True Strike: Difference between revisions

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(updated templates, removed outdated play.net link)
(Updated for PSM3 release. Previous information retained but has not been checked for accuracy.)
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{{Player System Manager
{{Player System Manager
|mnemonic = truestrike
|mnemonic = truestrike
|verb = [[CMAN]]
|type = Attack
|type = Attack
|roundtime = ATTACK-1
|roundtime = ATTACK-1
|stamina = 15
|stamina = 15
|offensivegear = Both hands
|offensivegear = Both hands
|attributes = <br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|requirements = Cannot be used from hiding.
|attributes = Flares/Spikes Enabled<br>Hostile<br>Initiator Stance Penalty<br>Shield Defensive Bonus<br>Target Stance Bonus<br>
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availableto = [[Warrior]]s, [[Rogue]]s, [[Ranger]]s, [[Bard]]s, [[Monk]]s, [[Paladin]]s
|availablein = Combat Maneuvers
}}
}}
{{PSM3.0costs
{{PSMcosts
|sq1 = 2|se1 = 3|pu1 = -
|rank1 = 2
|sq2 = 4|se2 = 6
|rank2 = 4
|sq3 = 6|se3 = 9
|rank3 = 6
|sq4 = 8|se4 = 12
|rank4 = 8
|sq5 = 10|se5 = 15
|rank5 = 10
}}
}}
{{TOC limit|2}}
{{PSMinfo
{{PSMinfo
|description = Attack a target with a true strike.
|mechanics = Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.
|mechanics = Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.
}}
|additionalinfo = A True Strike is one second faster than a traditional attack.
|additionalinfo =

===Stamina costs===
===Stamina costs===
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.
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Roundtime: 5 sec.
Roundtime: 5 sec.
</pre>
</pre>

== Resources ==
*[[List of combat maneuvers by profession]]
}}
}}
==Resources==
* [[/saved posts|Saved posts]]
* [[Player System Manager/saved posts|Player System Manager saved posts]]

[[Category:Combat Maneuvers]]

Revision as of 20:46, 27 July 2021

True Strike
Mnemonic [truestrike]
Activating Verb CMAN
Type Attack
Roundtime ATTACK-1
Stamina Cost 15
Offensive Gear Both hands
Attributes
Hostile
Initiator Stance Penalty
Shield Defensive Bonus
Target Stance Bonus
Available To Warriors, Rogues, Rangers, Bards, Monks, Paladins
Rank Cost/acquired at
1 2  
2
3
4
5 10

Description

Attack a target with a true strike.

Mechanics

Increases the chance to hit your target for one attack. At Rank 1, True Strike changes the standard attack d100 roll to 20 + d80 and reduces the target's chances of evading, parrying, and/or blocking your attack by 10%. Each additional rank adds 10 to your combat roll (d80, d70, d60, d50, d40) and reduces your opponent's evasion, parry, and blocking ability by a further 10%.
 |additionalinfo =

Stamina costs

Additional stamina costs are determined by the Base Weapon Speed of your attack. A stamina penalty of +1 per second of base speed is applied for each second under 5 and +2 for each second over 5. For two weapon combat, an effective Base Weapon Speed is calculated by taking the primary weapon's base speed, adding half the secondary weapon's base speed (rounded up), and adding 1 to the result.

Messaging

You swing a perfect imflass maul at a triton executioner!
AS: +532 vs DS: +331 with AvD: +36 + 20 + d80 roll: +27 = +284
  ... and hit for 158 points of damage!
  A mighty hit turns the triton executioner's insides to outsides!
The triton executioner collapses, gurgling once with a wrathful look on her face before expiring.
Roundtime: 5 sec.

}}

Resources