies.
With instinctive motions, you weave to and fro striking with deliberate and unrelenting fury!
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +209 with AvD: +41 + d100 roll: +43 = +333
... and hit for 129 points of damage!
Strong strike, punctures lung!
The Ithzir adept vainly struggles to rise, then goes still.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +50 = +278
... and hit for 101 points of damage!
Hard slash to the Ithzir adept's side!
Right arm no longer available for use.
The Ithzir adept is stunned!
You wince as the cobalt longsword draws upon your blood as it strikes.

A slender cobalt and indigo tendril lashes out from a crystallized cobalt longsword and slashes an Ithzir adept's throat!

... 30 points of damage!
Deep slash to the Ithzir adept's neck severs an artery!
The Ithzir adept chokes to death on its own blood.
The Ithzir adept clutches at its wounds as it falls, the life fading from its eyes.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +40 = +268
... and hit for 106 points of damage!
Lucky shot rips through bone and muscle sending shield arm flying.
The Ithzir adept is stunned!
As you strike an Ithzir adept several cobalt tentacles lash out and bury themselves into its flesh.
You feel a sudden rush of blood flow into you from your cobalt longsword!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's left arm!

... 30 points of damage!
Quick, hard slash to the Ithzir adept's right arm!
CRACK
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +74 = +302
... and hit for 111 points of damage!
Strike to right arm shatters elbow and severs forearm!
The Ithzir adept is stunned!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's left arm!

... 15 points of damage!
Glancing slash to the Ithzir adept's shield arm!
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +38 = +266
... and hit for 91 points of damage!
Quick, powerful slash to the Ithzir adept's right knee!
The Ithzir adept is knocked to the ground!
The Ithzir adept is stunned!
You wince as the cobalt longsword draws upon your blood as it strikes.

A slender cobalt and indigo tendril lashes out from a crystallized cobalt longsword and slashes an Ithzir adept's chest!

... 25 points of damage!
Crossing slash to chest catches the Ithzir adept's attention!
A crystallized cobalt and indigo spike launches itself at an Ithzir adept's right leg!

... 30 points of damage!
Strong slash to the Ithzir adept's right leg!
Muscles exposed!
Not a pretty sight.
You swing a crystallized cobalt longsword at an Ithzir adept!
AS: +458 vs DS: +271 with AvD: +41 + d100 roll: +44 = +272
... and hit for 113 points of damage!
Strike to the eye penetrates skull, ocular fluid sprays widely!
The Ithzir adept falls to the ground in a crumpled heap.
Your series of strikes and ripostes leaves you off-balance and out of position.
Roundtime: 7 sec.

See Also

Parasite Armor Information
Type Mechanical
Item Classification Armor
Item(s) Applied to
Alterable Yes
Light/Deep Yes
Customizable Yes
Custom Tentacle Color
Accent Color
Original Release Venue Duskruin Arena
Tiered Yes
Number of Tiers 4
How to Unlock Certificate
Affinity Needed Yes
Item Verbs
PRAY PROD PUNCH PUSH
TOUCH