Roa'ter wormling (saved post): Difference between revisions

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| date = 7/9/2007 7:04:55 PM
| date = 7/9/2007 7:04:55 PM
| messagenum = 152
| messagenum = 152
}}'''[[Roa'ter]]s''' and '''[[Roa'ter wormling|wormlings]]''' use old code written before the standard creature maneuver system. Thus, their burrowing maneuver takes far less factors into account than most creature maneuvers. Updating them to the BCS is an eventual goal of mine, but it isn't anything I'd hold my breath on. When that does happen, though, don't expect burrows to get any easier to avoid, they'll just be made to take more factors into account so successes are more "appropriate." Burrows are meant to be one of the more devastating creature maneuvers in the game.
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'''[[Roa'ter]]s''' and '''[[Roa'ter wormling|wormlings]]''' use old code written before the standard creature maneuver system. Thus, their burrowing maneuver takes far less factors into account than most creature maneuvers. Updating them to the BCS is an eventual goal of mine, but it isn't anything I'd hold my breath on. When that does happen, though, don't expect burrows to get any easier to avoid, they'll just be made to take more factors into account so successes are more "appropriate." Burrows are meant to be one of the more devastating creature maneuvers in the game.


Factors in the current roa'ter burrow maneuver include: [[Level]], [[profession]] bonuses, [[Mobility (618)]] and [[Prayer (313)]] spells, encumbrance penalty, [[DEX]]/[[AGI]]/[[WIS]] stat bonuses, [[armor]] maneuver penalties and a prone/sitting penalty. Wormlings have less of a chance to successfully strike.
Factors in the current roa'ter burrow maneuver include: [[Level]], [[profession]] bonuses, [[Mobility (618)]] and [[Prayer (313)]] spells, encumbrance penalty, [[DEX]]/[[AGI]]/[[WIS]] stat bonuses, [[armor]] maneuver penalties and a prone/sitting penalty. Wormlings have less of a chance to successfully strike.


<nowiki>= - GM Oscuro - =</nowiki>
- GM Oscuro -


Empath/Cleric Team
Empath/Cleric Team

Revision as of 03:58, 17 January 2015

Category: Hunting and Combat
Topic: Zul Logoth Hunting Areas
Message #: 152
Author: GS4-OSCURO
Date: 7/9/2007 7:04:55 PM
Subject: Re: Roa'ter Wormlings

Roa'ters and wormlings use old code written before the standard creature maneuver system. Thus, their burrowing maneuver takes far less factors into account than most creature maneuvers. Updating them to the BCS is an eventual goal of mine, but it isn't anything I'd hold my breath on. When that does happen, though, don't expect burrows to get any easier to avoid, they'll just be made to take more factors into account so successes are more "appropriate." Burrows are meant to be one of the more devastating creature maneuvers in the game.

Factors in the current roa'ter burrow maneuver include: Level, profession bonuses, Mobility (618) and Prayer (313) spells, encumbrance penalty, DEX/AGI/WIS stat bonuses, armor maneuver penalties and a prone/sitting penalty. Wormlings have less of a chance to successfully strike.

- GM Oscuro -

Empath/Cleric Team