Pulse: Difference between revisions

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[[Pulse]]s are points in time where the restoration of mana, health, experience, and other timed factors occur.
[[Pulse]]s are points in time where the restoration of mana, health, experience, and other timed factors occur.


The term "pulse" is most commonly used to refer to [[mana]] pulses when characters [[Mana point regeneration|regenerate]] expended mana. The interval between mana pulses is 2 minutes on average, but can vary by up to about 15 seconds. Each mana pulse happens simultaneously for all characters in game. Experienced spellcasters can invoke a mana pulse for themselves before the global timer by using the verb [[MANA (verb)|MANA PULSE]].
The term "pulse" is most commonly used to refer to [[mana]] pulses when characters [[Mana point regeneration|regenerate]] expended mana. The interval between mana pulses is 2 minutes on average, but can vary randomly between 92 to 152 seconds, with a chance of occurring on any multiple of 4 seconds within that range (92, 96, 100, ..., 148, 152). Each mana pulse happens simultaneously for all characters in the same area, but the exact timing may differ slightly across realms. Experienced spellcasters can invoke a mana pulse for themselves before the global timer by using the [[MANA (verb)#Mana Pulse|Mana Pulse]] ability.


When discussing [[Experience#Absorbing experience|experience absorption rates]], a "pulse" refers to the points in time where unabsorbed field experience is processed into actual experience gains. Field experience is absorbed twice per mana pulse, once about halfway through the 2 minute period, and once with the mana pulse at around the 2 minute point.
When discussing [[Experience#Absorbing experience|experience absorption rates]], a "pulse" refers to when unabsorbed field experience is processed into actual experience gains. Field experience is absorbed twice per mana pulse, once at the halfway point between mana pulse intervals and once with the mana pulse itself.


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[[Category:Basic Mechanics]]
[[Category:Character Mechanics]]

Latest revision as of 18:00, 11 October 2016

Pulses are points in time where the restoration of mana, health, experience, and other timed factors occur.

The term "pulse" is most commonly used to refer to mana pulses when characters regenerate expended mana. The interval between mana pulses is 2 minutes on average, but can vary randomly between 92 to 152 seconds, with a chance of occurring on any multiple of 4 seconds within that range (92, 96, 100, ..., 148, 152). Each mana pulse happens simultaneously for all characters in the same area, but the exact timing may differ slightly across realms. Experienced spellcasters can invoke a mana pulse for themselves before the global timer by using the Mana Pulse ability.

When discussing experience absorption rates, a "pulse" refers to when unabsorbed field experience is processed into actual experience gains. Field experience is absorbed twice per mana pulse, once at the halfway point between mana pulse intervals and once with the mana pulse itself.

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