Pirate props: Difference between revisions

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(Beginnings of adding in the second part of the pirate props)
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<table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.-->
'''Pirate props''' (sometimes called Zesty Supplies) are a collection of lightly-scripted items with a pirate theme. They have been sold in the [[Bloodriven Village]] shop, [[BVShop:Gamac's_Goods|Gamac's Goods]] as well as the [[BVShop:Yarrrpee Shoppe|Yarrrpee Shoppe]].<!-- This spot reserved for informational blurb for item. Remove as part of copy/paste.-->
{{TOC limit|2}}There are six types of items that fall under this collection: '''beards''', '''birds''', '''eyepatches''', '''fake teeth''', '''hooks''', and '''peglegs'''. Each can be worn in one's unique [[character feature|feature]] slot, but will show up in one's [[inventory]] if another item is taking up priority in the slot, eg. [[nail polish]] or [[forehead gems]]. [[Troubled Waters]] featured a few items as prizes with enhancive properties.
{{TOC limit|2}}
There are two parts of the Pirate props collection: wearable items that can be displayed in the unique [[character feature|feature]] slot, and items that are either hand-held or worn normally in a character's inventory.


There are twelve types of items that fall under the second part of this collection: '''boarding hook''', '''boots''', '''coin''', '''compass''', '''flag''', '''glove''', '''jug''', '''map''', '''pauldron''', '''ring''', '''spyglass''', and '''whistle'''. Unlike the first collection, no items alter the unique feature. <!-- note that the following verb info should be removed from this section if/when it's filled into the appropriate item -- the verb information is not available via analyze.-->Items that can be worn trap for RUB, TOUCH, WEAR, and REMOVE; items that cannot be worn utilize RUB, TOUCH, TAP, and PEER.
There are six types of items that fall under the first part of this collection: '''beards''', '''birds''', '''eyepatches''', '''fake teeth''', '''hooks''', and '''peglegs'''. Each can be worn in one's unique [[character feature|feature]] slot, but will show up in one's [[inventory]] if another item is taking up priority in the slot, eg. [[nail polish]] or [[forehead gems]]. [[Troubled Waters]] featured a few items as prizes with enhancive properties.
==Beard==
{{addmetext}}
===Analyze===
<pre{{log2}}>This item is a fake beard and should appear somewhat fake.


There are twelve types of items that fall under the second part of this collection: '''boarding hook''', '''boots''', '''coin''', '''compass''', '''flag''', '''glove''', '''jug''', '''map''', '''pauldron''', '''ring''', '''spyglass''', and '''whistle'''. Unlike the first collection, no items alter the unique feature.
The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
{{stub}}
==Bird==
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
Birds will show up as worn on the shoulder.
|item= Beard <!-- REQUIRED: Must be entered as Item Type -->
===Analyze===
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
<pre{{log2}}>
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item is a fake beard and should appear somewhat fake.

The white feather beard can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Bird <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= Birds will show up as worn on the shoulder. This item is a bird, but cannot be a large bird. Think parrot-sized. <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item is customly set to be a owl.
This item is customly set to be a owl.


