Difference between revisions of "Survival"

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'''Survival''' is one of two [[SKIN (verb)|skinning]] skills, along with [[First Aid]].  While the skill has other functions, skinning seems to be the primary reason a character would train in this [[skill]].  Survival also affects a character's ability to [[forage]], resist damage due to weather (such as near [[Pinefar]]), build a fire, or find a hidden passageway. Survival also helps a character to remain on the ledge in the [[Thanatoph]] and access the [[Red Forest]].
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'''Survival''' represents a character's ability to survive in the wilderness. Success in performing actions such as [[foraging]] for edible or medicinal herbs, finding certain hidden passageways, building a fire, or [[SKIN (verb)|skinning]] an animal is affected by this skill. When skinning an animal, one rank of the Survival skill is equal to one rank of the [[First Aid]] skill when factoring success. Training in the Survival skill also assists in moving through rough, treacherous, or otherwise cumbersome terrain, as well as avoiding some natural hazards.
  
Survival will help prevent a skinner from being [[Poison]]ed when skinning a creature such as a snake, and also adds to defense against [[bandit]] traps.
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Survival helps in situations like:
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*Resisting damage from extreme weather, such as near [[Icemule Trace]] and [[Pinefar]]
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*Defending against [[bandit]] traps
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*Preventing being poisoned while skinning venomous creatures like snakes
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*Remaining on the ledge in [[Thanatoph]]
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*Accessing the [[Red Forest]]
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*Reducing [[roundtime]] from moving through difficult terrain in areas like [[Marsh Keep]] and [[Elemental Confluence]]
  
Training in Survival will also assist in movement in some areas, such as the marshy areas (which induce [[roundtime]] with movement) outside of the [[Marsh Keep]] and the [[Elemental Confluence]]. Survival training will also reduce the likelihood that a character will slip while moving quickly through icy areas, such as those on [[Oblin Pass]] and those on the [[Icemule Trace|Icemule]]-[[Wehnimer's Landing|Wehnimer's]] trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to [[Stalking and Hiding|sneak]] over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of [[roundtime]] when attempting to [[Stalking and Hiding|sneak]] out of an icy room.
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Survival reduces the likelihood of slipping when moving quickly through icy areas such as [[Olbin Pass]] and the Landing-Icemule trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to [[Stalking and Hiding|sneak]] over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of [[roundtime]] when attempting to [[Stalking and Hiding|sneak]] out of an icy room.
  
At 25 ranks of [[Survival]] the ability to [[Foraging#Forage_Sense|{{mono|FORAGE SENSE}}]] is unlocked, allowing the character to determine every herb that can be foraged in that room.
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At 25 ranks of Survival the ability to [[Foraging#Forage_Sense|{{boldmono|FORAGE SENSE}}]] is unlocked, allowing the character to determine every herb that can be foraged in that room.
  
 
== Maximum Ranks and Training Costs ==
 
== Maximum Ranks and Training Costs ==

Revision as of 19:27, 26 January 2021

Survival represents a character's ability to survive in the wilderness. Success in performing actions such as foraging for edible or medicinal herbs, finding certain hidden passageways, building a fire, or skinning an animal is affected by this skill. When skinning an animal, one rank of the Survival skill is equal to one rank of the First Aid skill when factoring success. Training in the Survival skill also assists in moving through rough, treacherous, or otherwise cumbersome terrain, as well as avoiding some natural hazards.

Survival helps in situations like:

Survival reduces the likelihood of slipping when moving quickly through icy areas such as Olbin Pass and the Landing-Icemule trail. Without ranks in survival, a character would have to wait approximately 5 seconds before moving in order to avoid a chance to slip. In addition, survival ranks will allow characters to sneak over ice. Without ranks in survival, a character is guaranteed to fall prone, be revealed from hiding, and incur 10 seconds of roundtime when attempting to sneak out of an icy room.

At 25 ranks of Survival the ability to FORAGE SENSE is unlocked, allowing the character to determine every herb that can be foraged in that room.

Maximum Ranks and Training Costs

Survival is generally a low-cost skill. Every profession can train in it up to twice per level, except wizards.

Type Square Semi Pure
Profession Rogue Warrior Monk Bard Paladin Ranger Cleric Empath Sorcerer Wizard
Max Ranks Per Level 2 2 2 2 2 3 2 2 2 2
Training point Cost 2/2 1/3 2/2 2/2 2/2 1/1 3/2 3/2 3/2 3/2


References