Precision: Difference between revisions

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__NOTOC__
{{combat maneuver
{{Player System Manager
| available = all
| mnemonic = PRECISION
|mnemonic = precision
|verb = [[CMAN]]
| roundtime = Passive
| cost = none
|type = Passive
|availableto = All
| requirements = weapon in the right hand
}}
| prereqs = none
{{PSM3.0costs
| sq1 = 4 | sq2 = 6 | sq3 = - | sq4 = - | sq5 = -
| se1 = 6 | se2 = 9
|rank1 = 4
| pu1 = 8 | pu2 = 12
|rank2 = 6
}}
{{PSMinfo
|description = Wield your weapons with precision, applying only the type of damage you choose.
|mechanics = Precision allows you to specify the damage type of a weapon ([[crush]]ing, [[slash]]ing, or [[puncture]]) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks.
|additionalinfo = Precision can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as [[stone troll]]s and some types of golems.
}}
}}

When using '''precision''', a character holding a weapon in their right hand may choose to have that weapon type perform a certain type of damage (puncture, slashing, or crushing, for example). This is a setting which remains active unless reset, and applies for all weapons of the same base used by that character. Characters can set (potentially different) preferences for up to 30 weapon bases.

At one rank, the chosen type of damage will be done 75% of the time, with the other 25% being randomized as it would be if the character did not have (or had not set) their preference registered by this skill. At two ranks, the chosen type of damage will be done 100% of the time. This can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as [[stone troll]]s and some types of golems.

Precision has no effect when aiming using the [[AMBUSH (verb)|AMBUSH verb]], or using ranged attacks, such as [[Ranged Weapons|archery]] or [[Thrown Weapons|throwing weapons]].

==Resources==
==Resources==
* [[/saved posts|Saved posts]]
*[[List of combat maneuvers by profession]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]
*[http://www.play.net/gs4/info/maneuvers/list.asp#precision Combat Maneuvers: Precision], on play.net
[[Category:Combat Maneuvers]]

Latest revision as of 06:49, 1 August 2021

Precision
Mnemonic [precision]
Activating Verb CMAN
Type Passive
Available To All
Rank Cost/acquired at
1 4  
2
3
4
5 -

Description

Wield your weapons with precision, applying only the type of damage you choose.

Mechanics

Precision allows you to specify the damage type of a weapon (crushing, slashing, or puncture) when used in combat. Up to 30 weapon types can be specified, and your preference will be stored and automatic, can also be cleared or reset. At one rank, your preference will be used 75% of the time, else the weapon has its normal damage chances. At two ranks, the weapon will always deliver your preferred type of damage. Precision does not function with aimed (ambush) or ranged attacks.

Additional Information

Precision can be especially useful to avoid ineffectual puncture damage on creatures who are immune to it, such as stone trolls and some types of golems.

Resources