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  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 104<!-- This will also be used at the end of the page in the Near level creature template -->
    9 KB (1,433 words) - 21:51, 1 November 2023
  • ...nocks me on my butt at nearly 2x [[Combat Maneuvers|CM]] and above their [[level]]), [[disease]] on hits, crittable but they wear heavy armor, really good a ...es will have their [[level]]s shifted. The goal here will be to spread the creatures in such a manner that all of the planes will be more desirable to hunt for
    15 KB (2,398 words) - 23:00, 28 July 2021
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 30<!-- This will also be used at the end of the page in the Near level creature template -->
    10 KB (1,599 words) - 12:48, 27 June 2020
  • ...items can be purchased from shops or sometimes found as treasure items on creatures. ...tem's mana capacity, the level of the spell, the number of charges and the level of the caster. If the caster is failing the imbed portion of the process, i
    11 KB (1,495 words) - 15:35, 10 October 2022
  • ...aced strike. So too can the two weapon ambushing ranger, but the world has creatures that cannot be critical struck and only massive raw damage will suffice. ...mana Shield/stance dance option, also breeze will eliminate [[Spirit Fog (106)]], however that is mana intensive.
    19 KB (3,124 words) - 19:08, 26 April 2018
  • 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 117 Creatures in level range: (1-110)
    11 KB (967 words) - 12:31, 16 February 2020
  • {{Creature start2 <!-- See Help:Creatures for full instructions on editing creature pages and copy/paste code. Copy/p | level = 27<!-- This will also be used at the end of the page in the Near level creature template -->
    11 KB (1,757 words) - 17:14, 28 May 2021
  • ...ess efficient on a sliding scale. The first 10 levels are unchanged. After level 10, the efficiency of absorption gradually decreases. This can be fully or ...ch tends to favor the formula for on-node exp loss: Exp Loss Per Pulse = (Level - 10) / 1.75 .
    16 KB (2,474 words) - 11:20, 30 March 2023
  • ...be commonly found on [[scroll]]s in the treasure system. The maximum spell level that can be prepared is 5 + (success margin/5). The caster can prepare the ...n = 20) when activating Fash'lo'nae's Gift, he can then prepare a spell of level 9 or lower once (5 + 20/5 = 9).
    49 KB (6,356 words) - 13:20, 29 March 2017
  • ...d added utility, as the only profession with the ability to train 3x per [[level]] in Picking Locks and Disarming Traps for the lowest [[training point]] co ...boxes are statistically harder. 3x will allow you to pick well above your level and put you in range of the hardest boxes out there (capped/post-cap huntin
    20 KB (3,299 words) - 18:05, 14 May 2018
  • *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level. *'''Core training''' includes skills you train in a certain amount each level for that build.
    38 KB (5,878 words) - 11:31, 27 December 2023
  • ...of Tonis. In that case, the third threshold isn't 160,000 exp, but instead 106,667 exp into ordinary Earth lore, then put 200,000 exp into Ascension-based ...ds, it's cheaper to get AS via Ascension until it begins to take more than 106,667 exp per AS. (For when that threshold is, see the math above in the "Eff
    37 KB (6,022 words) - 22:42, 3 May 2024
  • | 106 *[[Harness Power]] +3 Mana per rank up to your level, +1 mana per rank over level.
    54 KB (8,594 words) - 10:29, 20 July 2023
  • *I have tried to include the seed level from the [[summation chart]] wherever possible, even when the seed is not s !<span id="106">Spell #</span> || Spell Name || Benefit || Necro || Demon || Relig || Bles
    981 KB (152,535 words) - 11:06, 26 January 2024
  • | 106 || 8 || 15 || 85 || Reinforced Full-length Leather Coat ...d to reestablish a reasonable average equipment level for both players and creatures.
    29 KB (4,173 words) - 17:07, 17 March 2017
  • *[[Spirit Fog (106)]] 40 ranks unlocks the ability to auto hide the caster for 30 seconds, som ...] Provides a Skill Bonus/2 chance for the winds to hinder the movements of creatures in the area.
    39 KB (5,938 words) - 21:14, 4 November 2023
  • *[[Spirit Fog (106)]] 40 ranks unlocks the ability to auto hide the caster for 30 seconds. *[[Holy Weapon (1625)]] Spell level increased on Seed 2 summation, -2 DS/ -1 TD pushdown per rank up to 25 rank
    30 KB (4,251 words) - 07:02, 2 July 2023
  • ...quicker, and the rate is also modified by the chosen race. Until reaching level 20, you have the option of changing your initial statistics (up to 5 times) ==== Advanced Topic: Optimal Statistics For Level 100 ====
    94 KB (13,138 words) - 17:30, 17 April 2024
  • | Wilderness Creatures .......................... Ilstar Darkedge 9 | level. An A-crit is the mildest and scoring a critical against you.
    111 KB (14,813 words) - 12:59, 31 December 2014
  • ...tal light inflicts radiation criticals. It can blind or be +30 on darkness creatures. ...tal heat can either warm objects or speed them up, and is +30 against cold creatures or combustibles. Elemental Heat inflicts heat and radiation criticals.
    190 KB (30,400 words) - 10:35, 21 February 2023
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