Treasure system

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Revision as of 13:06, 23 February 2013 by EASTMANM2 (talk | contribs) (Added a quick note about loot forcing/uphunting.)
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The treasure system is responsible for the various items left behind by creatures after LOOTing them. The treasure system will enhance treasure drops for creatures which have not been hunted much recently, and will do the reverse if they're been hunted continuously. In addition, if a creatures is higher or lower in level compared to the group of characters hunting them, the value of their treasure drops will be enhanced or diminished, respectively. This governs the apparent wealth of creatures, rather than any particular creature being intrinsically "rich" or "poor."

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