The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
The clockwork owl can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
</pre>
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
===Usage===
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
{| {{verbtable}}
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
|- {{verbtableheader}}
! style="width:5em;"|Style
! scope="col" style="width:5em;"|Verb
! First
! scope="col"|First
! Third
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|RUB<br>(worn)
! WEAR
| You reach over and perch the clockwork owl on your shoulder.|| XXX reaches over and perches a silver clockwork owl on her shoulder.
| You reach over and pet the clockwork owl perched on your shoulder.
| XXX reaches over and pets a silver clockwork owl perched on her shoulder.
|-
|-
! scope="row" role="rowheader"|TAP<br>(worn)
! REMOVE
| You reach over and remove the clockwork owl perched on your shoulder.|| XXX reaches over and removes a silver clockwork owl perched on her shoulder.
| You tap the clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.
| XXX taps a silver clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.
|-
|-
! scope="row" role="rowheader"|WEAR
! RUB<br>(worn)
| You reach over and pet the clockwork owl perched on your shoulder.|| XXX reaches over and pets a silver clockwork owl perched on her shoulder.
| You reach over and perch the clockwork owl on your shoulder.
| XXX reaches over and perches a silver clockwork owl on her shoulder.
|-
|-
! scope="row" role="rowheader"|REMOVE
! TAP<br>(worn)
| You reach over and remove the clockwork owl perched on your shoulder.
| You tap the clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.|| XXX taps a silver clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.
| XXX reaches over and removes a silver clockwork owl perched on her shoulder.
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
==Boarding Hook==
|item= Boarding Hook <!-- REQUIRED: Must be entered as Item Type -->
{{addmetext}}
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
===Analyze===
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
<pre{{log2}}>The hook is intended to be a boarding hook. Messaging will indicate a rope hanging from it. It must remain in the essence of the base item when altering it.</pre>
The hook is intended to be a boarding hook. Messaging will indicate a rope hanging from it. It must remain in the essence of the base item when altering it.
==Boots==
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
{{addmetext}}
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
===Analyze===
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
<pre{{log2}}>The boots is intended to be a wide-cuffed boot or boots of some sort. It must remain in the essence of the base item when altering it.</pre>
}}
==Coin==
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{{addmetext}}
|- {{verbtableheader}}
===Analyze===
! scope="col" style="width:5em;"|Verb
<pre{{log2}}>The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.</pre>
! scope="col"|First
==Compass==
! scope="col"|Third
{{addmetext}}
|-
===Analyze===
! scope="row" role="rowheader"|RUB
<pre{{log2}}>The compass is intended to be a compass, astrolabe, or globe of some sort. It must remain in the essence of the base item when altering it.</pre>
| {{addmetext}}
==Eyepatch==
{{addmetext}}
| {{addmetext}}
|-
===Analyze===
! scope="row" role="rowheader"|TOUCH
<pre{{log2}}>This item is an eyepatch to be worn over the eye.
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Boots <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The boots is intended to be a wide-cuffed boot or boots of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Coin <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The coin is intended to be a coin of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Compass <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The compass is intended to be a compass, astrolabe, or globe of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Eyepatch <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item is an eyepatch to be worn over the eye.


The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
The gold-framed eyepatch can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
==Fake Tooth==
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
{{addmetext}}
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
===Analyze===
}}
<pre{{log2}}>This item is a fake tooth to be worn over a tooth and should appear very fake.
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->

|- {{verbtableheader}}
The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.</pre>
! scope="col" style="width:5em;"|Verb
==Flag==
! scope="col"|First
{{addmetext}}
! scope="col"|Third
===Analyze===
|-
<pre{{log2}}>The flag is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.</pre>
! scope="row" role="rowheader"|RUB
==Glove==
{{addmetext}}
| {{addmetext}}
| {{addmetext}}
===Analyze===
|-
<pre{{log2}}>The glove is intended to be a glove or gauntlet of some sort. It must remain in the essence of the base item when altering it.</pre>
! scope="row" role="rowheader"|TAP
==Hook==
| {{addmetext}}
===Analyze===
<pre{{log2}}>
| {{addmetext}}
|-
You take a closer look at a patinaed gilded bronze hook.
! scope="row" role="rowheader"|WEAR
You analyze the gilded bronze hook and sense that the item is largely free from merchant alteration restrictions.
| {{addmetext}}

| {{addmetext}}
The creator has also provided the following information:
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Fake Tooth <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item is a fake tooth to be worn over a tooth and should appear very fake.


The fake ironwood tooth can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Flag <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The flag is intended to be a flag or pennant of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| You run your hand over the surface of your tattered black flag, trying to smooth out any wrinkles.
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| You hold the tattered black flag in front of yourself, displaying it for all to see.
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Glove <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The glove is intended to be a glove or gauntlet of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Hook <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item is a hook intended to be worn over a hand. It should remain metal.
This item is a hook intended to be worn over a hand. It should remain metal.


