Survival: Difference between revisions

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m (corrected skinning link to go to verb page instead of the ranger spell.)
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{{Side box
|'''Sidebox: Bandit Traps'''

"I'm pretty sure it's been stated before that survival helps with bandit traps.

While the SMRv2 skills should probably be considered the best options for all-around defense. There can and will be mechanics that integrate other skills where it makes sense, even if they are migrated to SMR eventually. As an example, if something like a wizard labyrinth full of traps were added to the game, it would make sense that some of the traps may have a magic item use aspect tossed in for minimizing/negating damage."

- GM Viduus}}


'''Survival''' is one of two [[SKIN (verb)|skinning]] skills, along with [[First Aid]]. While the skill has other functions, skinning seems to be the primary reason a character would train in this [[skill]]. Survival also affects a character's ability to [[forage]], resist damage due to weather (such as near [[Pinefar]]), build a fire, or find a hidden passageway. Survival also helps a character to remain on the ledge in the [[Thanatoph]] and access the [[Red Forest]].
'''Survival''' is one of two [[SKIN (verb)|skinning]] skills, along with [[First Aid]]. While the skill has other functions, skinning seems to be the primary reason a character would train in this [[skill]]. Survival also affects a character's ability to [[forage]], resist damage due to weather (such as near [[Pinefar]]), build a fire, or find a hidden passageway. Survival also helps a character to remain on the ledge in the [[Thanatoph]] and access the [[Red Forest]].


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*[[Poison and skinning (saved post)]]
*[[Poison and skinning (saved post)]]
*[[River's Rest hunting expansion (saved post)]]
*[[River's Rest hunting expansion (saved post)]]
*http://forums.play.net/forums/GemStone%20IV/Paladins/Paladin%20General%20Discussion/thread/1877946

Revision as of 04:16, 15 May 2018

Sidebox: Bandit Traps

"I'm pretty sure it's been stated before that survival helps with bandit traps.

While the SMRv2 skills should probably be considered the best options for all-around defense. There can and will be mechanics that integrate other skills where it makes sense, even if they are migrated to SMR eventually. As an example, if something like a wizard labyrinth full of traps were added to the game, it would make sense that some of the traps may have a magic item use aspect tossed in for minimizing/negating damage."

- GM Viduus


Survival is one of two skinning skills, along with First Aid. While the skill has other functions, skinning seems to be the primary reason a character would train in this skill. Survival also affects a character's ability to forage, resist damage due to weather (such as near Pinefar), build a fire, or find a hidden passageway. Survival also helps a character to remain on the ledge in the Thanatoph and access the Red Forest.

Survival will help prevent a skinner from being Poisoned when skinning a creature such as a snake.

Training in Survival will also assist in movement in some areas, such as the marshy areas (which induce roundtime with movement) outside of the Marsh Keep and the Elemental Confluence. Survival training will also reduce the likelihood that a character will slip while moving quickly through icy areas, such as those on Oblin Pass and those on the Icemule-Wehnimer's trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to sneak over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of roundtime when attempting to sneak out of an icy room.

Maximum Ranks and Training Costs

Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except wizards.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Savant Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 2 2 2 - 2 1
Training Point Cost 2/2 1/3 2/2 2/2 2/2 1/1 3/2 3/2 - 3/2 3/2


References