Target defense: Difference between revisions

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== Spells that increase Target Defense ==
== Spells that increase Target Defense ==
*[[Spirit Warding I (101)]]
*[[Spirit Warding I (101)]] - +10 to spiritual TD
*[[Spirit Warding II (107)]]
*[[Spirit Warding II (107)]] - +15 to spiritual TD
*[[Lesser Shroud (120)]] - +20 to spiritual TD
*[[Spell Shield (219)]] - +30 to spiritual TD
*[[Spell Shield (219)]] - +30 to spiritual TD
*[[Warding Sphere (310)]] - +10 to spiritual TD
*[[Warding Sphere (310)]] - +10 to spiritual TD

Revision as of 22:43, 5 February 2009

Often abbreviated as "TD" it is a value used to determine the outcome of warding magic. Many different types of magic can invoke this type of defense, therefore each circle of magic will have its own TD value, depending upon the particular training of the target.

Spells that add to a particular type of TD always add 50% to the other type and 75% to hybrid types. Example, if a spell adds +15 Spirit TD, then it'll add +7 Elemental TD and +11 Sorcerer TD (and Empath TD, once Empaths convert to hybrid mental/spirit). (Stated by GM Oscuro)


Spells that increase Target Defense