The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14.
The gilded bronze hook can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->

|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
You get no sense of whether or not the hook may be further lightened.
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
</pre>
}}
===Verb Traps===
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{{stub}}
==Jug==
{{addmetext}}
===Analyze===
<pre{{log2}}>The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.</pre>
==Map==
{{addmetext}}
===Analyze===
<pre{{log2}}>The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.</pre>
==Pauldron==
{{addmetext}}
===Analyze===
<pre{{log2}}>The pauldron is intended to be a pauldron or shoulder guard of some sort. It must remain in the essence of the base item when altering it.</pre>
==Pegleg==
===Analyze===
<pre{{log2}}>This item is a pegleg. This item must remain wooden.

The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.</pre>

===Verb Traps===
{| {{verbtable}}
|- {{verbtableheader}}
|- {{verbtableheader}}
! style="width:5em;"|Style
! scope="col" style="width:5em;"|Verb
! First
! scope="col"|First
! Third
! scope="col"|Third
|-
|-
! scope="row" role="rowheader"|RUB
! WEAR
| {{addmetext}}
| You reach down and put on the mop-fringed pegleg, hiding the lower half of your leg inside of it.|| XXX reaches down and puts on a discolored mop-fringed pegleg, cleverly concealing the lower half of his/her leg inside of it.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|TAP
! REMOVE
| {{addmetext}}
| You reach down and remove the mop-fringed pegleg, exposing the lower half of your leg.|| XXX reaches down and removes a discolored mop-fringed pegleg, exposing the lower half of his/her leg.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|WEAR
! RUB<br>(worn)
| {{addmetext}}
| You wobble slightly, trying to keep your balance on the mop-fringed pegleg.|| XXX wobbles slightly, trying to keep his/her balance on a discolored mop-fringed pegleg.
| {{addmetext}}
|-
|-
! scope="row" role="rowheader"|REMOVE
! TAP<br>(worn)
| {{addmetext}}
| You thump your mop-fringed pegleg on the floor in three rapid successions.|| XXX thumps his/her mop-fringed pegleg on the floor in three rapid successions.
| {{addmetext}}
|}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Jug <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The jug is intended to be an empty jug, and not intended to hold liquids. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| You wipe the mouthpiece of your glass rum jug, trying to clean off any grime.
| Player wipes the mouthpiece of his glass rum jug, trying to clean off any grime.
|-
! scope="row" role="rowheader"|EXHALE
| You raise the glass rum jug to your lips and emit a buzzing sound into the mouth of the jug, creating a soft melody.*
| Player raises the glass rum jug to his lips and emits a buzzing sound into the mouth of the jug, creating a soft melody.
|-
|}
* Melody changes randomly to fast-paced, forlorn, soft, upbeat, sad, haunting, and droning. There are 2-5 seconds of roundtime for each exhale.
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Map <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The map is intended to be a map, chart, or logbook of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| You run a finger over your nautical chart, carefully examining the details.
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| You trace a finger along the surface of your nautical chart.
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| You glance at the nautical chart and tap it lightly as you contemplate a thought.
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| You study your nautical chart, slowly nodding your head.
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Pauldron <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The pauldron is intended to be a pauldron or shoulder guard of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Pegleg <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
This item is a pegleg. This item must remain wooden.


