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  • This spell is considered a fear-based attack and many creatures have a +TD modifier (up to about +20 TD). ...d target. This scales up to a 100% chance when the caster has at least the undead target's level in ranks of Telepathy. Once that chance has been achieved,
    3 KB (439 words) - 21:07, 1 January 2024
  • ...e Garrison, it was home to [[greater orc]]s and [[large ogre]]s. When the undead moved in, the orcs and ogres were forced to relocate to the [[Citadel Armor ==Creatures Found Here==
    1,003 bytes (163 words) - 12:14, 31 December 2014
  • ...pire due to the squabbling between houses that allowed [[Despana]] and her undead to arise. * [[:Category:Fey family creatures]]
    769 bytes (118 words) - 09:35, 16 August 2020
  • This category lists all creatures found in the [[Foggy Valley]] hunting area. The Foggy Valley hunting area ...]. One must travel through Foggy Valley to reach [[Bonespear Tower]]. The creatures of the area are named with a variety of obscure language games.
    25 members (0 subcategories, 0 files) - 21:06, 12 October 2016
  • ...of fear for safety, and its inhabitants replaced with [[troll|trolls]], [[undead]], and hags. A [[Niima#Oteska's Shrine, River's Rest|shrine to Niima]] rem ==Indigenous creatures==
    973 bytes (140 words) - 14:00, 31 December 2014
  • ==Undead Bane== ...o weapons with the extraplanar bane could hit'em without being 8x, ala the undead bane simulating permabless?
    2 KB (369 words) - 10:25, 8 January 2022
  • Posts pertaining to [[non-corporeal]] creatures. | subject = Re: Non-corporeal non-undead?
    2 KB (309 words) - 12:56, 4 April 2017
  • :''It's fairly unreliable, and there are a lot of creatures that can't knock down as you move to capped hunting also. ...ally activated 909 is pretty much guaranteed to work. The issue is against creatures that are either directly (liches) or indirectly (flying, can't be knock dow
    2 KB (296 words) - 11:08, 11 May 2017
  • ...ter, or monster is a hostile entity in the world of [[GemStone]]. Hunting creatures is one of the primary mechanisms of gaining [[experience]] and [[treasure]] ...unting Areas|hunting area]] has its own unique variety of creatures. These creatures will generally not appear until adventurers are detected in the area. Once
    5 KB (775 words) - 07:37, 12 September 2022
  • This category lists all creatures found in the Plains of Bone hunting area. The Plains of Bone hunting area ...e from the [[dark shambler|shamblers]], all the creatures in this area are undead.
    8 members (0 subcategories, 0 files) - 05:35, 22 March 2021
  • ...living or undead, body type, level, and additional subcategories. For the creatures local to each area, see the [[:Category:Hunting Areas| hunting areas catego * '''[[:Category:Living creatures| Living Creatures]]''' are creatures that are considered alive, and if not anti-mana in nature, can be affected
    614 members (12 subcategories, 0 files) - 18:16, 1 March 2023
  • This category lists all creatures found in the Lunule Weald hunting area. The Lunule Weald hunting area is n ...is a low-to-mid-[[level]] hunting ground. There are currently five undead creatures residing in the forest, which is accessible by going down a trail near [[Th
    5 members (0 subcategories, 0 files) - 05:34, 22 March 2021
  • ...fall completely asleep, becoming [[prone]]. [[Undead]] and [[demon]] type creatures are significantly more resistant to this spell's effects, being both more l *Target's [[undead]]/[[demon]]ic status
    3 KB (440 words) - 21:06, 1 January 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | otherclass = Non-corporeal undead
    4 KB (519 words) - 16:49, 28 May 2021
  • This category lists all creatures found in the The Toadwort hunting area. The The Toadwort hunting area is n ...tice that lush wildlife growth has attracted a variety of animals and foul creatures.
    6 members (0 subcategories, 0 files) - 05:35, 22 March 2021
  • ...]] can be used as either a single target or mass attack against [[undead]] creatures. This symbol uses the [[standard success resolution system]] to determine s ...undead creatures regardless of the number actually affected. Since living creatures are unaffected by Symbol of Turning their presence does not increase favor
    4 KB (673 words) - 14:19, 7 March 2024
  • ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki> ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki>
    15 KB (1,843 words) - 08:35, 21 June 2023
  • ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki> ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki>
    15 KB (1,846 words) - 20:28, 27 April 2024
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p ...undead<!-- Other classification limited to corporeal undead, non-corporeal undead, elemental, extra planar, magical; insert otherclass2= for 2nd classificati
    3 KB (450 words) - 08:03, 6 May 2021
  • ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki> ...<br><nowiki>Sanctified</nowiki><br><nowiki>Bane: all non-corporeal undead creatures that can be affected by it - Lightly Damage Weighted </nowiki>
    15 KB (1,907 words) - 11:34, 26 June 2022
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