Survival: Difference between revisions

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(Added monk training cost)
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| Clericranks = 2 | Clericcost = 3/2
| Clericranks = 2 | Clericcost = 3/2
| Empathranks = 2 | Empathcost = 3/2
| Empathranks = 2 | Empathcost = 3/2
| Monkranks = 2 | Monkcost = 2/2
| Rangerranks = 2 | Rangercost = 1/1
| Rangerranks = 2 | Rangercost = 1/1
| Rogueranks = 2 | Roguecost = 2/2
| Rogueranks = 2 | Roguecost = 2/2

Revision as of 01:48, 7 May 2012

Survival is one of two skinning skills, along with First Aid. While the skill has other functions, skinning seems to be the primary reason a character would train in this skill. Survival also affects a character's ability to forage, resist damage due to weather (Such as near Pinefar), build a fire, or find a hidden passageway.

Survival will help prevent a skinner from being Poisoned when skinning a creature such as a snake.

Training in Survival will also assist in movement in some areas, such as the marshy areas outside of the Marsh Keep hunting ground.


Maximum Ranks and Training Costs

Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except wizards.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 2 2 - 2 1
Training Point Cost 2/2 1/3 2/2 2/2 2/2 1/1 3/2 3/2 - 3/2 3/2


References