The mop-fringed pegleg can be freely altered, but a long description will not show up in your features. It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.
==Ring==
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
{{addmetext}}
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
===Analyze===
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
<pre{{log2}}>The ring is intended to be a ring or rings of some sort. It must remain in the essence of the base item when altering it.</pre>
}}
==Spyglass==
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
{{addmetext}}
|- {{verbtableheader}}
===Analyze===
! scope="col" style="width:5em;"|Verb
<pre{{log2}}>The spyglass is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.</pre>
! scope="col"|First
==Whistle==
! scope="col"|Third
{{addmetext}}
|-
===Analyze===
! scope="row" role="rowheader"|RUB<br>(worn)
<pre{{log2}}>The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it.</pre>
| You wobble slightly, trying to keep your balance on the mop-fringed pegleg.
| XXX wobbles slightly, trying to keep his/her balance on a discolored mop-fringed pegleg.
|-
! scope="row" role="rowheader"|TAP<br>(worn)
| You thump your mop-fringed pegleg on the floor in three rapid successions.
| XXX thumps his/her mop-fringed pegleg on the floor in three rapid successions.
|-
! scope="row" role="rowheader"|WEAR
| You reach down and put on the mop-fringed pegleg, hiding the lower half of your leg inside of it.
| XXX reaches down and puts on a discolored mop-fringed pegleg, cleverly concealing the lower half of his/her leg inside of it.
|-
! scope="row" role="rowheader"|REMOVE
| You reach down and remove the mop-fringed pegleg, exposing the lower half of your leg.
| XXX reaches down and removes a discolored mop-fringed pegleg, exposing the lower half of his/her leg.
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Ring <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The ring is intended to be a ring or rings of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|WEAR
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|REMOVE
| {{addmetext}}
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Spyglass <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The spyglass is intended to be a spyglass, telescope, or sextant of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| You wipe the surface of your brass sextant, trying to remove any smudges.
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| You adjust the focus on your brass sextant.
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| You drum your fingers along the surface of the brass sextant, contemplating your surroundings.
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| You raise the brass sextant up to your eye and begin scanning the area. After several moments, you look away from the sextant and give a satisfied nod.
| {{addmetext}}
|}
{{itemtiermulti <!-- Copy/Paste x #Item as needed. -->
|item= Whistle <!-- REQUIRED: Must be entered as Item Type -->
|itemsummary= <!-- Brief explanation of what this particular item does, if any. -->
|analyze= <!-- Only necessary if there are drastic changes in ANALYZE between items. -->
The whistle is intended to be a whistle or call of some sort. It must remain in the essence of the base item when altering it.
|inspect= <!-- ONLY for when an item has a custom INSPECT to it. -->
|affinity= <!-- Brief explanation of affinity for that specific item, if any. -->
|itemverbtable=YES <!-- Answer YES if there are verbs associated with this item. If not, leave blank. -->
}}
: {| {{verbtable}} <!-- REQUIRED if there are verbs for this tier. For instructions on how to use this template, see Template:Verbtable. -->
|- {{verbtableheader}}
! scope="col" style="width:5em;"|Verb
! scope="col"|First
! scope="col"|Third
|-
! scope="row" role="rowheader"|RUB
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TOUCH
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|TAP
| {{addmetext}}
| {{addmetext}}
|-
! scope="row" role="rowheader"|PEER
| {{addmetext}}
| {{addmetext}}
|}
==Additional Information==
==Additional Information==
===See Also===
===See Also===
Line 144: Line 578:
</td><td>
</td><td>
{{iteminfo
{{iteminfo
|type= Fluff<!-- REQUIRED: Mechanical or Fluff. -->
|type= Fluff <!-- REQUIRED: Mechanical or Fluff. OPTIONAL: If an item is feature altering or crafting, as well, please enter "Feature altering" or "crafting" below this line for "type2=" -->
|type2= Feature altering<!-- OPTIONAL: If an item is feature altering, please enter "Feature altering". -->
|type2= Feature altering
|itemclass= Accessory<!-- REQUIRED: Valid options are: Armor, Weapon, Clothing, Accessory, Container, Miscellaneous. -->
|itemclass= Accessory <!-- REQUIRED: Valid options are: Armor, Weapon, Shield, Clothing, Accessory, Container, Creatures (Pets/Mounts), or Miscellaneous. If more than one classification, additional lines can be added with "itemclass2=" & "itemclass3=" -->
|itemclass2= Clothing
|itemclass2= <!-- OPTIONAL: If a script can be applied to more than one classification. An example would be scripts that can be applied to clothing and accessories. -->
|itemclass3=
|itemclass3= Miscellaneous
|itemtype= Beard<!-- REQUIRED: What items can this apply to. Up to 8 can be specified. -->
|itemtype= <!-- REQUIRED: What items can this apply to. Up to 8 can be specified by setting "itemtype2" - "itemtype8". --> Beard, Bird, Eyepatch, Fake Tooth, Hook, Pegleg
|itemtype2= Bird
|itemtype2= Boots, Glove, Pauldron, Ring
|itemtype3= Boarding Hook, Boots, Compass, Flag, Jug, Map, Spyglass, Whistle
|itemtype3= Eyepatch
|alter= Yes <!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line at the end of this particular template. -->
