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  • |specialty = [[Siolan weapon]]s<!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Sho '''Siolan''' is a weapon merchant who is known for [[Siolan weapon]]s.
    2 KB (234 words) - 00:01, 15 October 2022
  • ...e'll be discussing Ironwright flares, probably one of the least understood scripts in the game--and I sure don't understand everything about them myself, as y ...airbolt). The other flares are activated by casting a related spell at the weapon after it has been blessed (e.g. Hurl Boulder for impact). The flares last u
    6 KB (1,073 words) - 21:17, 18 November 2020
  • |role="rowheader" align=left| [[Animalistic Spirit Weapon]]/[[Animalistic Spirit Shield|Shield]]/[[Animalistic Spirit Armor|Armor]] | |role="rowheader" align=left| [[Blink weapon|Blink Weapon]] || -200
    6 KB (829 words) - 18:39, 6 March 2024
  • A '''weapon wrap''' is an adornment that can be added to a weapon to change its long description. ...ed around the weapon's haft, hilt, grip, shaft, or tiller depending on the weapon type.
    7 KB (1,100 words) - 15:21, 12 August 2022
  • Candidates must be fully trained in a weapon as their primary means of combat, which does not include a runestaff. Whil ...ency with their chosen weapon. (This can be done with verbs, ACTS, weapon scripts, guild skills etc. Any way you can show off skill is acceptable.)
    2 KB (352 words) - 05:46, 19 September 2022
  • !bgcolor=#DDDDDD|Weapon Profile | a marred halberd ||rowspan=13 |[[Sprite Weapon]]||[[halberd]]||rowspan=13 | 10000
    3 KB (500 words) - 16:02, 29 January 2022
  • ...properties in any other category. [[#Category D|Category D]] consists of scripts. Properties that apply only to weapons or armor are marked as such; otherwi *[[Bane weapon|Creature Bane]] [*]
    9 KB (1,338 words) - 12:36, 10 August 2023
  • ...knowledge. This arcane knowledge effectively translates into a rune staff "weapon" skill for purposes of parrying incoming attacks. Additionally, these woode The runestaff is a different type of weapon than the [[quarterstaff]], even though both may use the noun "staff". One c
    10 KB (1,449 words) - 18:22, 17 January 2022
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...es the "fluff script" slot introduced in 2024 and is compatible with other scripts.
    7 KB (1,056 words) - 09:53, 21 February 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...apon]]s made with the [[forging]] system. The wielder must have forged the weapon themselves for the Blacksmith's Companion to work. The patterns in the book
    25 KB (4,714 words) - 23:39, 16 October 2023
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...akes different noises when weapons are inserted. The sound is based on the weapon's properties. It appears from testing that weighting overrides flares in me
    7 KB (1,237 words) - 15:08, 28 December 2022
  • ...that this service is dependent on approvals, and there is an exact list of scripts and tiers which must be abided by. That list can be found below. In order *[[Shurley scripts|Shurley Gloves]] (T2)
    7 KB (1,003 words) - 08:40, 5 February 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> The '''ethereal weapon''' first debuted at [[Ebon Gate 2015]]. They have also been available withi
    9 KB (1,570 words) - 15:09, 25 January 2023
  • ...ates. The padding effect will last 60 seconds but can be refreshed if the weapon were to flare again within that time window. The padding level of the flare [[Category: Functional Scripts]]
    3 KB (469 words) - 16:10, 17 November 2022
  • | subtype = Weapon Enhancement | weapon = [[Enchant|Enchantment]], [[Flares]]
    6 KB (830 words) - 21:19, 13 January 2023
  • TURN CONTRAPTION will list all of the names of the scripts it can currently unlock. It will also list the number of unlockable tiers a List of Eligible Scripts
    6 KB (503 words) - 10:29, 5 February 2024
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...ork''' can boost a bard's Sonic Armaments. It is divided into categories (weapon, shield, and armor), and each category has unlocks to increase the given ar
    8 KB (1,284 words) - 09:25, 30 April 2023
  • <table><tr valign="top"><td><!-- Please see Help:Item scripts page for instructions on how to properly create and format an item page.--> ...to add a temporary [[armament bane]]. Bane oils will not work on a flaring weapon. Each oil contains 20 pours and each pour has 20 uses. Bane oils have been
    6 KB (998 words) - 21:25, 14 February 2023
  • ...d weapons, no weapons over 7x, no claidhmores or katanas, and '''no combat scripts'''.) | 25,000 Silvers<br>Additional Fee Based On Weapon
    10 KB (1,385 words) - 12:34, 10 November 2019
  • |specialty = Holy Flares <!--Any scripts they may have created/are responsible for (ie, Veola, ClimateWear, Tall Sho ...onwright''' is a smith known for the [[Ironwright flare|"Blessed Flares"]] weapon effect.
    1 KB (235 words) - 10:13, 1 November 2020
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