|itemtype4= Fake tooth
|ld= No <!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|itemtype5= Pegleg
|feature= Unique <!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered by setting "feature2=" - "feature8=". -->
|itemtype6=
|customize= Yes <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|itemtype7=
|custom=Birds can have custom sounds for TAP. <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered with "custom2=" - "custom5=". If the messaging is alterable, simply enter "Verb".-->
|itemtype8=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If released as a quest item, please enter "Quest" ONLY. Otherwise, leave blank.-->
|alter= Yes<!-- REQUIRED: Can this be altered? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|ld= No<!-- REQUIRED: Is this item able to be lightened or deepened? Valid response is Yes or No. If there are restrictions, enter in Restrictions line. -->
|feature= Unique<!-- OPTIONAL: This area is only REQUIRED if feature altering is indicated. Up to 8 features can be entered -->
|feature2=
|feature3=
|feature4=
|feature5=
|feature6=
|feature7=
|feature8=
|customize= <!-- OPTIONAL: Enter "Yes" if the item is customizable beyond an ALTER. If no, leave blank. -->
|custom= <!-- OPTIONAL: This area is REQUIRED if customization is indicated. Up to 5 customizations can be entered. If the messaging is alterable, simply enter "Verb"-->
|custom2=
|custom3=
|custom4=
|custom5=
|origmerch= <!-- OPTIONAL: This area is for indicating the original release merchant name, if known. If not, leave blank.-->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|releasevenue= <!-- OPTIONAL: This area is for indicating the original release venue and year, if known. If not, leave blank. -->
|questitem= <!-- OPTIONAL: Enter "Yes" if the item's release was part of a quest/storyline. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiered= <!-- OPTIONAL: Enter "Yes" if the item is tiered. If no, leave blank. -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|tiersnumber= <!-- OPTIONAL: This area is only REQUIRED if an item has tiers. It is to note how many tiers there are (This includes off the shelf). -->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant" or "Certificate" ONLY. If both, enter at unlock2.-->
|unlock= <!-- OPTIONAL: This area is only required if an item has tiers. It is to note how tiers can be unlocked. Valid options are "Merchant", "Certificate", or "Quest" ONLY. If more than one, enter at unlock2.-->
|unlock2=
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|legendary= <!-- OPTIONAL: Enter "Yes" if the item/script was released/distributed at an auction or was a jackpot prize. Extremely limited release only (3 or less in existence). -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|demeanor= <!-- OPTIONAL: Enter "Yes" if the item's messaging is affected by DEMEANOR. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|loresong= <!-- OPTIONAL: Enter "Yes" if the item has a loresong as part of the base script. If no, leave blank. -->
|corrscript= <!-- OPTIONAL: This area is for indicating if an item has scripts that correspond with it, specifically, they are scripts that work separately AND together in one way or another (i.e. Bloodrunes and MoonShard Pendants). Additional slots can be added with "corrscript2=" - "corrscript5"= -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attune= <!-- OPTIONAL: This area is for indicating if an item attunes. If permanent, enter Permanent; if temporary, enter Temporary (as in, it can be broken). If there is none, leave blank. -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
|attunement= <!-- OPTIONAL: This area is only REQUIRED if attunement was indicated. Options are "Character" or "Account". Please note, "Temporary attunement" will ALWAYS be "Character". -->
Line 187: Line 606:
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hideable= <!-- OPTIONAL: Enter "Yes" if an item is hideable in inventory. If no, leave blank. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|hide= <!-- OPTIONAL: This area is only REQUIRED if the item is indicated to be hideable. This should indicate HOW it hides, whether by a verb or simply by being WORN. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified. Example to enter: Call Familiar (920). If no, leave blank. -->
|spell= <!-- OPTIONAL: This area is for indicating if an item has a spell inherent to the script ONLY. Up to 4 may be specified with "spell2=" - "spell4=". Example to enter: Call Familiar (920). If no, leave blank. -->
|spell2=
|spell3=
|spell4=
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|enhancive= <!-- OPTIONAL: This area is for indicating if an item has enhancives inherent to the script ONLY. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|swap= <!-- OPTIONAL: This area is for indicating if an item is eligible for script swapping. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|add= <!-- OPTIONAL: This area is for indicating if the script is eligible to be added to an item. Answer YES. If no, leave blank. -->
|restrictions= Item must remain the essence of what it is.<!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. -->
|restrictions= <!-- OPTIONAL: This area is for indicating if an item has specific restrictions. If more than one, separate with <br>. DO NOT ENTER ON A SEPARATE LINE. --> Item must remain the essence of what it is.
}}
{{itemverb
|verb= PEER <!-- Verbs MUST be capitalized when entered. Up to 28 verbs can be added with "verb2=" - "verb28=". Verbs should be listed in alphabetical order, not by tier.-->
|verb2= REMOVE
|verb3= RUB
|verb4= TAP
|verb5= TOUCH
|verb6= WEAR
}}
}}
</td></tr></table>
</td></tr></table>

Latest revision as of 02:45, 24 November 2023

Pirate props (sometimes called Zesty Supplies) are a collection of lightly-scripted items with a pirate theme. They have been sold in the Bloodriven Village shop, Gamac's Goods as well as the Yarrrpee Shoppe.

There are two parts of the Pirate props collection: wearable items that can be displayed in the unique feature slot, and items that are either hand-held or worn normally in a character's inventory.

There are six types of items that fall under the first part of this collection: beards, birds, eyepatches, fake teeth, hooks, and peglegs. Each can be worn in one's unique feature slot, but will show up in one's inventory if another item is taking up priority in the slot, eg. nail polish or forehead gems. Troubled Waters featured a few items as prizes with enhancive properties.

There are twelve types of items that fall under the second part of this collection: boarding hook, boots, coin, compass, flag, glove, jug, map, pauldron, ring, spyglass, and whistle. Unlike the first collection, no items alter the unique feature.

UncutGem.pngThis article is a Stub. You can help GSWiki by expanding it.


Beard

Analyze

This item is a fake beard and should appear somewhat fake.

The white feather beard can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a fake snowy white feather beard), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Bird

Birds will show up as worn on the shoulder. This item is a bird, but cannot be a large bird. Think parrot-sized.

Analyze

This item is customly set to be a owl.

The clockwork owl can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a silver clockwork owl), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Verb First Third
RUB
(worn)
You reach over and pet the clockwork owl perched on your shoulder. XXX reaches over and pets a silver clockwork owl perched on her shoulder.
TAP
(worn)
You tap the clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound. XXX taps a silver clockwork owl's beak, causing it to whir some gears and produce a "hoot!" sound.
WEAR You reach over and perch the clockwork owl on your shoulder. XXX reaches over and perches a silver clockwork owl on her shoulder.
REMOVE You reach over and remove the clockwork owl perched on your shoulder. XXX reaches over and removes a silver clockwork owl perched on her shoulder.

Boarding Hook

Analyze

The hook is intended to be a boarding hook.  Messaging will indicate a rope hanging from it.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Boots

Analyze

The boots is intended to be a wide-cuffed boot or boots of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Coin

Analyze

The coin is intended to be a coin of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Compass

Analyze

The compass is intended to be a compass, astrolabe, or globe of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Eyepatch

Analyze

This item is an eyepatch to be worn over the eye.

The gold-framed eyepatch can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a gold-framed eyepatch featuring a ruby lens), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Fake Tooth

Analyze

This item is a fake tooth to be worn over a tooth and should appear very fake.

The fake ironwood tooth can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a gnawed fake ironwood tooth), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Flag

Analyze

The flag is intended to be a flag or pennant of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB You run your hand over the surface of your tattered black flag, trying to smooth out any wrinkles. This section has not been added yet; please add to it now!
TOUCH You hold the tattered black flag in front of yourself, displaying it for all to see. This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Glove

Analyze

The glove is intended to be a glove or gauntlet of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Hook

Analyze

This item is a hook intended to be worn over a hand.  It should remain metal.

The gilded bronze hook can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a patinaed gilded bronze hook), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Jug

Analyze

The jug is intended to be an empty jug, and not intended to hold liquids.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB You wipe the mouthpiece of your glass rum jug, trying to clean off any grime. Player wipes the mouthpiece of his glass rum jug, trying to clean off any grime.
EXHALE You raise the glass rum jug to your lips and emit a buzzing sound into the mouth of the jug, creating a soft melody.* Player raises the glass rum jug to his lips and emits a buzzing sound into the mouth of the jug, creating a soft melody.
  • Melody changes randomly to fast-paced, forlorn, soft, upbeat, sad, haunting, and droning. There are 2-5 seconds of roundtime for each exhale.

Map

Analyze

The map is intended to be a map, chart, or logbook of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB You run a finger over your nautical chart, carefully examining the details. This section has not been added yet; please add to it now!
TOUCH You trace a finger along the surface of your nautical chart. This section has not been added yet; please add to it now!
TAP You glance at the nautical chart and tap it lightly as you contemplate a thought. This section has not been added yet; please add to it now!
PEER You study your nautical chart, slowly nodding your head. This section has not been added yet; please add to it now!

Pauldron

Analyze

The pauldron is intended to be a pauldron or shoulder guard of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Pegleg

Analyze

This item is a pegleg.  This item must remain wooden.

The mop-fringed pegleg can be freely altered, but a long description will not show up in your features.  It must remain what it is intended for (a discolored mop-fringed pegleg), and cannot be changed to something else, which is detailed in ALTER 14.

Usage

Verb First Third
RUB
(worn)
You wobble slightly, trying to keep your balance on the mop-fringed pegleg. XXX wobbles slightly, trying to keep his/her balance on a discolored mop-fringed pegleg.
TAP
(worn)
You thump your mop-fringed pegleg on the floor in three rapid successions. XXX thumps his/her mop-fringed pegleg on the floor in three rapid successions.
WEAR You reach down and put on the mop-fringed pegleg, hiding the lower half of your leg inside of it. XXX reaches down and puts on a discolored mop-fringed pegleg, cleverly concealing the lower half of his/her leg inside of it.
REMOVE You reach down and remove the mop-fringed pegleg, exposing the lower half of your leg. XXX reaches down and removes a discolored mop-fringed pegleg, exposing the lower half of his/her leg.

Ring

Analyze

The ring is intended to be a ring or rings of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
WEAR This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
REMOVE This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Spyglass

Analyze

The spyglass is intended to be a spyglass, telescope, or sextant of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB You wipe the surface of your brass sextant, trying to remove any smudges. This section has not been added yet; please add to it now!
TOUCH You adjust the focus on your brass sextant. This section has not been added yet; please add to it now!
TAP You drum your fingers along the surface of the brass sextant, contemplating your surroundings. This section has not been added yet; please add to it now!
PEER You raise the brass sextant up to your eye and begin scanning the area. After several moments, you look away from the sextant and give a satisfied nod. This section has not been added yet; please add to it now!

Whistle

Analyze

The whistle is intended to be a whistle or call of some sort.  It must remain in the essence of the base item when altering it.

Usage

Verb First Third
RUB This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TOUCH This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
TAP This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!
PEER This section has not been added yet; please add to it now! This section has not been added yet; please add to it now!

Additional Information

See Also

Pirate props Information
Type Fluff
Feature altering
Item Classification Accessory
Clothing
Miscellaneous
Item(s) Applied to Beard, Bird, Eyepatch, Fake Tooth, Hook, Pegleg
Boots, Glove, Pauldron, Ring
Boarding Hook, Boots, Compass, Flag, Jug, Map, Spyglass, Whistle
Alterable Yes
Light/Deep No
Feature(s) Altered Unique
Customizable Yes
Custom Birds can have custom sounds for TAP.
Restrictions Item must remain the essence of what it is.
Item Verbs
PEER REMOVE RUB TAP
TOUCH WEAR